Jump to content
Sign in to follow this  
FuzzRocket9

The Sinister Seven (by Ravelen)

Recommended Posts

63240-1-1425266369.jpg

The Sinister Seven - Ravenlen

 

Mod showcase starts at 3m47s, and this isn't a SW mod.

 

Description: The Sinister Seven is a quest line in the vein of Kill Bill. Seven Assassins are dispatched to kill the player, spanning over 20 levels. This grants seven intense single duels as the assassins chase the player across the land. It is meant to be open ended to the players background, while fostering the feeling of being hunted.

 

The questline is built to be generally open ended and allowed to work to the players imagination and their character's origin story. AlternateStart - Live Another Life by Arthmooris highly suggested to get that real gritty feeling. What's better than waking up after having been left for dead? They should have buried you deeper.

As the player progresses in levels, hired mercenaries will eventually track down and try to kill the player. Along the way the player will also have to fight seven intense duels to finally end the quest. As long as your character has levels to progress, the quest will work.

These seven duels are not supposed to be easy fights. Hard, but winnable. Each of the seven unique assassins is at least twice the players level and will track them down across the map. They may show up when you're sleeping, when you're exploring a cave, or just on the road. You can try to fight them or run into the wilderness, which should buy you some time, but don't expect them to give up. Eventually they'll track you. Use your cunning to evade and eventually defeat them. Leap off of waterfalls dramatically to buy time, lead them through a series of traps Rambo style, make friends who will watch your back, do whatever you have to do to survive.

----------------------------------------------------------------------------------------------------------------------------

 

Next update:

 

Implemented Successfully so far: Stalking AI will go after players usually during daylight hours, as it's easier to track the player, question NPCs about your location, etc. However, a minority of the time they will go after the player during night hours, in an ambush attempt.

Roster of minions increased from four to ten, minions refined, unique abilities added for some in an attempt to mirror stealth mechanics for stealth archetypes (thieves, rogues, assassins), as well as poisoned weapons for said archetypes. Spawn chance per minion lowered to 10%, so an average of 1 per level. Will make three levels of of version difficulty for players to select from. 1 Minion per level, 3-4 minions per level, and 3-4 minions per level plus Boss Assassins 4x players level instead of 2x.

Three new unique masks added, two of those are gender specific to male and female. So all seven masks are now unique. Two unique sets of armor added, gender specific to male and female.

Upgraded the final chest with a selection of enchanted leveled loot for all archetypes, moved it around, made it a little easier to find the last boss -- had a little problem for some users, but should be fine now.

To do: Work on the boss assassins, try to create unique mechanics / abilities for them. Possibly create new enchantments for each of the masks, granting you a similar mirror of their abilities. Either passive or once per day, given how powerful those things are. Kind of like Skyrim Megaman.

 

https://www.youtube.com/watch?v=8P-c2k-HgRA

Edited by FuzzRocket9

Share this post


Link to post
Share on other sites

I think this mod looks pretty great. It's still a work in progress, though. I'm not really sure how it fits into STEP, though.

 

But, cool looking, definitely.

Share this post


Link to post
Share on other sites

Version 3.1 is out and basically feature complete:

 

Version 3.0
-Modified stalking behavior, hunting will usually take place during daylight so tracks are easier to spot, NPCs are out and active to be questioned about your location, etc. Though sometimes NPCs will try to group up and ambush you at night. So stay on your toes!
-Stalking behavior more random, less predictable.
-Stalking now takes player sneaking into account, so thief types can try to sneak away to live another day.
-Upgraded minion roster from 4 to 10. Two of the minions try to impersonate stealth mechanics. You're not the only one who can sneak or use poison now!
-Modified all boss assassins. They now all have unique abilities for unusual fighting experiences.
-Modified all the masks and their enchantments, with enchantments that mirror the boss abilities. A little like Skyrim Megaman.
-Now 7 unique masks, plus two unique gender specific sets of armor.
-Modified the final boss position + reward chest.
-Added three different versions.
-Modified music that plays while fighting the boss assassins, should now play already existing epic boss

Share this post


Link to post
Share on other sites

He told me he wants to add vengeance parties to go after you if you ticked off any of the factions in Skyrim, like say the dragons get ticked off, so they'll send some dragons to hunt you down. I'm kidding, I mean say the Companions got offended by you. You'll find them stalking you, or a hold will send bounty hunters after you instead of waiting for you to pop up in front of a guard. I told him to make a different mod for that, as this one is simple and great for role-playing.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Ninjamonkey1037
      Discussion topic:
      Immersive Equipment Displays by slavicpotato1
      Wiki Link
      Display unequipped gear and custom items on the player or NPCs. Works with any item with no additional meshes required. Does not use body slots. SKSE64 plugin. Custom in-game user interface for configuring everything in real-time while you're playing. Includes a flexible positioning system for both equipped and unequipped gear.
      I find this mod extrememly immersive. Pulling weapons and items out of thin air always seemed awkward. Seeing the dragonborn actually carying around their equipment and arsenal adds visual flavor and realism.
      Optionally can be combined with Simple Dual Sheath for dual wield builds.
    • By arry
      00:01:53.948]    Found E:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_TES5_manual_static_Tamriel.txt
      [00:01:53.968]    Adding 2 manual objects LOD data to LODGen export file
      [00:01:53.992]    Saving objects LOD data to E:\Steam\steamapps\common\Skyrim\DynDOLOD\Edit Scripts\Export\LODGen_TES5_Tamriel.txt
      [00:01:54.033]    LOD references: 18201, unique LOD objects: 896
      [00:01:54.059]            Saving TamrielDynREFR 2338
      [00:01:54.089]    DoLODThread Tamriel
      [00:01:54.115]    Creating mini atlas data
      [00:01:54.200]    Gathering meshes for atlas creation
      [00:01:54.615]    Processing 1093 meshes for atlas creation
      [00:01:55.059]    <Warning: LOD mesh not found "meshes\lod\rocks\rockcliff04_lod_1.nif">
      [00:01:55.258]    Processing texture replacements
      [00:01:55.342]    Preparing texture data
      [00:01:55.372]      Can not find textures\lod\icwalllod02.dds for texture atlas
      [00:01:55.388]      Can not find textures\lod\ictowerlod01.dds for texture atlas
      [00:01:55.432]    <Error preparing texture textures\lod\ictowerlod01.dds for atlas: File not found: textures\lod\ictowerlod01.dds>
      [00:01:55.457]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree02_000b8a77_n.dds normal map not found, using flat replacement>
      [00:01:55.460]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree01_000b8a73_n.dds normal map not found, using flat replacement>
      [00:01:55.463]    <Note: textures\terrain\lodgen\skyrim.esm\reachtree02_000b8a74_n.dds normal map not found, using flat replacement>
      [00:01:55.470]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest01_0001306d_n.dds normal map not found, using flat replacement>
      [00:01:55.472]    <Note: textures\terrain\lodgen\skyrim.esm\reachclifftree01_000b8a76_n.dds normal map not found, using flat replacement>
      [00:01:55.473]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen05_0007614b_n.dds normal map not found, using flat replacement>
      [00:01:55.475]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest02_00018a02_n.dds normal map not found, using flat replacement>
      [00:01:55.476]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a_n.dds normal map not found, using flat replacement>
      [00:01:55.478]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest04_0004fbb0_n.dds normal map not found, using flat replacement>
      [00:01:55.478]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforest03_0004b016_n.dds normal map not found, using flat replacement>
      [00:01:55.480]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforest05_00051126_n.dds normal map not found, using flat replacement>
      [00:01:55.481]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforestdead03_000b927c_n.dds normal map not found, using flat replacement>
      [00:01:55.483]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead02_000b927b_n.dds normal map not found, using flat replacement>
      [00:01:55.485]    <Note: textures\terrain\lodgen\skyrim.esm\treepineforestsnowl03_0005d2d9_n.dds normal map not found, using flat replacement>
      [00:01:55.486]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead04_000b927d_n.dds normal map not found, using flat replacement>
      [00:01:55.488]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestdead05_000b927e_n.dds normal map not found, using flat replacement>
      [00:01:55.490]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow02_0005c071_n.dds normal map not found, using flat replacement>
      [00:01:55.493]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow04_0005c06f_n.dds normal map not found, using flat replacement>
      [00:01:55.496]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnow05_0005c06e_n.dds normal map not found, using flat replacement>
      [00:01:55.499]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl02_0005d2da_n.dds normal map not found, using flat replacement>
      [00:01:55.501]    <Note: textures\terrain\lodgen\skyrim.esm\srg_treepineforestsnowl05_0005d2d7_n.dds normal map not found, using flat replacement>
      [00:01:55.503]    <Note: textures\terrain\lodgen\skyrim.esm\treeaspen03_0006c9d4_n.dds normal map not found, using flat replacement>
      [00:01:57.684]     
      [00:01:57.684]    Exception in unit userscript line 350: One or more errors occurred
      [00:01:57.684]     
      [00:01:57.684]    Check log lines above the exception for additional hints. Check the FAQ and search official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/ for those errors.
      [00:01:57.684]     
      [00:01:57.684]    If problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt to official forum https://stepmodifications.org/forum/forum/223-shesons-dyndolod-xlodgen/
      [00:01:57.685]    Error: One or more errors occurred
       
    • By DoubleYou
      Discussion topic:
      Worldspace Transition Tweaks by AndrealphusVIII
      Wiki Link
      This is a very interesting mod, yet relatively unknown mod. While the main thing it advertises is the ability to swim from Skyrim to Solstheim, it is a lot more than that on the LOD front. It has overhauled a huge amount of the landscape, mostly the landscape beyond the playable regions. It also expands the size of Tamriel and Solstheim worldspaces. I am unsure that there aren't problems due to the size increase, as I had thought that there was a certain limit on the bounds that can be used for worldspaces without bugs.
      There are multiple incompatibilities that can be found and resolved in xEdit, mostly involving weather records added to certain cells. There are landscape conflicts between this and Smooth Shores that possibly might require a Creation Kit patch.
      One idea I had, however, was to not use this mod in its entirety, but only for xLODGen generation, like xLODGen Resource - SSE Terrain Tamriel (which is merged with this mod, btw). I'm not sure if this is a viable idea or not, but seems possible.
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.