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ILS when fast travelling to Whiterun


Question

Posted (edited)

Hi all,

 

I'm a Skyrim modding noob (so try to be patient with me) and have recently followed the STEP 2.2.9 instructions and have used the extended patch.

 

Problem

 

The symptoms I am experiencing seems to correspond to what is described as an "ILS". On fast travel, the loading screen just sits there and plays music, but never completes. If I RDP to my machine from another location, I can't access the desktop, and it seems like there is infinite processing occurring. The only solution is to reboot my PC.

 

Hardware

 

CPU: i7 920

RAM: 24GB

GPU: ASUS 290x

 

Software

 

Mod Organizer

TES5Edit

SKSE

Loot

Wyrebash

 

I'm not really sure how to go about diagnosing this, so this is where I could use some help. I would love to get this resolved because the STEP results have been exceptional so far. Aside from this issue, the game looks incredible and is close to a perfect gaming experience for me.

 

Thanks in advance!

Edited by Paes

Recommended Posts

  • 0
Posted

there is something you can do.

 

under the SKSE>PLUGINS folder you might already have MemoryBlockLog.dll and MemoryBlocksLog.ini, if not you should go find them. (I forget where I downloaded them from, google around for em) Open up MemoryBlocksLog.ini and at the top where it says EnableLog=false  Change this to =true.

 

SKSE will now output a log file showing you how much memory the game is using. You can use this to confirm SKSE.ini is working because if it isn't working then your Memory log file will max out at 256 (I think its 256 default...could be wrong...). Any value over 256 means its working.

 

It will not ALWAYS say a number over 256, the 256 is a LIMIT, if it needs more memory and the limit is still set to 256, it will stay at 256 and then make a new Memory Block, so if any number inside the Memory Log file shows over 256, it is working.

 

As for the other part of the ini file (the part about clearing invalid registrations), I do not know how this part functions. I know it is meant to clean up your save files. How it does it, and what exactly it does, I don't know.

  • +1 1
  • 0
Posted

Follow the SKSE instructions and make sure you have the skse.ini (not skse.ini.txt!).

Thanks for the suggestion.

 

I currently launch SKSE via MO. How can I ensure that I have the correct .ini file?

  • 0
Posted (edited)

Make sure windows see it as an ini file and not a txt file in explorer. 

What is the location of this .ini file supposed to be? If I look in my Skyrim root folder, I see the following .ini files:enblocal.inienbseries.inihigh.inilow.inimedium.iniVeryHigh.iniSkyrim_default.ini

 

Should I be looking elsewhere?

 

 

Edited by Paes
  • 0
Posted

@OP

 

In MO, in the left hand window pane (the one that shows you all of your mods), look for OVERWRITE. It should be at the very bottom.

 

Double click it to open it, there MIGHT be a folder labeled SKSE, if there is look inside it and check for 2 files named SKSE.INI and SAFETYLOAD.LOG.

 

If these 2 files are in there, open the SafetyLoad.log file and see what it says.

 

If these 2 files are NOT in there, navigate to your main Skyrim Directory and look in your Data folder for the SKSE folder and check if the 2 files are in there.

 

If these 2 files are NOT there either, you need to make them. Here's how:

 

 

Somewhere (doesn't really matter where) make a new folder labeled SKSE, inside that folder make a new TEXT (.txt) file, open it up and copy paste this into it:

 

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

 

 

Now click File>SAVE AS and in there you should see "Save as type:" and the default type is a Text Document, change that to "All Files" and save your new file as "skse.ini".

 

 

Now you can proceed 1 of 2 ways. You can either put this folder directly into your Skyrim Data folder, or you can let Mod Organizer manage the folder.

 

To let Mod Organizer manage the folder simply Zip up the newly created SKSE folder using 7zip (its free, google it) and then in Mod Organizer click "Install a New Mod from an Archive" (the little disc looking button in the top left) and install your Zipped SKSE folder.

 

 

If that does not work, you can go the old school route and install the original Safety Load plugin here: https://www.nexusmods.com/skyrim/mods/46465/?

  • 0
Posted

The guide tells you how to install SKSE in MO.

Link

Go into the mod folder you should have created when you installed SKSE via MI and make sure it says SKSE.ini and not SKSE.ini.txt or SKSE.txt

Also when you go into the folder right click and say view and say details. That will show you things like date modified and file type. Make sure the "type" column says .ini configuration file or similar.

  • 0
Posted

@OP

 

In MO, in the left hand window pane (the one that shows you all of your mods), look for OVERWRITE. It should be at the very bottom.

 

Double click it to open it, there MIGHT be a folder labeled SKSE, if there is look inside it and check for 2 files named SKSE.INI and SAFETYLOAD.LOG.

 

If these 2 files are in there, open the SafetyLoad.log file and see what it says.

 

If these 2 files are NOT in there, navigate to your main Skyrim Directory and look in your Data folder for the SKSE folder and check if the 2 files are in there.

 

If these 2 files are NOT there either, you need to make them. Here's how:

 

 

Somewhere (doesn't really matter where) make a new folder labeled SKSE, inside that folder make a new TEXT (.txt) file, open it up and copy paste this into it:

 

[General]

ClearInvalidRegistrations=1

 

[Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

 

 

Now click File>SAVE AS and in there you should see "Save as type:" and the default type is a Text Document, change that to "All Files" and save your new file as "skse.ini".

 

 

Now you can proceed 1 of 2 ways. You can either put this folder directly into your Skyrim Data folder, or you can let Mod Organizer manage the folder.

 

To let Mod Organizer manage the folder simply Zip up the newly created SKSE folder using 7zip (its free, google it) and then in Mod Organizer click "Install a New Mod from an Archive" (the little disc looking button in the top left) and install your Zipped SKSE folder.

 

 

If that does not work, you can go the old school route and install the original Safety Load plugin here: https://www.nexusmods.com/skyrim/mods/46465/?

Thanks for responding. I did some digging and I found the following:

  • I did install SKSE as a mod and I do see it listed in MO as "skse 1 07 01"
  • If I open that location in explorer, it takes me to TSEV Skyrim LEModOrganizermodsskse 1 07 01
  • In that location, I do see a skse.ini
  • The contents of that file are as follows:

[General]

ClearInvalidRegistrations=1

[Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

 

Is there a way of validating that Skyrim acknowledges this .ini file, or perhaps I've done something else incorrectly?

  • 0
Posted

Thanks for responding. I did some digging and I found the following:

  • I did install SKSE as a mod and I do see it listed in MO as "skse 1 07 01"
  • If I open that location in explorer, it takes me to TSEV Skyrim LEModOrganizermodsskse 1 07 01
  • In that location, I do see a skse.ini
  • The contents of that file are as follows:

[General]

ClearInvalidRegistrations=1

[Memory]

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256

 

Is there a way of validating that Skyrim acknowledges this .ini file, or perhaps I've done something else incorrectly?

Did you see SafetyLoad.log ??? If not, then something may be wrong.

 

If all else fails use the original Safety Load plugin link I gave you and follow the directions there. It will do the same thing SKSE is supposed to do.

  • 0
Posted (edited)

Did you see SafetyLoad.log ??? If not, then something may be wrong.

 

If all else fails use the original Safety Load plugin link I gave you and follow the directions there. It will do the same thing SKSE is supposed to do.

The SafetyLoad.log was missing. I downloaded the SafetyLoad plugin, extracted the .ini and .dll file, and placed them in the same directory as the skse.ini ---> TSEV Skyrim LEModOrganizermodsskse 1 07 01

 

I then launched Skyrim via SKSE in MO (as usual), and tested fast travelling from a few places to Whiterun and Riverwood. There were no immediate ILS symptoms. I'm not sure that the issue is resolved, since the ILS symptoms seemed to be haphazard, and occurred more often after several hours of gameplay. Hopefully, I'll be able to put in a few hours of gameplay this evening to confirm that things are fully functional.

 

In the interim, is there anything else I can do to confirm that SKSE has acknowledged the newly added files, or is gameplay testing the only way to go from here?

Edited by Paes
  • 0
Posted (edited)

there is something you can do.

 

under the SKSE>PLUGINS folder you might already have MemoryBlockLog.dll and MemoryBlocksLog.ini, if not you should go find them. (I forget where I downloaded them from, google around for em) Open up MemoryBlocksLog.ini and at the top where it says EnableLog=false  Change this to =true.

 

SKSE will now output a log file showing you how much memory the game is using. You can use this to confirm SKSE.ini is working because if it isn't working then your Memory log file will max out at 256 (I think its 256 default...could be wrong...). Any value over 256 means its working.

 

It will not ALWAYS say a number over 256, the 256 is a LIMIT, if it needs more memory and the limit is still set to 256, it will stay at 256 and then make a new Memory Block, so if any number inside the Memory Log file shows over 256, it is working.

 

As for the other part of the ini file (the part about clearing invalid registrations), I do not know how this part functions. I know it is meant to clean up your save files. How it does it, and what exactly it does, I don't know.

That's very useful information. Here's where things get a little sketchy though. I have two folders within my Skyrim root folder that contain SKSE information, as follows:

  • TSEV Skyrim LEModOrganizermodsskse 1 07 01
  • This folder contains a subfolder called "Scripts"
  • In addition, it contains the following 4 files:
  • meta.ini
  • SafetyLoad.dll
  • SafetyLoad.ini
  • skse.ini
[*]TSEV Skyrim LEDataSKSE
  • This folder only contains a subfolder called "Plugins", and this folder does not contain the aforementioned MemoryBlock files.

Is this configuration healthy, or should all SKSE related data be consolidated in the same location? If so, would it be as simple as moving stuff from one location to another, or would I have to do a complete SKSE uninstall/reinstall?

Edited by Paes
  • 0
Posted

its fine to let MO manage SKSE. Just check the memory log file inside MO and make sure it is writing Fresh information to the file each time you run the game.

  • 0
Posted

I'm not sure I understand all the confusion.. If you followed the instruction in the STEP 2.2.9 guide to the letter, your SKSE and Memory Patch 3.0 is installed. Since it is both a simple and fast procedure, the best thing you can do is remove SKSE and reinstall it, following STEP 2.2.9.

Even the part about file extensions is explained there...

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