MosAnted Posted July 2, 2015 Posted July 2, 2015 ok so then there really isn't a need to rename anything then like Sarge saidNot sure yet, haven't played that far
Tirencia Posted July 2, 2015 Posted July 2, 2015 ok MosAnted got back about which combo to use. He stated to use the NVInterior combo and not the AWOP one and rename it. I will just post it lol. He also said he would look into which files to remove.Sarge19894 kudos644 postsIf you use the original NVInterior_ComboEdition_AWOP.esm you will have a very bad time. You have to rename NVInteriors_ComboEdition.esm and remove the conflicting areas manually.Actually you don't have to rename NVInteriors_ComboEdition.esm you can just remove the conflicts and use ILO - NVInteriors Project.esp.ILO - NVInteriors Project.esp & ILO - NVInteriors Project - AWOP.esp are almost identical, only difference is the master file.
MosAnted Posted July 2, 2015 Posted July 2, 2015 Would anyone here know how to adress the conflict resolution for this without running into the missing door issue I mentioned?
Tirencia Posted July 2, 2015 Posted July 2, 2015 not me I'm waiting on Sarge sorry matebut did you figure out which to remove gas station or rest stop
MosAnted Posted July 2, 2015 Posted July 2, 2015 Novac Gas Station doesn¡t conflict and shouldn't be removed. Nipton Rest stop is very easy, just find the adequate door in Worldspace>FalloutNV and delete it in FNVEdit.
Tirencia Posted July 2, 2015 Posted July 2, 2015 ok is removing the strip in worldspace just as easyand sorry if I ask so much stuff, I'm really new to FNVEdit so I'm still learning
themagicteeth Posted July 2, 2015 Posted July 2, 2015 (edited) So far this is what I take away from this thread, let me know if I am correct: -Use the NVInteriors_ComboEdition.esm, it is unnecessary to rename it to NVInterior_ComboEdition_AWOP.esm. -Use the ILO - NVInteriors Project.esp , and resolve conflicts within that .esp in FNVEdit. -Conflict Resolutions - Nipton Rest Stop - find correct door in Worldspace>FalloutNV and delete it. The Strip - Remove "The Strip"from Worldspaceare those the only two so far that we know of that is needed? Is this correct? Just want to be sure I am understanding the current train of thought, lol. Thanks! Edited July 2, 2015 by themagicteeth
MosAnted Posted July 2, 2015 Posted July 2, 2015 (edited) Sarge posted this on the ILO nexus thread: ILO - NVInteriors Project - AWOP.esp Conversion Guide:Sarge is bad at writing guides, seriously. I hope its not too confusing. If you use the original NVInterior_ComboEdition_AWOP.esm you will have a very bad time. Like the worst. You will experience duplicated items in interiors or lights turned into couches due to mismatched FormIDs, weird stuff like that. NV Interiors may never be updated again so this is the only way to get it to work. Here are my notes on the matter:Rename: "NVInteriors_ComboEdition.esm" -->> "NVInteriors_ComboEdition_AWOP.esm"To make "NVInteriors_ComboEdition_AWOP.esm" compatible with AWOP:Load it up in FNVEdit.Remove "The Strip" from "Worldspace"Remove the exterior doors from these two interiors: FNVIntESRailStation, FNVIntNiponRestStopFNVIntESRailStation:Search By FormID and remove the changes made to the vanilla doors and barricades:000E190A000E277B000E277C000E277DThen remove the two doors added by NV Interiors: (To avoid Navmesh errors please do this in the GECK instead)02000B4602000B47The teleport destination will need to be removed from the interior door as well.FNVIntNiponRestStop:Search By FormID and remove the changes made to the vanilla door and barricade:0015206600152067Then remove the door added by NV Interiors: (To avoid Navmesh errors please do this in the GECK instead)0200477FThe teleport destination will need to be removed from the interior door as well.NOTE: Removing the doors will cause errors, right click the mod in FNVEdit and check for errors. It would be best to remove the doors in the GECK instead of FNVEdit. I'm pretty sure these are the only conflict areas. NOTE: Please be careful and do this at your own risk, there are currently errors that I am trying to resolve. Please Stand By. However I suspect the Strip might not be necessary, or enough, to resolve the conflicts with Pappy's Pit Stop/Fiend Hideout. I will try to tinker with the plugin in the GECK to see if I can figure something out. Edited July 2, 2015 by MosAnted
Tirencia Posted July 2, 2015 Posted July 2, 2015 OK I was talking to Sarge for about an hour or so last night he ran some tests in game with the fixes he made and says the doors "have" to be removed with GECK. or there would be a lot of errors. He also mentioned he would talk with chucksteel, he said chuck most likely wont fix it but he could get help with it.
MosAnted Posted July 2, 2015 Posted July 2, 2015 Just a heads up for anyone thinking about using the PN-AWOP HP Rebalance patch (https://www.nexusmods.com/newvegas/mods/45595/?) It was made with an earlier version and LowLoot patch, so it's missing some of the rebalances and fixes from the current version of AWOP. I'd recommend going through and comparing records with AWorldOfPain.esm and revert any changes that aren't related to base health. Some of the inventory changes were related to removing the "M" weapons, but personally since they were rebalanced into the "Mark II" ones I don't find them overpowered anymore so I'm keeping them.
Tirencia Posted July 2, 2015 Posted July 2, 2015 Is it really worth getting or do you think it should be gotten and worked with. I myself don't mind really over powered enemies since I love the challenge that is why I get AWOP lol
MosAnted Posted July 2, 2015 Posted July 2, 2015 Well... it depends. I like challenge but shooting a guy in the noggin' 5 times with 12 gauge slugs and he still being barely on 50% health is a bit too much IMO, that's why I was looking into this. I was planning on patching it but it would mean going through every single NPC record which I don't relish... I might instead look into something like Realistic Weapon Damage instead.
Tirencia Posted July 2, 2015 Posted July 2, 2015 that is true, I can see what you mean. I really hate editing in NVEdit but will do it with instructions because I am know to mess stuff up lol. Realistic Weapon Damage I will look into that too.
Tirencia Posted July 2, 2015 Posted July 2, 2015 the only issue I see but could be wrong is the changes to explosions in states any mod that changes that should be incompatible well wouldn't that mean EVE would incompatible
Idrin Posted July 2, 2015 Posted July 2, 2015 (edited) Sarge posted this on the ILO nexus thread: However I suspect the Strip might not be necessary, or enough, to resolve the conflicts with Pappy's Pit Stop/Fiend Hideout. I will try to tinker with the plugin in the GECK to see if I can figure something out. I'm not sure what this editing is suppose to do..? Do they remove the interior from one of the mods or the other? Without editing anything, I can still enter both "Gomer's Gas and Go" and "Nipton Road Gas Station" even though they're occupying the same space Edited July 2, 2015 by Idrin
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