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Posted

Alright, easy enough. In order to redo any merge affected by the lack of Primer I should run the Script Merger again, right?

Right. Select clear all merges then re-merge.

Posted

Hey guys could somebody please upload some screenshots of the finished result? I don't know if I have made an error but Geralt's hair looks far too Blonde in comparison to his face its really distracting, every time I try to take a screenshot the game crashes, anybody experience this?

Posted

So i finally decide to start modding my game again, I completely started over using your guide as a baseline. I get up to the point where you have to install FriendlyHUD in your guide and then I start getting script errors...

 

 

Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(469): Could not find function 'setAlchemyCategories'
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(470): Could not find function 'getIngredientCategory'
Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive'
Error [modprimer]game\gui\popups\lootpopup.ws(176): Could not find function 'setAlchemyCategories'
Error [modprimer]game\gui\popups\lootpopup.ws(281): Could not find function 'getIngredientCategory'

Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
 

I've installed the primer patch and i have NOT merged the alchemyMenu.ws like stated and i can't figure out what the hell is going on here. It happens only after installing FHUD.

 

Please help :)

Posted

So I did some more looking into my problem from above and it turns out it's definitely a issue between Primer and FriendlyHUD. I can remove FHUD and the game will start perfectly with just primer, and I can also just remove primer and the game starts perfectly with just FHUD... there's definitely something screwy going on and it's just totally beyond me at the moment.

 

I'm just gonna forego primer for now until somebody can figure out the problem... it's a shame though I really liked how challenging it made the game.

 

If anyone can figure out the problem or actually has the two mods working together please let me know what you did so I can try to replicate it.

Posted

So I did some more looking into my problem from above and it turns out it's definitely a issue between Primer and FriendlyHUD. I can remove FHUD and the game will start perfectly with just primer, and I can also just remove primer and the game starts perfectly with just FHUD... there's definitely something screwy going on and it's just totally beyond me at the moment.

 

I'm just gonna forego primer for now until somebody can figure out the problem... it's a shame though I really liked how challenging it made the game.

 

If anyone can figure out the problem or actually has the two mods working together please let me know what you did so I can try to replicate it.

Assuming your merging them properly per the guide it should compile fine... I just updated my Primer a day or two ago.
Posted

Assuming your merging them properly per the guide it should compile fine... I just updated my Primer a day or two ago.

You see that's the weird part I'm doing it exactly how the guide says to, but it still gives me script compilation errors. I've tried two different times both times with fresh installs... and still nothing.

Posted

You see that's the weird part I'm doing it exactly how the guide says to, but it still gives me script compilation errors. I've tried two different times both times with fresh installs... and still nothing.

Have you tried verifying integrity after the fresh install? I know it sounds odd but sometimes the base vanilla scripts don't all download.
Posted (edited)

Have you tried verifying integrity after the fresh install? I know it sounds odd but sometimes the base vanilla scripts don't all download.

yeah I checked the scripts on the second fresh install because I figured that was the issue, but nope sadly it didn't fix anything.

 

My guess is that it's just something I'm missing at the moment since you said it works perfectly fine for you. I'm just gonna take a break from it and come back once I have a clearer head because right now I'm pretty fed up with it. This is something I thought was only gonna take 3-4 hours but instead has taken 3 days and I still can't figure it out... that's modding for you XD It'll probably be something stupid whenever I figure it out too.

Edited by Towa
Posted

Well I just tried my third fresh install just to be sure that I was not doing anything wrong, and I still get those same script compilation errors from above between primer and FHUD. Followed the guide religiously and nope nothing... There must be something really wrong with my computer I guess, I just don't know.

 

I can't waste anymore time on this though, so I'm trashing Primer. It's not worth all of this.

Posted

Neovalen, can you be more specific on that configuration, give me an example.

Thanks

 

Mod Configuration Required
Navigate to <The Witcher 3>/mods/modAutoLoot/Content/Scripts/mod/AutoLoot and open AutoLootFilters.ws in a text editor. Modify the function AL_LootFilter by commenting (//) each line in the if{} block exceptAL_NoAccidentalStealing( container ).

Posted

Neovalen, can you be more specific on that configuration, give me an example.

Thanks

 

Mod Configuration Required

Navigate to /mods/modAutoLoot/Content/Scripts/mod/AutoLoot and open AutoLootFilters.ws in a text editor. Modify the function AL_LootFilter by commenting (//) each line in the if{} block exceptAL_NoAccidentalStealing( container ).

Sure, here is my version of that function so you can compare it to the default:

function AL_LootFilter(container : W3Container, LootItem : SItemUniqueId ) : bool
{
    // Uncomment what you want!
    // You can combine different conditions here!
    /* Important info on && (AND) and on || (OR)
    * Use && before filters to only AutoLoot items with ALL the filters active.
    * Use || before filters to AutoLoot items that have at least one of those filters active
    *
    *  Examples:
    *        Loot everything that is NOT considered stealing:
    *            uncomment AL_NoAccidentalStealing(...)
    *
    *        Herbs OR armor only:
    *            uncomment Herb(...) || Armor(...) ...
    *
    *        No accidental stealing AND only Armor that is more expensive than 100 coins:
    *            uncomment  NoAccidentalStealing(...) && PriceFilter(...) && Armor(...)
    */

    // No stealing & Herbs OR Schematics OR ingredients OR books OR Armors of a certain quality OR Weapons of a certain quality
    if
    (
        AL_NoAccidentalStealing( container )
        //&&
        //(
        //AL_Herb( container )
        //|| Schematics( container, LootItem )
        //|| Ingredients( container, LootItem )
        //|| Books( container, LootItem )
        //|| ( AL_Armor( container, LootItem ) && AL_ItemQuality( container, LootItem ) )
        //|| ( AL_Weapon( container, LootItem ) && AL_ItemQuality( container, LootItem ) )
        //)

        //AL_NoAccidentalStealing( container )
        //|| AL_NumberOfItemsInContainerFilter( length )
        //|| AL_WeightFilter( container, LootItem )
        //|| AL_PriceFilter( container, LootItem )
        //|| AL_ItemQuality( container, LootItem )

        //|| AL_Herb( container )
        //|| AL_Armor( container, LootItem )
        //|| AL_Weapon( container, LootItem )
        //|| AL_Foodstuff( container, LootItem )
        //|| Schematics( container, LootItem )
        //|| Ingredients( container, LootItem )
        //|| Books( container, LootItem )
    )
        return true;

    return false;
}
Posted

Hello, first time Wild hunt moder, running the game for the first time.  I am at the end, and I can confirm that I am stuck at the same step as Towa:  I have followed the guide pretty religiously up to this point, so perhaps I have read something wrong..  

 

Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(469): Could not find function 'setAlchemyCategories'
Error [mod0000_mergedfiles]game\gui\_old\components\guitooltipcomponent.ws(470): Could not find function 'getIngredientCategory'
Error [modprimer]game\gameplay\alchemy\alchemyextender.ws(362): Could not find function 'isScriptActive'
Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(179): Could not find function 'setAlchemyCategories'
Error [mod0000_mergedfiles]game\gui\popups\lootpopup.ws(284): Could not find function 'getIngredientCategory'
 
Warning [content0]engine\environment.ws(30): Global native function 'EnableDebugOverlayFilter' was not exported from C++ code.
Warning [content0]engine\environment.ws(32): Global native function 'EnableDebugPostProcess' was not exported from C++ code.
Warning [content0]engine\showflags.ws(11): Global native function 'DebugSetEShowFlag' was not exported from C++ code.
Posted

The only thing I can think of is that Primer updated on Aug 13 and there is some sort of conflict.  According to several threads I read on Nexus forums, people recommended deleting alchemymenu.ws from friendlyhud before merging, and indeed when I do that it compiles properly.  However I'm pretty sure this was not the intended solution.

Posted

The only thing I can think of is that Primer updated on Aug 13 and there is some sort of conflict.  According to several threads I read on Nexus forums, people recommended deleting alchemymenu.ws from friendlyhud before merging, and indeed when I do that it compiles properly.  However I'm pretty sure this was not the intended solution.

Actually it is... except the guide simply says DO NOT MERGE for alchemymenu.ws and lets Primer win the conflict via the ini. :)

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