Jump to content
Sign in to follow this  
Ghostwise

Sniper Aim Corrected by RnDMonkey

Recommended Posts

https://www.nexusmods.com/fallout3/mods/2666/?

 

Fallout scoped weapons have an exaggerated jump when pulling the trigger, which makes sniper shots difficult at long ranges. This is especially true for inexperienced Fallout gamers who cannot tell whether it's a weapon problem, a weapon condition problem, a skill problem, etc.

 

This small mods makes sniping more viable over long range for high-skill characters with low-spread scoped weapons in excellent condition. It saved me a lot of frustrations, deaths and ammo.

Share this post


Link to post
Share on other sites

The mod mentions that it would not work with weapons that are already corrected. Are there such weapons, or will this work as is with all weapons we have for Fallout 3?

Share this post


Link to post
Share on other sites

This mod includes a mesh, 2haattackleftis.kf, that is also part of the Paradox Merged Patch, presumably part of the RH_Ironsights mod. Not sure what the differences are, if any.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By Black_Armory
      Hey guys,
      Decided to redo my LODS yesterday, basically wanted them in a higher res. So i opened Texgen and i got this error. I was using it last week and there was no problem with it.
      Does anyone know how i can fix this error?  
      Thanks in advance for any help/advice!
       
      Error: Error copying textures\architecture\windhelm\whruinstone_n.dds to  D:\Games\Modding\DynDOLOD\TexGen_Output\DynDOLOD-temp\textures\architecture\windhelm\whruinstonedark_n.dds   The system cannot find the path specified.
       
      Kind Regards, 
      Tris 
       
       

    • By Ruedii
      I noticed we don't have a mod brainstroming mega thread for people to dump and discuss any cool ideas they have but have no interest in producing and/or ability to do so. 

      Sort of a no bad ideas thing.

      I thought I'd get started.

      In researching other stuff, I noticed that Skyrim dumps (quite literally) the dead bodies.

      It might be a cool mod to create a set of realms of the dead (headed by the various gods and daedra) where you could be sent on some unique missions.  NPCs would be sent to a realm when they die selected based on their alignment and race.  They would be revived as a specter there.  (Warewolves go to the hunting grounds, Nords (both genetic and cultural) go to Sovengard, etc).
    • By slymeasy
      I already have Vortex overiding whatever conflicts come up so I don't need Wrye Bash to do that at all. All I need to do is a simple leveled list merge and I'm finding it difficult to follow the tutorials and guides I'm seeing on Youtube and other places. I can't find one tutorial that's specifically for just merging leveled lists. I wanted to be as safe as possible and just bash together the leveled lists and nothing else.
      I managed to get a bash patch up with a new game with the simplest tutorial I could find, but I feel like I'm waiting for the other shoe to drop. 
      I have one made now and it looks like it's working, but can anyone give me just simple step by step guide just a safe bashed patch for just leveled lists. I removed USSEP and anything vanilla from the patch. Was I supposed to just leave those things in? If so do I bash it again and continue playing or do I start a new game?
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.