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jjjulien

Options for Audio Overhaul for Skyrim

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Does anyone know why for installing Audio Overhaul for Skyrim, none of the options are checked during installation for other mods already installed, e.g., Wet and Cold, Enhanced Blood Textures. etc.?

 

Thanks

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because Mod Organizer's FOMOD installer cannot detect mods.

 

If you set the NCC installer as default then it may auto detect the mods.

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I didn't articulate the question well. Why doesn't the guide have the user tick the boxes to install the sounds for the other installed mods?

 

Thanks again.

Edited by jjjulien

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I think because many of those options are built into the CR patch, saves plugin slots.

 

::):

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Thank you, Smile44, I am new to modding and not sure how that works. I'll have to do some investigating to figure it out. We'll see how it goes. I may be back for more questions...

Edited by jjjulien

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I haven't looked at the conflict reslotution closely in a long time but I do know that most of the aos patches are just a few records and there isn't a real reason that the patches would required because they can be taken care of fairly easily with basic conflict resolution.

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I have the below patches active in my LO:  So what you are saying is besides the Requiem patch the other patches are redundant if I'm using the SR conflict resolution.esp patch ?  

 

AOS2_DCOd Patch.esp  AOS2_GDO Patch.esp  AOS2_RealisticWaterTwo Patch.esp  AOS2_Requiem1.7.3 Patch.esp AOS2_WetandCold Patch.esp 

AOS_TAD Patch.esp

AOS2_WAF Patch.esp 

Edited by Quahogs

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Possibly... I cannot check, PC died

 

If it doesn't ask for those patches even though the mods are part of the install then I would be safe to assume that it should be patched in sr conflict resolution

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I always wondered why the SR guide didn't specify those instructions i.e. patch choices and subsequently not chosen for a merged patch.   I do know that the SR conflict resolution patch includes a lot of AOS patching.  I'm simply too raw to be certain about this.  

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