Jump to content
oqhansoloqo

DRAGON PRIEST (by Kajuan)

Recommended Posts

Discussion thread:

DRAGON PRIEST by Kajuan

Wiki Link


 

 

 

Looks like a nice retexturing of the dragon priests.  The author definitely did a lot more to improve upon the textures than just trying to run some filters on them.

Share this post


Link to post
Share on other sites

Looks interesting, but it takes a lot of detail away from the vanilla texture.

It's still better than the priest from Book of Silence though.

Share this post


Link to post
Share on other sites

Since everyone seems to be going Kajuan-crazy for the new release (with good reason!), anyone have any thoughts on this one?

Share this post


Link to post
Share on other sites

Hevnoraak vanilla, aMidianBorn Book of Silence, and Dragon Priest.

PhAoQW3fHXA4aKzij6XwMJViXf2X3xyp1Cm0Zaq4xoI8OZmL

Krosis vanilla, aMidianBorn Book of Silence, and Dragon Priest.

BEBOe6tq2qt6St6MPnS9QjepB6MUZ1bQnkFuYCJjbK2fTpU2

Morokei vanilla, aMidianBorn Book of Silence, and Dragon Priest.

JyaT2OmOquQUJxk2NrWrSuxSh2WZib6ZeYkHSkLKCXmEUbKs

Nahkriin vanilla, aMidianBorn Book of Silence, and Dragon Priest.

B969phOqyNVdvZxzbP00LmxYONNrTO8SnsKzdxilmpkmVqkN
 
EDIT: How do you keep these turkeys from flying around to get decent compares?

Share this post


Link to post
Share on other sites

Unfortunately there is no mixing and matching with this one. It's either one or the other. The problem is that I can't find any reference as to the armor they wear and what material it's suppose to be. For this reason, I'd like to see a vanilla shot for comparison. The one that matches vanilla the best, will probably be my choice.

Share this post


Link to post
Share on other sites

I updated the post with a screenshot of vanilla Krosis and it looks as if Dragon Priest is very close to Vanilla. The hands are obviously different whereas the remainder seems to have subtle differences.

 

I think the positioning of vanilla Krosis is off too much making a direct compare difficult, so I'll go back in game to get some more screenshots using tm (thanks Phazer) to hopefully keep them in the same position.

Share this post


Link to post
Share on other sites

It does, Sixx... but I also note at least one that has a significant variation on the arms, creating a colored banding pattern that I find distracting. Were it not for that...

Share this post


Link to post
Share on other sites

Do you remember which resolution of the mod you were using that had this banding effect? I'm currently using the 2k version and I haven't noticed this yet.

Share this post


Link to post
Share on other sites

From the shots alone, I'm inclined to go with this mod over AMB. It's a lot closer to vanilla and looks better. The darker tone of AMB often loses details.

 

@Greg and all,

When doing compares for STEP, don't forget to turn your ENB off. :thumbsup: (Shift+F12)

Share this post


Link to post
Share on other sites

Do you remember which resolution of the mod you were using that had this banding effect? I'm currently using the 2k version and I haven't noticed this yet.

Just looking at your shot of Morokai in particular. Look at the arm armor, and you'll see the colored banding I'm referring to.

Share this post


Link to post
Share on other sites

I noticed that banding in the screenshots as well. Is this effect in the screenshots due to the ENB being left on, as Tech alluded to? Or is that banding inherent in the new textures themselves?

Share this post


Link to post
Share on other sites

Now I know we did compares of the other aMB option for the dragon priests (concept edition I think it was in the installer) but it might be a good idea to throw it into the mix as well.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By z929669
      Discussion topic:
      MCM Helper by Parapets
      Wiki Link

      This is a requirement for SPID for Footprints if that is accepted.
      Accepted for 2.0.0
    • By DoubleYou
      Discussion topic:
      powerofthree's Tweaks by powerofthree
      Wiki Link
      Required by SPID. Some of the tweaks sound like very welcome additions as well and will require testing.
    • By sheson
      I will keep this post brief. Make use of the Help buttons and hover over settings. Do not hesitate to ask questions and provide feedback.
      This is early ALPHA to test things and iron out bugs. Certain things may be incomplete, not work as expected or change considerably between versions. Read the documentation included in the Standalone archive.
      In case of error messages prompts, click the link
      Click on this link for additional explanations and help for this message
      if available to open the associated help/message page on https://dyndolod.info
      Use search to find similar questions and answers.
      Ask questions (also about 3rd party mods) or report any problems or issue in this thread only. Questions or problems can only be properly answered or addressed by the developers.
      If making posts or reporting errors, upload/paste these files (if they exist) to a file or text sharing service:
      ..\DynDOLOD\bugreport.txt
      ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_log.txt (truncate large log files to the entire last meaningful generation)
      ..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_Debug_log.txt
      If issue involves LODGen upload/paste
      ..\DynDOLOD\Logs\LODGen_[TES5|ENDERAL|SSE|TES5VR|ENDERALSE]_[Worldspace]_log.txt
      If the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.
      Requirements
      DynDOLOD Standalone 3.00 Alpha-65 (Mega) DynDOLOD Resources 3.00 Alpha-17 (Mega) for Skyrim/Enderal or DynDOLOD Resources SE 3.00 Alpha-19 (Mega) for Skyrim SE/Skyrim VR/Enderal SE Microsoft Visual C++ Redistributable for Visual Studio 2015, 2017 and 2019 For dynamic LOD: SKSE, SKSE64, SKSEVR and PapyrusUtil, PapyrusUtil SE, PapyrusUtil VR  or DynDOLOD DLL For grass LOD: A warm precache from No Grass In Objects. See next post for details. For Majestic Mountains: Majestic Mountains LOD Pack for DynDOLOD 3. Obviously do not install LOD meshes from older versions made for DynDOLOD 2.x.  
      Installation
      Install the requirements as usual. Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version. Typically overwrite any files or refer to Load/Overwrite Orders. Install other options as desired. Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders. If the tools are started without setting a Game Mode with a command line argument (-tes5 for Skyrim, -sse for Skyrim Special Edition etc.), a message window will prompt for the desired Game Mode. Since TexGen now generates billboards do not install any 3rd party billboards.
      LOD Generation
      Use TexGen to generate object LOD textures and tree/grass LOD billboards into a dedicated output folder and then install as a mod. Use DynDOLOD to generate object LOD (includes grass LOD if enabled), tree and optional dynamic LOD into a dedicated output folder and then install as a mod.  
      Major Feature Changes
      Generate high quality tree/grass LOD billboards with TexGen. No need to install any billboards. Optional ultra tree LOD is now a checkbox - remember to update the tree mesh rule as desired. Optional billboard Grass LOD in object LOD Level 4. See next post for details. Generate some pre-rendered object LOD textures, including all cities. Optional generate an underside terrain mesh to block sun rays. Automatic texture replacements for stitched object LOD textures. Optional grass LOD generation is now a checkbox Optional occlusion generation is now a checkbox and can generate Occlusion.esp in the same session, eliminating the step with xLODGen Optional terrain underside generation is now a checkbox  
      Changelog
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.