I modded Oblivion long ago and recall using a Mod Manager and how various mods worked, but haven't played a Bethesda/Gamebryo game since.
Running through the guide for F&LNV I had a quick question that I can't seem to find a reasonable answer via google.
The point of merging and bashing plugins is to resolve conflicts where multiple mods attempt to modify the same entity in game, but I'm not quite sure I understand why some of the similar mods are merged together in the guide and a bashed patch is also created at the end. Wouldn't the bashed patch take care of the same thing?
And just so I really understand what that bashed patch is doing:
It goes through all the mods, resolves the conflicts and creates it's own plugin (ESP) file and then it puts that at the end of the plugin list so that it is resolved last? So you retain all the plugins on the right pane in Mod Manager AND use the bashed patch?
Question
mcollins27
I modded Oblivion long ago and recall using a Mod Manager and how various mods worked, but haven't played a Bethesda/Gamebryo game since.
Running through the guide for F&LNV I had a quick question that I can't seem to find a reasonable answer via google.
The point of merging and bashing plugins is to resolve conflicts where multiple mods attempt to modify the same entity in game, but I'm not quite sure I understand why some of the similar mods are merged together in the guide and a bashed patch is also created at the end. Wouldn't the bashed patch take care of the same thing?
And just so I really understand what that bashed patch is doing:
It goes through all the mods, resolves the conflicts and creates it's own plugin (ESP) file and then it puts that at the end of the plugin list so that it is resolved last? So you retain all the plugins on the right pane in Mod Manager AND use the bashed patch?
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