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FNVEdit error: "to use this function you need to apply a filter only the option conflict status inherited by parent active"


Question

Posted (edited)

I am following EssArrBee's instructions to run FNVEdit on

 

New Vegas Uncut 4 - A Thorny Situation

  • Author: MoBurma
  • Version: v1.0
  • Installation: LOOT reports this mod needs to cleaned with FNVEdit:
  • athornysituation.esp
Contains dirty edits: 10 ITM, 0 UDR records. Follow instructions for cleaning here.

When I follow his instructions here:  https://wiki.step-project.com/User:EssArrBee/FNVEdit_Mod_Cleaning, FNVEdit displays this error:

 

 

"to use this function you need to apply a filter only the option conflict status inherited by parent active"

 

Can anyone help me out? I don't see the option in question anywhere as a setting.

Edited by peppergomez

8 answers to this question

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Posted (edited)

Question about Step 11 in Merging New Vegas Uncut

 

 

In the left pane of MO, untick A Koch and Bohr Story, A Van Graff Scorned, and A Thorny Situation, but leave Rotface to Riches and A Wilder Wasteland ticked.

 

 

What about Pacer's Gambit? Leave it checked, or unchecked?

 

 

thanks.

Edited by peppergomez
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Posted

Good catch. I should have said to untick Pacer's Gambit when I added it to that section.

 

The rule of thumb on merging is that if a mod is only a plugin then after merge untick the mod in the left pane. If the mod has others assets (textures, meshes, sounds...) then move the plugin to the optionals and leave it ticked.

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Posted

Great. Thanks.

PS I went back and redid the NewVegasUncutSeries steps b/c I think I had forgotten to check all of the mods in step 4:

 

After FNVEdit loads, right click on kochandbohr.esp and select "Apply Script".

  • From the top dropdown select Merge Plugins v1.65 and click [OK].
  • In the Merge Plugins pop up, tick "rotfacetoriches.esp", "avangraffscorned.esp", "athornysituation.esp", "awilderwasteland.esp", and "Pacersgambit.esp", make sure "Renumber FormIDs" is ticked, and click [OK].
  • NOTE: If all the plugins are not listed, expand the window size to show the missing plugins.

 

 

 

So when I opened Wrye Flash NV for the second time, I notice that NewVegasUncutSeries.esp is highlighted in red, and that I got this message:

 

Modified dates have been reset for some mod files:

 

Bashed Patch, 0.esp

NewVegasUncutSeries.esp

 

(I also get the message Warning: The following mods have unrecognized TES4 header versions: Bashed Patch, 0.esp)

 

I clicked OK.

 

 

The Bash Tags or Actors through Scripts are still in the lower right box for NewVegasUncutSeries.esp from when I added them last time.

 

 

 

My question is this:

 

Am I OK as is in Wrye Flash, or must I recreate (or undo) any steps re: NewVegasUncutSeries?

 

Thanks.

Also, a more general question:

 

I like to load the game after each major stage of a large mod install project like this.

 

Do you have any advice on what I must do that might NOT be mentioned in your guide, in order to ensure that everything is sequenced, etc. properly?

 

Thanks.

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Posted

The Sortomatic Modders Resource v1_3-41142 doesn't have game data on top level. I expanded the OPAL file under the Data file tree but didn't see any file types other than .opl.

 

Any suggestions for how to install this via NVMO?

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Posted

Yet another question.  :-)

 

I wasn't prompted with the "merge" option that you describe here:

 

 

The New Steve Bison Hotel and Lucky Casino
  • Author: Mike Hancho
  • Version: v107
  • Requirements: NVSE, Sortomatic
  • Installation: Get the New Bison Steve Version 107 MASTER FILE VERSION main file and the New Bison Steve Version 107 - SORTOMATIC VERSION optional file. This mod is packaged incorrectly, follow these instructions:
During main file install, expand "New_Bison_Steve_V107_Master", then right click "Data" and select "Set data directory" and click [OK].During optional file install, expand "New Bison Steve Hotel - Sortomatic->ESM version", then right click "Data" and select "Set data directory" and click [OK], select [Merge] not [Replace]."
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Posted

A red mod means that you have a missing master. You probably have a plugin unticked somewhere. Maybe one of the DLC.

 

Right click on the column header and make sure Lock Times is unticked. The bash tag header can be ignored. The Bashed Patch with fix that when you build it.

 

It is a good idea to start the game after each section to make sure everything is on the up and up, but other than that there isn't a ton I left out.

 

SOrtomatic - Modders Resource is the name of the mod, not the file you download. Get the main file and install that one.

No 'merge' means the name of the mod is different somehow. You can rename it or install it as a separate mod.

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