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Posted

Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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  • 0
Posted

[Cross-posted from General, because, well, Sheson. My first-born was handed over long ago, and I need your genius input, please.]

 

Evening all

 

I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable [thanks almost entirely to Sheson and Neovalen] and most of the time it looks great.

 

However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to.

 

Here are some examples:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=506431269 (top-left)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430559 (centre, to left of tower)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430522 (centre)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430480 (centre and left)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430435 (centre)

 

Here are my load order:

 

 

  Reveal hidden contents

 
mod list:
 
  Reveal hidden contents
# This file was automatically generated by Mod Organizer.
-Memory Blocks Log
+DynDOLOD [Worlds] [2015.08.12] [1.43+]
+DynDOLOD [TexGen] [2015.08.12] [1.43]
+Jaxonz Positioner
+[Profile] Playthrough [2015.08.12]
+Perluin Longchamps
+Cipscis's Automatic Save Manager [CASM]
+World Map Height & Pitch Tweak [DLC]
+World Map Height & Pitch Tweak
+Living Takes Time
+Take Notes - Journal of the Dragonborn
+Equip-able Maps
+Not So Fast - Main Quest
+Timing is Everything - Quest Delay and Timing Control
+Disable Basic Health Regeneration
+No Enemies on Compass
+iCompass
+Even Better Quest Objectives
+Dovahcook - Cooking Recipes Expansion
+Nordic Cooking
+Hunterborn
+Sometimes Pick Up Books
+Become a Bard
+RS Children Patches [NEC]
+Non-Essential Children
+Lock Overhaul
+Fuz Ro D-oh
+REGS - SRLE Patch
+REGS Patches
+Sea of Ghosts
+Moon and Star
+Helgen Reborn
+RS Children Patches [iNPCs]
+RS Children Overhaul [Merged] [sRLE + REGS + Test]
+Interesting NPCs
+Inconsequential NPCs
+Snowbound Acres
+Laintar Dale
+Granitehall
+Apple Garden
+Amber Guard
+No Snow under the Roof
+Lanterns of Skyrim
+Farmhouse Chimneys
+Unique Border Gates
+Sky Haven Temple Merchants and More
+Nightingale Hall Restored
+More Immersive Dawnguard Entrance
+Oblivion Gates
+Immersive College of Winterhold
+High Hrothgar Overhaul
+Blackreach Overhaul
+Expanded Towns and Cities
+Winterhold - Expanded Ruins
+Windhelm Lighthouse
+Nernie's City and Village Expansion
+Better Docks
+Better City Entrances
+Understone Keep Fountains and Rubble
+JK's Skyrim
+SUM - SkyProc Unified Manager
+SRLE Conflict Resolution
+Skyrim Immersive Creatures - Weapons and Armor Fixes Remade Patch
+Extensible Follower Framework Compatibility Collection
+Moonlight Tales - Werewolf and Werebear Overhaul
+Better Vampires
+Better Fast Travel - Carriages and Ships - Overhauled
+Skyrim -Community- Uncapper
+Trade and Barter
+Skyrim Coin Replacer Redux
+Realistic Room Rental (Enhanced) [sRLE + REGS]
+Wiseman303's Trap Fixes
+Wiseman303's Critter Fixes
+VioLens - A Killmove Mod
+Traps Make Noise - More Dangerous Traps
+NPC Knockout Overhaul
+Dual Wield Parrying
+Real Shelter
+iNeed - Food, Water and Sleep
+Frostfall - Hypothermia Camping Survival
+Bathing in Skyrim [1.10]
+Heart of the Beast - Werewolf Sound and Texture Overhaul
+Audio Overhaul for Skyrim
+Weapons and Armor Fixes Remade
+Clothing and Clutter Fixes [3DNPC patch]
+Clothing and Clutter Fixes
+Complete Crafting Overhaul Remade
+Winter Is Coming - Cloaks
+Wearable Lanterns
+JaySuS Swords
+Immersive Armors
+Cloaks of Skyrim
+Bandolier - Dawnguard
+Bandolier - Bags and Pouches
+Lore-Friendly Armors - UNPB-BBP
+TroubleMaker's Forsworn Armor
+TroubleMaker's Clothing
+UNP Female Armors
+UNP Dragonborn Armors
+UNP Dawnguard Armors
+UltraHD - Stormcloak and City Guards
+Nightingale Weapons Retexture - Carbon Fibre
+Nightingale Prime HD
+New Jewels for Circlets
+Improved Closefaced Helmets
+Gemling Queen Jewelry
+EotW Mage Robes of Skyrim
+EotW Mage Equipment Overhaul
+EotW Dawnguard DLC Textures Remastered
+Better Shaped Weapons
+Better Circlets HQ
+Apophysis Dragon Priest Masks
+aMidianBorn Stormcloak Officer Armour
+aMidianBorn Steel Armour
+aMidianBorn Scaled Armour
+aMidianBorn Iron and Banded Armour
+aMidianBorn Imperial Light and Studded
+aMidianBorn Hide and Studded Hide
+aMidianBorn Book of Silence
+aMidianBorn Blade of Woe
+Dual Sheath Redux
+Wet and Cold
+Respectful Guard Animations
+Organized Bandits In Skyrim (OBIS)
+Immersive Patrols
+Immersive Citizens - AI Overhaul [0.2.0.7 Merged]
+Holidays
+High Level Enemies (SIC Edition)
+Guard Dialogue Overhaul
+Follower Commentary Overhaul [FCO]
+Bring Out Your Dead [3.0]
+XP32 Maximum Skeleton
+Word Wall Learning More Glorious (WWLMG)
+Realistic Ragdolls and Forces
+No Spinning Death Animation
+Dual Wield Improved Animation
+Blocking Animation Pack
+Immersive Animations
+HDT Physics Extensions
+Fores New Idles in Skyrim [FNIS]
+Faster Get Up Stand Up Animation
+Dragon Soul Absorb More Glorious (DSAMG)
+UNP Blessed Body Redux Project
+Mature Skin Texture and Body
+Khajiit Body Replacer for UNP and CBBE
+Forgotten Argonian Roots
+CoverKhajiits
+Better Males
+Argonian Female Refined
+XCE - Warpaint and Dirt
+Northborn Scars
+Better Makeup for SKSE
+The Eyes of Beauty
+Superior Lore-Friendly Hair
+More Realistic Hair
+Brows
+Beards
+ASIS
+Skyrim Immersive Creatures
+Deadly Dragons
+101 Bugs HD
+Dawnguard Rewritten - Arvak (Convenient Alsvid Patch)
+Dawnguard Rewritten - Arvak
+Convenient Horses
+Pond-fish and Salmon Replacer
+Thieves Guild Requirements
+The Paarthurnax Dilemma
+The Choice Is Yours
+Provincial Courier Service
+Gildergreen Regrown
+Cutting Room Floor [1.1.5]
+Alternate Start - Live Another Life
+SOUL
+Footprints
+Enhanced Blood Textures
+Deadly Spell Impacts
+Burn Freeze Shock Effects
+Alternate Summoning Visuals
+Wonders of Weather
+WEBS Extended
+Vivid Landscapes - Castle Volkihar
+Vivid Landscapes - All in One
+Vividian ENB Extended Weathers
+Ultimate HD Fire Effects
+Trees HD - Skyrim Variation [upgrade & Fix]
+Trees HD - Skyrim Variation
+Telvanni Reborn
+Skyrim Flora Overhaul
+Yet Another Recipe Mod
+Babette's Feast - Improved Cooking
+Serious HD Retexture Skyrim
+Rustic Nordic Murals
+Realistic Water Two [Merged]
+Realistic Smoke and Embers
+Realistic Aspen Trees
+Real Ice
+Pilgrim's Delight - High Hrothgar Shrine Retextures
+Moss Rocks - Dragonborn DLC Addon
+Moon Glow
+Lightning During Thunder Storms [CoT patch]
+Lightning During Thunder Storms
+High Quality LODs
+High Quality 3D Map
+HD Stone Quarry and Clay Deposit for Hearthfire
+HD Enhanced Terrain
+Enhanced Night Skyrim
+Embers HD
+Dynamic Snow for Map
+DROPS
+Better Falskaar and Wyrmstooth Map With Roads
+Ash Rocks
+aMidianBorn Solstheim Landscape
+aMidianBorn Caves
+A Quality World Map and Solstheim Map - With Roads
+White Phial Replacer
+Weathered Road Signs
+Subliminal Traps 2
+Stunning Statues of Skyrim
+Septim HD
+Rustic Soulgems
+Rustic Potions and Poisons
+Rustic Cooking Station
+Rustic Clutter Collection
+Rustic Alchemy and Enchanting Tables
+Rugnarok
+Revamped Alchemy Lab HD
+Ren's HD Shrines
+Realistic Boat Bobbing [sRLE]
+Peltapalooza - Pelts of Skyrim Expansion
+HQ Paper
+Hold Border Banners
+Gemling Queen Dragon Claws
+Enhanced HD Dragon Bones
+Improved Enchanter Candle Meshes
+Nordic Lock Retexture
+Book Covers Skyrim - Lost Library
+Book Covers Skyrim
+Bloody Dragon Bones
+Bloodstone Chalice Reborn
+Better-Shaped Talos Statue with Greatsword
+Barenziah's Glory
+Animated Dwemer Lift Load Doors
+Animated Clutter
+Relighting Skyrim
+Project Parallax Remastered
+Enhanced Lights and FX
+Static Mesh Improvement Mod
+Skyrim Realistic Overhaul
+No Stretching
+The Ruffled Feather [3.7.3]
+Enhanced Lighting for ENB
+ENB Terrain Parallax Fix
+Vividian ENB [Merged] [7.155]
+SRLE Weather Systems Merge
+Project Reality - Climates Of Tamriel
+Wyrmstooth Optimised
+Wyrmstooth
+Falskaar Optimised
+Falskaar
+TES5LODGen [sFO LOD Billboards]
+Dynamic Distant Objects LOD - DynDOLOD [1.43]
+TES5LODGen [Vanilla LOD Billboards]
+Atlas Map Markers
+Face-to-Face Conversation
+Extensible Follower Framework
+Better Dialogue Controls
+RaceMenu
+Smaller Cursor
+No Poison Dialogues
+moreHUD
+Main Font Replacement [Fertigo]
+iWASM - Immersive Wait And Sleep Menu
+Immersive HUD - iHUD
+Better MessageBox Controls
+A Matter of Time - A HUD Clock Widget
+Extended UI
+Blocksteal Redux
-SkyUI-Away
+SkyUI
+Stable uGridsToLoad
+Smart Souls
+Skyrim Project Optimization
+Enhanced Camera [1.2]
+Ragdoll Paralysis
+Bellyache's HD Dragon Replacer Pack
+Point The Way
+Horns Are Forever
+Follower Trap Safety
+Enchantment Reload Fix
+Dragon Stalking Fix
+Auto Unequip Ammo
+PapyrusUtil - Modders' Scripting Utility Functions
+EatingSleepingDrinking [Animations]
+Unofficial High Resolution Patch
+FileAccess Interface for Skyrim Script - FISS
+Skyrm Script Extender (SKSE)
+Cleaned Vanilla ESMs
+Optimized High Res DLC Standard Part 3
*Unmanaged: HighResTexturePack03
+Optimized High Res DLC Standard Part 2
*Unmanaged: HighResTexturePack02
+Optimized High Res DLC Standard Part 1
*Unmanaged: HighResTexturePack01
+Unofficial Dragonborn Patch
+Optimized Dragonborn Textures
*Unmanaged: Dragonborn
+Unofficial Hearthfire Patch
+Optimized Hearthfires Textures
*Unmanaged: HearthFires
+Unofficial Dawnguard Patch
+Optimized Dawnguard Textures
*Unmanaged: Dawnguard
+Unofficial Skyrim Patch
+Optimized Base Game Textures

 

skyrim.ini:

 

 

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and skyrimprefs.ini:

 

 

  Reveal hidden contents

 

 

Any ideas? Is this even a DynDOLOD-related issue?

  • 0
Posted
  On 8/26/2015 at 12:27 AM, theoverload said:

[Cross-posted from General, because, well, Sheson. My first-born was handed over long ago, and I need your genius input, please.]

 

Evening all

 

I have modded the hell out of Skyrim, following the SR:LE and REGS guides and then adding a dozen or so others on top (mostly extended functionality or gameplay tweaks). In general it's pretty stable [thanks almost entirely to Sheson and Neovalen] and most of the time it looks great.

 

However, since I started this bout of modding a couple of months ago, I've been plagued by an issue with the texture that's getting loaded for some distant snow drifts. The issue is that it appears to be made from about three massive white pixels. This isn't the case for the snow around it, so not only does it look bad, the inconsistency is jarring. Once I get within what I imagine to be uGrid range (i.e. when all the little shrubs and what-not around it start to pop in) it uses the nice texture it's supposed to.

 

Here are some examples:

 

https://steamcommunity.com/sharedfiles/filedetails/?id=506431269 (top-left)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430559 (centre, to left of tower)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430522 (centre)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430480 (centre and left)

https://steamcommunity.com/sharedfiles/filedetails/?id=506430435 (centre)

 

Any ideas? Is this even a DynDOLOD-related issue?

I think the images do not really show snowdrifts but distant terrain LOD textures.

Snow drifts are actual 3D models that have object LOD with DynDOLOD, like the dirtcliffs or rocks.

 

There are mods for better distant terrain LOD meshes (High Quality LODs) and better distant terrain LOD textures (HD Detailed Terrain or The Ruffled Feather - Mod Collection)

  • 0
Posted

Hello ! I am planning to improve my computer , part by part, over the next few months, and I am wondering what will benefit the performance of DynDOLOD the most :
-Going from 4GB of RAM to 8GB
-Going from a 3GHZ dual core to a 3,5Ghz Quad Core
-Using a SSD.

So I can do it first !

And thank you for that wonderful script/program, my Skyrim : Winter Edition looks absolutely gorgeous with the medium setting, I can't wait to see how it looks on High. :)

  • 0
Posted
  On 8/26/2015 at 10:47 AM, Salizar said:

Hello ! I am planning to improve my computer , part by part, over the next few months, and I am wondering what will benefit the performance of DynDOLOD the most :

-Going from 4GB of RAM to 8GB

-Going from a 3GHZ dual core to a 3,5Ghz Quad Core

-Using a SSD.

 

So I can do it first !

 

And thank you for that wonderful script/program, my Skyrim : Winter Edition looks absolutely gorgeous with the medium setting, I can't wait to see how it looks on High. :)

 

Start with the SSD, it is the best overall performance upgrade you can do. Loading all the data quicker into the game will improve it the most in terms of loading times and hitching/stutter when walking around in the world and things need to load.

  • +1 1
  • 0
Posted (edited)

I deleted the DYNDOLOD.esp, the bak-file and the DYNDOLOD files in the TES5EDit folder. I then downloaded version 1.45. When I applied the scripts DYndodolworld to the new esp I got no error message. In game however, the MCM said that the mod wasn't active and I got the "DYNDOLOD can't find master data in DYNDOLOD_Tamriel.json" constantly

Edited by spambot3000
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Posted (edited)
  On 8/26/2015 at 12:57 PM, spambot3000 said:

I deleted the DYNDOLOD.esp, the bak-file and the DYNDOLOD files in the TES5EDit folder. I then downloaded version 1.45. When I applied the scripts DYndodolworld to the new esp I got no error message. In game however, the MCM said that the mod wasn't active and I got the "DYNDOLOD can't find master data in DYNDOLOD_Tamriel.json" constantly

Test with new game/coc. If it works then it means you didn't follow the update procedure for an existing save game.

Edited by sheson
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Posted
  On 8/25/2015 at 11:30 PM, sheson said:

if you remove DynDOLOD.esp meshes/textures/skse and still CTD aftwarrds starting a new game or coc to a location for testing, then anything from DynDOLOD is not part of the reason you CTD. If you load an existing save game then left over data should be removed.

 

It would be quite something if ENB mist anchors conflict with anything in the game. That is very unlikely if not impossible.

I agree, that's why I was so confused  :;):

But I finally found the issue, and - as expected - it was my own fault. The ENB preset I used required an older version of ENBhost than I was using. Changing that solved everything... It's probably a miracle that it worked before...

 

Sheson, thanks for replying to my ramblings anyway, and keep up the great work!

  • 0
Posted (edited)

I found an unexpected error while running the DynDOLOD Script inside TESVEdit:

 

Error in unit 'prepare' on line 264 : Undeclared Identifier 'bGlowLocalMap'.

 

Here is the bug report. Anyone have a suggestion on how to begin identifying the problem?

 

TES5Edit_bugreport.txtFetching info...

 

I tried "hiding" it but the editor directions weren't written for a guy who studied English a half century ago.

 

The process worked on Monday and the the only difference is that today I updated to v1.45 of DynDOLOD and moved the TESVEdit Scripts into the TESVEdit file in case they had also changed.

 

Edit: I solved the problem by completely deleting the old file and script and re-installing anew. My first attempt was to write over the old files. I can't see why that makes a difference but it solved this problem.

Edited by maedrhos
  • 0
Posted (edited)

Hey,

 

I am very confused yet. :/

Stuttering, stuttering, stuttering these are the words I am dreaming...

 

Now, I am at Solstheim and again notice the same stuttering like at Falskaar. But again, just with DynDOLOD enabled. More accurately if I enable the folder what DynDOLOD Worldpass generates. Also I have to hide via MO this folder:

 

\Meshes\Terrain\DLC2SolstheimWorld\Objects

 

Now, I disabled all of my mods. Everything. Just left LAL to get start a new game at Solshteim.

 

I have a strong feeling I make something wrong, but don't know what. But I am sure stuttering is related to HighResTexturePack01, HighResTexturePack02, HighResTexturePack03 BSA files. If I enable these files + DynDOLOD I got stuttering.

 

1.) If I choose HighResTexturePack01, HighResTexturePack02, HighResTexturePack03 BSA files without DynDOLOD I don't have stuttering;

2.) If I disable these 3 BSA files and enable just DynDOLOD I don't have stuttering.

 

I guess, I lack of something:

 

This is the Official DLC from Bethesda. It consists of three plugins, which should be listed right after the Unofficial Dragonborn Patch in the left pane of Mod Organizer and prioritized sequentially (HighResTexturePack01, HighResTexturePack02, HighResTexturePack03).

 

If optimized versions of the textures from the High Resolution Texture Pack are used they should be placed directly after HighResTexturePack03.

 

What kind of optimized version? From where? I am sure these files I am missing. I have these one: STEP Optimized Vanilla Textures - Standard Version

But see, and reading something like that:

In the left pane of Mod Organizer drag and drop the "Non-MO" category mods that represent the DLCs to the following order:* Dawnguard* HearthFires* Dragonborn* HRDLC1* HRDLC2* HRDLC3

https://wiki.step-project.com/User:Neovalen/Skyrim_Revisited_-_Legendary_Edition

 

Sry, I am getting to very nervous, please forgive me, but where the f* are these HRDLC files come from?

 

Mod Organizer allows loading the High Resolution Texture Pack without the three dummy plugins.

  1. In the Plugins tab, deactivate HighResTexturePack01.esp, HighResTexturePack02.esp, and HighResTexturePack03.esp as they are dummy plugins.
  2. Go to the Archives tab.
    • Tick Have MO manage archives (probably already done).
    • Tick HighResTexturePack01.bsa, HighResTexturePack02.bsa, HighResTexturePack03.bsa

 

Yes-yes I have these files, but don't have any HRDLC files.

 

Just found something like that: https://www.nexusmods.com/skyrim/mods/57353/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D57353%26preview%3D&pUp=1

 

Sry, I am confused, I admit I am sure I am the stupid one, but STEP Guide is messing me at this point. Now I have just these files, mods, and I got stuttering.

 

GlGqjN7.jpg

 

Plus DynDOLOD Texgen + World.pass without DynDOLOD.esp (because of lots of disabled master files) and this combination cause me stuttering. I have a very-very string feeling I don't have something.

 

If optimized versions of the textures from the High Resolution Texture Pack are used they should be placed directly after HighResTexturePack03.

 

I guess I should use optimized versions of these files, but I can't find them.

* HRDLC1* HRDLC2* HRDLC3

So, please, someone, anyone, please help me! Because this issue is killing me. :(

I am disappointed. But very strange just with DLCs. (Falskaar, Solshteim) at Skyrim I don't have stuttering at all.

 

Thank you very much, and please forgive me if I was a bit upset!

 

 

Ps.: It does not matter wheter I am enable or disable STEP Optimized Vanilla Textures - Standard Version files.

 

1ehzurS.jpg

 

Plus DynDOLOD enabled still stuttering. I have zero idea, what's wrong. I am tried to make something like that:

 

LehXkSj.png

 

But looks like does not matter what am I doing if I enable DynDOLOD stuttering accour. :(

 

Ok, didn't run DynDOLOD again, just used a DynDOLOD folder from before.

 

LlzvVqh.jpg

 

When I makeing like this, everything works fine just like at Falskaar. And do not understand at all what has gone wrong. :(

 

As as you see, these are all my plugins used:

 

OOkG2hv.jpg

 

Nothing else.

 

Don't know why, but those DynDOLOD meshes files killing my game. 76 *.bto files.

 

And do not use any unnecessary plugins at all.

Edited by kranazoli
  • 0
Posted (edited)

If I understand you correctly this might help. It is a quote from Neovalen's SR:LE instructions in the section currently labeled "Optimizing the Bethesda Textures" :

 

"To optimize the vanilla textures, either perform the steps and use the batch files located here or, alternatively, download and install the MO ready packages here. Once that process is completed, perform the following"

 

One can either optimized the files you are already have using DDSopt or simply download already optimized files.

Edited by maedrhos
  • 0
Posted (edited)
  On 8/27/2015 at 10:10 AM, kranazoli said:

Hey,

 

I am very confused yet. :/

Stuttering, stuttering, stuttering these are the words I am dreaming...

 

Now, I am at Solstheim and again notice the same stuttering like at Falskaar. But again, just with DynDOLOD enabled. More accurately if I enable the folder what DynDOLOD Worldpass generates. Also I have to hide via MO this folder:

 

\Meshes\Terrain\DLC2SolstheimWorld\Objects

 

Now, I disabled all of my mods. Everything. Just left LAL to get start a new game at Solshteim.

 

I have a strong feeling I make something wrong, but don't know what. But I am sure stuttering is related to HighResTexturePack01, HighResTexturePack02, HighResTexturePack03 BSA files. If I enable these files + DynDOLOD I got stuttering.

 

1.) If I choose HighResTexturePack01, HighResTexturePack02, HighResTexturePack03 BSA files without DynDOLOD I don't have stuttering;

2.) If I disable these 3 BSA files and enable just DynDOLOD I don't have stuttering.

 

Hmm if disabling the Hires texture pack helps, this would indicate running out of texture memory. You are using ENBoost right? ENB can also show the GPU memory usage in the "Profile".

Optimize all textures or get the prepared optimized versions - the details are out of my scope but I believe STEP instructions have a mod to download them.

 

Regarding DynDOLOD you can try reducing LOD texture size as well:

Either copy content from DynDOLOD download archive Options\textures.128\dlc01\ over DynDOLOD

 

Or if  you use DynDOLOD TexGen.pas open it in notepad and change the line

iAtlasSize = 256;

to

iAtlasSize = 128;

Then generate texture again with the new setting.

Edited by sheson
  • 0
Posted
  On 8/27/2015 at 11:24 AM, sheson said:

Hmm if disabling the Hires texture pack helps, this would indicate running out of texture memory. You are using ENBoost right? ENB can also show the GPU memory usage in the "Profile".

Optimize all textures or get the prepared optimized versions - the details are out of my scope but I believe STEP instructions have a mod to download them.

 

Regarding DynDOLOD you can try reducing LOD texture size as well:

Either copy content from DynDOLOD download archive Options\textures.128\dlc01\ over DynDOLOD

 

Or if  you use DynDOLOD TexGen.pas open it in notepad and change the line

iAtlasSize = 256;

to

iAtlasSize = 128;

Then generate texture again with the new setting.

Come on!

 

"Hmm if disabling the Hires texture pack helps, this would indicate running out of texture memory. You are using ENBoost right? ENB can also show the GPU memory usage in the "Profile"."

 

Have you seen my rig?

I just can't believe Iran out of memory or etc... And why just in Falskaar or Solstheim? Why don't at Skyrim at al??

No, this is not the answer and false.

 

Now I have the optimized version in my opinion but still ran out of VRAM? With ENBBoost and see other ideas above. It is can't be possible.

 

G.Skill Sniper 16GB XMP DDR3 1600Mhz | MSI GTX 980 GAMING 4G

 

No way.

 

[MEMORY]

ExpandSystemMemoryX64=false

ReduceSystemMemoryUsage=true

DisableDriverMemoryManager=false

DisablePreloadToVRAM=false

EnableUnsafeMemoryHacks=false

ReservedMemorySizeMb=512

VideoMemorySizeMb=11734

EnableCompression=false

AutodetectVideoMemorySize=false

 

But shortly, just ask: Why do not I ran out of VRAM, RAM or etc.. at Skyrim with lots os VRAM but yes I ran out at Solshteim when mostly just a desert but don't at Skyrim with SFO and other stuff. Come on! Sheson! You are more clever.

 

No I have:

 

aNHHF4d.jpg

 

Now, I generate a new Dyn for this couple of stuff. But noooooo, I don't ran out of anything just for my patient. Something wrong at my side with again the 76 bot files. And yes, just with those 76 and 170 bto (Falskaar) files I ran out of everything. Come on, come on!

  • 0
Posted
  On 8/27/2015 at 10:54 AM, maedrhos said:

If I understand you correctly this might help. It is a quote from Neovalen's SR:LE instructions in the section currently labeled "Optimizing the Bethesda Textures" :

 

"To optimize the vanilla textures, either perform the steps and use the batch files located here or, alternatively, download and install the MO ready packages here. Once that process is completed, perform the following"

 

One can either optimized the files you are already have using DDSopt or simply download already optimized files.

Thanks!

 

But for what reason can't upload this files to somewhere. :/ I am sure I won't make the whole process, WTF is this. I have downloaded the optimized version.

 

For me what is very strange, it does not matter which versions I use from textures pack 1k or 2k, but just(!) JUST(!) at Falskaar and Solstheim I am suffering from stuttering but at Skyrim with SFO and Verdant etc, etc... my games runs smooth.

 

No, for some other reason those bto files from DynDOLOD makes something wrong. And for instance at Falskaar I wasn't the only onw who suffered from this issue also with some kind of monster rig. No, something has gone wrong with Dyn but just lots of fellows doesn't tell their problem or do not trouble with issues,

  • 0
Posted

@kranazoli

 

Looking at your last picture (the one with the load order) from your post above (the before before sheson replies)...well, something is definitely NOT right in that load order.

Are you using LOOT to sort it? Not the sort button that MO has but to actually load LOOT via MO?

 

Your load order should be:

 

Skyrim.esm

Update.esm

Unofficial Skyrim patch.esp

Dawnguard.esm

Unofficial Dawnguard.esp

Hearthfire.esm

Unofficial Hearthfire.esp

Dragonborn.esm

Unofficial Dragonborn.esp

The 3 unchecked HighResolution1-2-3 texture packs.esp

Falskaar.esm

Wyrmstooth.esp

Alternate Start - Live Another Life.esp

 

This one is for sure the right load order for these specific plugins. Try to use LOOT to sort it that way, and run DynDOLOD again.

 

Also, have you ever tried to extract bsa?..and not use the Archive panel of MO to load them (meaning having all of the bsa unchecked)?

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