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1. You definitely need to clean the DLC

 

I would recommend ditching COT WP and wao 2.1.1 and use vividian COT + ss + ess and the beta wao.

 

You dont need to use the Vividian pw patch because the changes exist in wao beta.

RevampedExteriorFog.esp is redundant with wao because wao will override them.

 

Why do you have two wao plugin files?...

Posted (edited)

Sorry, that was a mistake, I actually had the original WAO plugin, because some of the other ESPs from the mods required it as a master (ELE for example).

But now I've just switched to just VVDN-NL WAO beta, and unsure about the the other suggestions you've marked as strike-through text.

 

Also, can I use VIVIDIAN - extended weathers or not?

 

Here's how it all looks like in my MO..

Z1OzEeM.jpg

 

Sorry for being such stupid person..

 

and yeah, this is LOOT:

HUEgOV0.jpg

 

Maybee I need to remove VIVIDIAN extended weathers?

 

I've cleaned all DLC, but dawnguard still has 6 ITM after the cleaning :(

Edited by darksynth0
Posted

Vividian extended weathers would overwrite or be overwritten by WAO depending on the position of the file, from my current understanding WAO is not designed to work with anything more than what is listed in the standard and extended configurations from the main page.  This should still hold true with the beta as UnimeX has not said otherwise.  So the answer is no, you should not use the extended weathers unless you wish to replace WAO with that option.

With the WAO beta, replace prod80's CoT-WeatherPatch (from the original WAO instructions) with Vividian - Weather Patch CoT - ESS + SS.esp.

 

Remove the diverse weathers, extended weathers from your load order, leave in Vividian - Weather Patch CoT - ESS + SS.esp

 

I would encourage you to grab the latest TES5Edit beta and learn to look in the files yourself.  Manually sorting load orders is far superior to what Loot gives you.  You will NEVER...and I seriously mean NEVER get what you want out of the game until you learn to place the mods where they need to be and then learn to bring through patches on your own.

Sometimes you need to clean the file multiple times but...from my reading all the hoopla about ITM's is a bit overblown.  Still, I clean my DLC files.

Posted (edited)

Great initiative on this mod. It has been a long time coming for this to happen. Thank you!

I just happen to be a THX certified acoustics professional and thought I would use my expertise on the matter. Seeing it would seem as if some sounds were faint. This is a common problem with uncalibrated listening environments or software interference. (You might have found yourself jiggling your volume up and down on the TV continuously during a movie because you cannot hear what people are saying and the effects later on are deafening loud)

Used an external DAC set to 48khz sampling rate and 16bit resolution (bypassing any windows 7 sound interference. Skyrim->Ears), connected to a pair of unbiased open studio headphones designed for critical listening. My listening environment is abscent of disturbing noises.

My hearing index is optimal with a falloff starting at 19khz

I entered the dawnstar inn and sat at the bar for 30min, this is what I heard.

Hard wind
Bottles tripping over on wood
Glass dropped and breaking
Burps 1/2/3
Creaking structural wood
Moving wooden furniture on hard surface
Wooden object put on surface
Large Jewellery put on wooden surface
small coins "poured" on solid/stone surface
fiddling with object on surface
Wooden lid or door shut

"-Linda! What are we having for dinner" - Female calling, Girl responds

"-I wonder where you are, Linda come down here right now..." - female
Lively chatter - male
Lively laughter - male
Lively chatter - male/female
Yawning - male
Small thin Metal object put on surface wooden(fork or knife)
Mild Coughing - male
Deep coughing - male
Drunken man mumbling "... the wench..."
Coughing - female
Shout - male
Humming - male

Runny nose


The levels seemed fine and believable. The detail is certainly there and I had no problems identifying the cues. Although the editing of the original sounds leaves much to be desired in a few cases. For example some sounds ends abruptly. But that is beyond this mod of course.

Edited by Smerjel
Posted

erg...well I'm at work and I started thinking after reading your post Smerjel, I should have grabbed my Philips Fidelio X1's instead of using the silly 2.1 setup on the desk. :(  Well played...and w00t diggy for the DT-880's.

Posted

Okay, do I have to install Vividian - Pure Weather patch? There are no instructions on whether or not should I install it, but as the installer offers to install it if I'm using PW.

Posted
  On 3/23/2015 at 7:19 PM, FrostByghte said:

2.1 setup on the desk.

it could be the culprit. Not because they don't work but because something is wrong in your setup with those. Most desktop speakers are designed for a listening distance of 25cm. Yes, 25. Many pc audio standards still believe we use 14 inch crt monitors and have our noses right up on the glass.

 

Speaker placement!

Posted

Apologies for the lack of activity here on my end! I've been pretty busy trying to get things wrapped up with this newest batch of WAO compatibility patches, but everything's just about ready.

 

@darksynth0

 

You don't need to use Vividian's Extended or Diverse Weathers *plugins*, no. WAO includes both the 'windy clouds' AND 'extended groundfogs' as of the current beta. However, to be able to see the groundfogs, you do have to install Vividian's Extended Weathers for the meshes, or you won't see them. Be warned, there may be a bit of a performance hit with those.

 

Also; you do not need the Vividian - Pure Weather patch. This is included in WAO.

 

@Smerjel

 

Wow! Thank you for this assessment; it's much appreciated.

There are a couple things I needed to work on (like one little typo that has children screaming really loudly in some of the bigger cities, as teabag pointed out to me), but I'm glad to have gotten some solid feedback before this coming release.

 

As it stands, I'm just about ready to release 3.0b. It's a bit of a rushed release, in that I won't be releasing the merged version at this time, primarily due to an urgent need to update my other projects (and because the changes to 3.0 meant that I had to scrap my initial merged version and start anew). That bit aside, a couple other things may be looking up; I may be able to make Supreme Storms essentially 'optional'; that is, you'd still want to use it for the classic WAO experience, but users of fadingsignal's new True Storms would be able to drop the extra plugin (since Supreme Storms is wholly overwritten by True Storms).

 

I'd be pressing on to complete the merged version first, but between Requiem 1.8.3, Complete Crafting Overhaul Remade 1.61, Clothing and Clutter Fixes 1.5, Weapon and Armor Fixes Remade 5.1, and Hunterborn 1.4.3 (all of which I have patches to update for) I've got some work cut out for me already on other fronts. =P

Posted
 
  On 3/31/2015 at 9:39 AM, UnmeiX said:

 

In response to post #23926794#23927079 is also a reply to the same post.
 
Actually, Smerjel, WAO 3.0b uses Vividian's weather patch as its master, instead of prod80's. These files only edit imagespaces and weathers, as far as our use for WAO is concerned, at least.

The one in question is the "Vividian - Weather Patch COT - ESS.esp". This is found on the sixth page of the Vividian installer, by selecting the option to install "Vividian Extra Weather Patch COT - ESS".

 

There it is. 3.0b? Is it the files listed here? ; https://forum.step-project.com/topic/5434-wao-weather-and-ambience-overhaul-megapatch-by-unmeix/

 

After 2.21 main install I just swap the WeatherAndAmbienceOverhaul.esp for the WAO-VVD Listed on the step thread?

 

 

 

Posted
  On 3/31/2015 at 11:57 PM, Smerjel said:

 

 

There it is. 3.0b? Is it the files listed here? ; https://forum.step-project.com/topic/5434-wao-weather-and-ambience-overhaul-megapatch-by-unmeix/

 

After 2.21 main install I just swap the WeatherAndAmbienceOverhaul.esp for the WAO-VVD Listed on the step thread?

 

My sincerest apologies. >.> I am not very good at keeping tabs on this thread, it seems.

 

I don't have 3.0b posted anywhere yet, but since you already posted your load order in WAO's comments thread, I can go ahead and pack up a little preview for you.

Posted

Cool. Thank you, but don't worry about it. But I rather leave you to your project until it's ready.

 

Just trying to help. Like your project a lot.

Posted

Yes, but I am fixing WAO...

There was some really, really funny business with WB

when patching cells and lighting, the worldspace Block X,Y and subBlock X,Y swapped so that every record is under Block Y,X and SubBlock Y,X

 

Umi, me and a few others missed this. 

 

 

There is a patch for W&L in the installer.

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