LordKain73 Posted August 12, 2015 Posted August 12, 2015 Does anyone know if IMPACT plus patches are fully compatible with F & L? If so, what patches would I need? I tried searching if the question has been asked before with no luck....and I'm a little embarrassed to be asking in the first place.
MonoAccipiter Posted August 12, 2015 Posted August 12, 2015 (edited) You'd probably need the patches for WMX, WMX-ModernWeapons and Project Nevada, as well as making a compatibility patch of your own with FNVEdit as the IMPACT-author recommends. Note that it probably wouldn't add effects if you installed any of the additional weapon mods from either of the two extra sections, if I understand how the mod works correctly. Edited August 13, 2015 by MonoAccipiter
LordKain73 Posted August 12, 2015 Author Posted August 12, 2015 Thanks for the info Mono! I'll play around with it see if I figure it out.
LordKain73 Posted August 13, 2015 Author Posted August 13, 2015 I installed IMPACT + patches IMPACT- ALLDLC.espIMPACT-Weapons.of.the.New.Millenia.espIMPACT-WMX.espIMPACT-WMX-DLCMerged.espIMPACT-WMX-ModernWeapons.espProject Nevada - IMPACT.esp I didn't include any of the POPmerged patches cause we don't use POPmerged. Ran the bash tag script, created the bash patch. No need to run the merge script cause all patches get merged into that bash patch. So far looks like everything is working fine...and it only uses one plugin slot.
MonoAccipiter Posted August 13, 2015 Posted August 13, 2015 I'm glad to hear that. The inclusion of POPmerged by me was accidental, as I had forgot to hide that .esp in my install; edited it out of my original post now.
Majorman Posted December 7, 2017 Posted December 7, 2017 (edited) Hi, there's a new version of IMPACT that should supposedly auto-apply patches during install. I was wondering, has anyone tested it with the F&L setup yet? Edited December 7, 2017 by Majorman
ZidanReign Posted December 9, 2017 Posted December 9, 2017 Yes, I've tried it with a F&L loadout that I had awhile back. It worked fine since its an auto-patch method so there were no incompatibilities. You still need the base files, just have the compatability version below the original files and hide the original mod's esp.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now