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Dynamic Distant Objects LOD - DynDOLOD

 

Finally I can see my house from here

 

You know the price for my mods: blood, sweat and tears. Oh, and your first born.

If you want to help other authors of quality mods then donate to them directly.


For latest information and instructions see the DynDOLOD 2.18 UPDATE POST


What is this?

DynDOLOD is a set of tools based on TES5Edit and TES5LODGen to automatically create a Skyrim mod based on the load order which adds distant LOD for objects to Skyrim. By combining DynDOLOD with TES5LODGen users can create drastically enhanced traditional static LOD plus tree LOD and the new, optional dynamic distant object LOD in a few 'simple' steps.

DynDOLOD is meant for enthusiast modders who are familiar with using TES5Edit. Enthusiast modders have a general knowledge of computers, folders and files, especially Skyrims 'Data' folders and how to install mods safely with a manager or manually.

To fully expand the visual experience and use the additional features offered by TES5LODGen the DynDOLOD package comes with over 1000 new or updated LOD models for objects that were badly missing from the original game like the Skyhaven Temple or landscape features like roads, smaller rocks and dirt cliffs that simply make the distant landscape look much more natural and alive.


What does it do?

It makes Skyrim look like this

59721-1-1427159829.jpg59721-2-1427159829.jpg59721-1-1427289504.jpg59721-4-1427159830.jpg

59721-1-1427419467.jpg59721-2-1427419467.jpg59721-3-1427419468.jpg59721-4-1427419468.jpg

59721-1-1427465578.jpg59721-2-1427465579.jpg59721-3-1427465579.jpg59721-4-1427465579.jpg

59721-1-1427470182.jpg59721-2-1427470183.jpg59721-3-1427470183.jpg59721-4-1427470183.jpg

59721-1-1427470235.jpg59721-2-1427470235.jpg59721-3-1427470235.jpg59721-4-1427470236.jpg

 


Requirements

SKSE

PapyrusUtil 2.8 or higher

DynDOLOD Resources - Make sure to use DynDOLOD Resources version only with matching or higher DynDOLOD Standalone versions but never with older versions.

Vanilla Skyrim LOD Billboards from TES5LODGen or Indistinguishable Vanilla Tree Billboards. If using tree mods that do not include billboards, check TES5LODGen for ready-to-use tree LOD billboards for some tree mods. For STEP users all billboards are included in STEP Texture Compilation.


Download

Download standalone and resources from Nexus or use Mega links from the update post

There are quickstart instruction in the main folder. Also check the folder called 'docs' for additional information. See the update post for latest installation information and guides.

CC BY-NC-SA

=======================================================================

Updating DynDOLOD

=======================================================================

Read the update posts for each new version for version specific information and update instructions.

Also read the manual how to update an existing save game, watch the video or check DynDOLOD SkyUI MCM.

[spoiler=DynDOLOD-Changelog.txt]

=======================================================================

DynDOLOD - Dynamic Distant Objects LOD - Sheson

=======================================================================

  Reveal hidden contents

 

 

 

Credits

 

TES5Edit Team in general

 

Ehamloptiran and Zilav for TES5LODGen and LODGen for trees

 

Bethesda for the game, models and textures

 

NifTools

 

DynDOLOD includes LOD assets based on models and/or textures from:


 

Holy Cow I fixed Skyrim - Sheson

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Recommended Posts

  • 0
Posted
  On 8/11/2015 at 6:40 PM, jbvertexx said:

For the rules you add for specific mods (i.e. player homes), are you keying off the .esp?

Yes. It auto builds the mesh when clicking low, medium, high based on the currently loaded esm/esp filenames.

 

  On 8/11/2015 at 6:40 PM, jbvertexx said:

If they are merged into another .esp, will this break the rules?

Yes. It can only auto build mesh rules for esm/esp it knows and finds, so if you click low, medium, high mesh rules will be "lost" for esm/esp merged and their filename not existing anymore.

 

  On 8/11/2015 at 6:40 PM, jbvertexx said:

If so, are there any workarounds?

 

Option 1) Click through to advanced. Manually add mesh rules after clicking low, medium, high

 

Option 2) Click through to advanced. While the esp still exists with its original file name, auto build the mesh rules by clicking low, medium, high and save a preset. Then reload the preset after merging as the listed mesh rules themselves are independent from loaded mods, unless they are a reference rule which starts with modname.esp;00ABCDEF so it obvious that those need to be renamed to merged.esp

 

Option 3) Check the rules folder DynDOLOD\rules\ and open a rules file in notepad.

Copy and paste the rules from the different rules files in to a new file.

Make sure the numbering of each line LODGen1= starts at 1 and is continues without any gabs or repeating numbers.

Save the file as DynDOLOD_[mergedesp].ini

Note how the [mergedesp] file name has no spaces and no .

Now it will auto load the rukles from this file is a matching mergedesp is found in the load order.

You can see that it loaded the rules file in the messages log

  • 0
Posted (edited)

Do I still need to have the Official HiRes Texture Pack installed in order to use DynDOLOD, or it works without it installed ? And one other thing, I was watching GamerPoets tutorial and there are some ESP's for Vanilla Skyrim LOD Billboards and Vurt's SFO LOD Billboards, but in the versions that I've downloaded from the TES5LODGen page, there are no ESP's, is that correct or am I missing something ?

Edited by niebaum
  • 0
Posted

Hi, thank you to anyone working on this amazing mod.

 

I wanted to check on a install procedure question.  There is a duel installation instruction on the STEP page that tells the user to do a DynDOLOD TexGen and then a DynDOLOD Worlds output.  This does not appear in the excellent GamerPoets video, and I wondered if these instructions are current and valid and that both steps are required.

 

Thanks again.

  • 0
Posted (edited)
  On 8/12/2015 at 1:53 AM, raventower said:

Hi sheson,

 

with dyndolod installed I get corrupted textures on certain trees. Any ideas what is causing it. It doesnt occur with the mod deactivated or disabled. 

 

https://steamcommunity.com/sharedfiles/filedetails/?id=498296510

DynDOLOD does not change full models or its textures. Not sure if the screenshot is showing LOD or full model or just snow on a pine. Use console and click on the tree to get its form id, use disable/enable to verify you marked the correct object. Only full models and dynamic LOD have form ids. Tree and static LOD doesn't. The first two digest of  the form id are the mods load order.

You can use that form id to look up the tree in TES5Edit and its base element for further investigation or info.

 

  On 8/12/2015 at 3:59 AM, niebaum said:

Do I still need to have the Official HiRes Texture Pack installed in order to use DynDOLOD, or it works without it installed ? And one other thing, I was watching GamerPoets tutorial and there are some ESP's for Vanilla Skyrim LOD Billboards and Vurt's SFO LOD Billboards, but in the versions that I've downloaded from the TES5LODGen page, there are no ESP's, is that correct or am I missing something ?

No, all files form the High Resolution Texture Pack are included. Refer to the included manuals for up-to-date requirements and instructions. Billboards are dds and txt files only, no esp. 

 

  On 8/12/2015 at 5:48 AM, DOHstep2013 said:

Hi, thank you to anyone working on this amazing mod.

 

I wanted to check on a install procedure question.  There is a duel installation instruction on the STEP page that tells the user to do a DynDOLOD TexGen and then a DynDOLOD Worlds output.  This does not appear in the excellent GamerPoets video, and I wondered if these instructions are current and valid and that both steps are required.

 

Thanks again.

DynDOLOD TexGen.pas was added after the video and is optional for standard setups. It is required for a STEP setup for best results. Refer to the included manuals for general up-to-date requirements and instructions.

Edited by sheson
  • 0
Posted

Hey,

 

Question about Bashed Patch:

 

Tried to find infos in FAQ, at this topic, I also had asked a similar thing before, but why do we have to run DynDOLOD without Bashed Patch?

It is a must have rule? It is just recommended?

 

And do(should) we have to run Texgen.pas and World.pas as well without Bashed Batch, or just World.pas?

 

Thanks!

  • 0
Posted
  On 8/12/2015 at 2:07 PM, kranazoli said:

Hey,

 

Question about Bashed Patch:

 

Tried to find infos in FAQ, at this topic, I also had asked a similar thing before, but why do we have to run DynDOLOD without Bashed Patch?

It is a must have rule? It is just recommended?

 

And do(should) we have to run Texgen.pas and World.pas as well without Bashed Batch, or just World.pas?

 

Thanks!

You don't have to run without Bashed Patch? 

The message "Please remove from load order if generating LOD does not complete successfully!" means exactly what it says.

If DynDOLOD doesn't complete remove it. If DynDOLOD completes nothing to worry about.

 

DynDOLOD TexGen.pas works with dds files only. The loaded esm/esp do not matter at all.

  • 0
Posted (edited)
  On 8/12/2015 at 5:14 PM, sheson said:

You don't have to run without Bashed Patch? 

The message "Please remove from load order if generating LOD does not complete successfully!" means exactly what it says.

If DynDOLOD doesn't complete remove it. If DynDOLOD completes nothing to worry about.

 

DynDOLOD TexGen.pas works with dds files only. The loaded esm/esp do not matter at all.

Yes Sir, Yes! :)

Understood!

 

4g4x11.jpg

 

Thank you!

 

Ps.: The reason I asked, because sometime I just forgot to remove Bash Patch, and I didn't how "big" problem is it, if the process has gone withput any issue.

Edited by kranazoli
  • 0
Posted
  On 8/12/2015 at 5:14 PM, sheson said:

DynDOLOD TexGen.pas works with dds files only. The loaded esm/esp do not matter at all.

Could you elaborate on that some more for us noobs. :) ::hands over firstborn:: Thank you. :) Also your dedication to DynDOLOD is impressive. Keep up the outstanding work.

  On 8/12/2015 at 5:43 PM, kranazoli said:

Ps.: The reason I asked, because sometime I just forgot to remove Bash Patch, and I didn't how "big" problem is it, if the process has gone withput any issue.

In my experience Dyn always gave me an error to restart without bashed patch.esp as well as HFbirds.esp. It wont run otherwise.

After unchecking those it runs great to completion.

  • 0
Posted
  On 8/12/2015 at 5:51 PM, brokenpaine said:

In my experience Dyn always gave me an error to restart without bashed patch.esp as well as HFbirds.esp. It wont run otherwise.

After unchecking those it runs great to completion.

Now I am using TES5Edit Dev. version. And if I'm right I didn't noticed that, just with a 3.1.1 version.

  • 0
Posted (edited)

Sheson,

 

As far as I can tell it only happens with Dyndolod. Ive done some testing. Here are two ss. First w/o dyndolod and the second with it. Ive done a full reinstall of dyndolod. Could it be the lod files. I have Vanilla Billboards, SFO 2.3,2.3b update,SFO 2.3 Billboards, realistic aspen trees, RAT 3.4 billboards. 

 

Dyndolod activated  https://steamcommunity.com/sharedfiles/filedetails/?id=498758159

 

Dyndolod deactivated https://steamcommunity.com/sharedfiles/filedetails/?id=498763839

 

Thanks

 

 

EDIT: Looks like trees are overlapping each other. Im removing Realistic Aspen Trees as that is a new mod to my load order I had before and rerunning dyndolod. Ill update with what happens. 

Edited by raventower
  • 0
Posted (edited)
  On 8/12/2015 at 5:51 PM, brokenpaine said:

Could you elaborate on that some more for us noobs. :) ::hands over firstborn:: Thank you. :) Also your dedication to DynDOLOD is impressive. Keep up the outstanding work.

 

Textures are using the dds image format. LOD textures are created by simple image processing rules (resize and placement) of full textures.

 

  On 8/12/2015 at 8:48 PM, raventower said:

Sheson,

 

As far as I can tell it only happens with Dyndolod. Ive done some testing. Here are two ss. First w/o dyndolod and the second with it. Ive done a full reinstall of dyndolod. Could it be the lod files. I have Vanilla Billboards, SFO 2.3,2.3b update,SFO 2.3 Billboards, realistic aspen trees, RAT 3.4 billboards. 

 

Dyndolod activated  https://steamcommunity.com/sharedfiles/filedetails/?id=498758159

 

Dyndolod deactivated https://steamcommunity.com/sharedfiles/filedetails/?id=498763839

 

Thanks

 

 

EDIT: Looks like trees are overlapping each other. Im removing Realistic Aspen Trees as that is a new mod to my load order I had before and rerunning dyndolod. Ill update with what happens. 

Check TES5Edit\TES5Edit_log.txt for lines like "Get xEdit 280715 or newer in case there are LOD trees in loaded cells."

If you have any of those lines get xEdit 280715 and generate tree LOD again

Edited by sheson
  • 0
Posted (edited)
  On 8/12/2015 at 10:05 PM, sheson said:

Textures are using the dds image format. LOD textures are created by simple image processing rules (resize and placement) of full textures.

 

Check TES5Edit\TES5Edit_log.txt for lines like "Get xEdit 280715 or newer in case there are LOD trees in loaded cells."

If you have any of those lines get xEdit 280715 and generate tree LOD again

Didnt have that error but I installed xEdit 280715 and re installed Dyndolod. Same thing. 

 

EDIT: Tried a previous save w/o dyndolod. Seems to be fine now. Maybe the save data was corrupted. Idk. Hopefully it doesnt happen again. Thanks Sheson. 

Edited by raventower
  • 0
Posted

Thanks for the Clarification Sheson.

I feel so lucky to have ran Dyn many many times, every time I scour the log for ANY any errors, cannot find, ect. Have yet to get 1 error! Using STEP:Extw/Regs No ELE

To be honest after dropping ELE and Relighting Skyrim, I havent had any CTD's.

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