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Dreadflopps Modular patches


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Posted (edited)

Thanks for the patches, dreadflopp. If there is one thing I learned about patching in the last weeks, it is: Don't add them all into a single file. Even if it's just for your own playthrough.

 

I've now pretty much finished my separate ELE Interior Lighting patch. It's now compatible with the mods in Garfink's setup -- too many ELE effects were overwritten using those mods.

 

If anyone else uses ELE with LOOT: Manually load ELE after mods like Skyrim Coin Replacer Redux (included in SRLE and STEP Extended) and Morrowloot. More than 30 otherwise necessary additions to an ELE patch are not needed any longer with this adapted load order.

 

Of course, a later placement of ELE makes it absolutely necessary to add all the Skyrim Unofficial patch changes to an ELE patch.

Edited by thommaal
Posted

Thanks for the patches, dreadflopp. If there is one thing I learned about patching in the last weeks, it is: Don't add them all into a single file. Even if it's just for your own playthrough.

 

I've now pretty much finished my separate ELE Interior Lighting patch. It's now compatible with the mods in Garfink's setup -- too many ELE effects were overwritten using those mods.

 

If anyone else uses ELE with LOOT: Manually load ELE after mods like Skyrim Coin Replacer Redux (included in SRLE and STEP Extended) and Morrowloot. More than 30 otherwise necessary additions to an ELE patch are not needed any longer with this adapted load order.

 

Of course, a later placement of ELE makes it absolutely necessary to add all the Skyrim Unofficial patch changes to an ELE patch.

You mean just ELE Interior Lighting only right?

Posted (edited)

Here is my load-order for your viewing, confusion and analytic pleasure, comments, questions and aid are all welcomed:  

 

00  Skyrim.esm

01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.3]
03  SMPC.esp
04  Dawnguard.esm
05  Unofficial Dawnguard Patch.esp  [Version 2.0.2]
06  HearthFires.esm
07  Unofficial Hearthfire Patch.esp  [Version 2.0.3]
08  Dragonborn.esm
09  Unofficial Dragonborn Patch.esp  [Version 2.0.3]
0A  Falskaar.esm
0B  Wyrmstooth.esp  [Version 1.10]
0C  ApachiiHairFemales.esm
0D  ApachiiHair.esm
0E  ClimatesOfTamriel.esm
0F  Lanterns Of Skyrim - All In One - Main.esm
10  ORS_SolitudeGate.esm
11  ORS_MorthalPain.esm
12  mannyDragonhead.esm
13  mannyBlackRock.esm
14  RelightingSkyrim-FULL.esp
15  NPCs Protected Redux.esp
16  Skyrim Project Optimization - No Homes - Full Version.esp
17  Death Cam Duration Options.esp  This mod stops the autoload after death so I can quit to menu to reload, prevents CTDs
18  Appropriately Attired Jarls Redux.esp
19  HelmetToggle2.02b.esp
1A  ImprovedSneakDetection.esp
1B  Dead Body Collision.esp
1C  DS_HorseMeter.esp
1D  Chesko_WearableLantern.esp
1E  RaceMenuPlugin.esp
1F  ESFCompanions.esp  [Version 0.1.1] Lite version
20  StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
21  AMatterOfTime.esp  [Version 2.00]
22  Beards & Brows.esp Merged Beards & Brows
23  ClimatesOfTamriel Falskaar.esp
24  ClimatesOfTamriel-Dawnguard-Patch.esp
25  ClimatesOfTamriel-Dragonborn-Patch.esp
26  CoT-WeatherPatch & WEBS Combined.esp Merged Weather Patch, Snow-40 & DB Patch + Webs Extended
27  BFSEffects.esp
28  Convenient Horses.esp
29  83Willows_101BUGS_V4_HighRes.esp
2A  EpisodeParallax.esp
2B  DawnguardRuneWeaponsFXSReplacer.esp
2C  Dawnbreaker_PeacefulExplosion.esp
2D  Auto Unequip Ammo.esp
2E  Guard Dialogue Overhaul.esp
2F  RaceMenu.esp
30  TheEyesOfBeauty.esp  [Version 9]
31  360WalkandRunPlus-RunBackwardSpeedAdjust.esp
32  Footprints.esp
33  FalskaarDawnguard.esp
34  iHUD.esp
35  AHZmoreHUD.esp  [Version 2.0.0]
36  Footprints - Ash.esp
37  KatanaCrafting.esp
38  dD - Realistic Ragdoll Force - Realistic.esp
39  No Skill Limit.esp
3A  ELE Plugin - RS Light Color.esp
3B  ELE-FX Emittance.esp
3C  Weapons & Armor Fixes_Remade.esp
3D  SplashofRain.esp
3E  SkyUI.esp
3F  TradeBarter.esp
40  AchieveThat.esp
41  Dual Sheath Redux.esp
42  SkyTweak.esp
43  Soul Gems Glow When Full.esp
44  SulfurRocks.esp
45  When Vampires Attack.esp  [Version 1.1.1]
46  YOT - Your Own Thoughts.esp
47  kuerteeGoldAjustment.esp
48  kuerteeSimpleMultipleFollowers.esp
++  moveitLWT.esp
49  northern_encounters2.esp
4A  SkyRe_Main.esp
4B  AOS.esp
4C  DeadlySpellImpacts.esp
4D  DragonCombatOverhaulDragonborn.esp
4E  The Dance of Death - Ultimate Edition.esp
4F  RevampedExteriorFog.esp
50  AOS2_DCOd Patch.esp
51  Duel - Combat Realism.esp
52  Small Mods Combined.esp   Moss Rocks.esp
  Merged:
  Moss Rocks_DB.esp
  Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp
  HoldBorderBanners.esp
  Prometheus_No_snow_Under_the_roof.esp
  Prometheus_NSUTR Falskaar Dock.esp
  ORM-Arvak.esp
  PilgrimsDelight.esp
  Point The Way.esp
  UniqueBorderGates-All.esp
  UniqueBorderGates-All-PointTheWay.esp
53  Better Dynamic Snow.esp
54  ForgottenSettlements.esp
55  EnhancedWetnessandPuddles.esp
56  3DNPC.esp
57  RealisticWaterTwo.esp
58  ELE-Interior Lighting.esp
59  Clothing & Clutter Fixes.esp
5A  CollegeOfWinterholdImmersive.esp
5B  BetterQuestObjectives.esp
5C  Better Stealth AI for Followers.esp
5D  Thieves Guild Requirements.esp
5E  TimingIsEverything.esp
5F  Run For Your Lives.esp  [Version 1.2.2]
60  Book Covers Skyrim.esp
61  Treasure Maps of Skyrim.esp
62  Custom Family Home.esp
63  ELE HF-Interior Lighting.esp
64  RealisticWaterTwo - Combined.esp
65  Morrowloot.esp
66  Skyrim Immersive Creatures.esp  [Version v6.5.2]
67  DeadlyDragons.esp
68  Morrowloot - Deadly Dragons Patch.esp
69  MountainCitys.esp
6A  UnlimitedBookshelves.esp
6B  SkyrimCoinReplacerRedux.esp
6C  SkyFalls + SkyMills + DG + DB + FS + WT.esp
6D  Falskaar Wildlife.esp
6E  RavenRockExpanded.esp
6F  Rebirth Monster.esp
70  High Level Enemies - Hardcore.esp
71  Traps Are Dangerous.esp
72  AOS_TAD Patch.esp
73  SkyRe_Main_Fix.esp
74  BCS - SkyRe Patch EN.esp
75  Closefaced helmets with circlets.esp  [Version 0.3]
76  Closefaced helmets with circlets - Falskaar.esp
77  Actualize Apparel.esp
78  Animated Weapon Enchants.esp
79  SkyRe_CraftingFix.esp
7A  Complete Crafting Overhaul_Remade.esp
7B  Thunderchild - Epic Shout Package.esp
7C  Thunderchild - SkyRe Compatibility Patch.esp
7D  Thunderchild Wyrmstooth Patch.esp
7E  BCS - CCOR Patch.esp
7F  Distant DetailHF.esp
80  ELE-Spell and Torch Lighting.esp
81  CCOR_SkyRe_Patch.esp
82  Bring Out Your Dead.esp  [Version 1.2.4]
83  NonEssentialChildren.esp
84  SPTConsistentOlderPeople.esp  [Version 2.0]
85  DiversePriests.esp
86  DiversePriests_BringOutYourDeadPatch.esp
87  Skyre Consistent Older People.esp
88  Daedric Dawnbreaker.esp
89  Immersive Weapons.esp
8A  Endgame NPC Overhaul.esp
8B  NetchLeather.esp
8C  Revenge of the enemies - Immersive weapons patch.esp
8D  Bring Out Your Dead - Skyre.esp
8E  SkyRe_HelmlessPerks.esp
8F  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2]
90  MoonAndStar_MAS.esp
91  ELE DB-Interior Lighting.esp
92  RealisticNeedsandDiseases.esp
93  CommonClothes.esp  [Version 92]
94  Radiant and Unique Potions Poisons and Booze.esp
95  ELE DG-Interior Lighting.esp
96  ExplosiveBoltsVisualized-SkyRe.esp
97  Cloaks - Dawnguard.esp
98  SFO - Dragonborn.esp
99  SFO - Expanded Diversity.esp
9A  CornerofTheSkyrim.esp
9B  DFB - Random Encounters.esp  [Version 1.2]
9C  Hidden Hideouts of Skyrim - Merged - No Map Markers.esp
9D  Hebrock_Der Schatten von Meresis - EV.esp
9E  Hothtrooper44_ArmorCompilation.esp
9F  Lore Weapon Expansion.esp  [Version 1.1a]
A0  Morrowloot LWE.esp
A1  EMCompViljaSkyrim.esp
A2  NoxUE2.00.esp
A3  EMViljaInSolstheimAddOn.esp
A4  aMidianborn_Skyforge_Weapons.esp
A5  Unique Uniques.esp  [Version 1.4]
A6  CCOR_IA7_Patch.esp
A7  BFT Ships and Carriages - HF.esp
A8  AmberGuard to WSCO.esp
Merged Plugin: 
  tos_amber_guard.esp
  RavenNest.esp
  WSCO - OriFemaleUNP.esp
  WSCO - OriBetterMale.esp
A9  BirdsHFclean.esp
AA  Radiance.esp
AB  Nightingale Hall.esp
AC  NightingaleArrows.esp
AD  WSCO - Better NPCs.esp
AE  Endgame NPC - Netch Leather patch.esp
AF  Endgame NPC - Immersive Weapons Patch.esp
B0  Endgame NPC - Netch Leather - Immersive weapons Patch.esp
B1  CCO_SIC_Patch.esp
B2  High Level Enemies - SIC.esp  [Version 1.6a]
B3  Cloaks.esp
B4  1nivWICCloaksCRAFT.esp  [Version 2.3]
B5  Inconsequential NPCs.esp
B6  quest_thebiggertheyare.esp
B7  FCO - Follower Commentary Overhaul.esp
B8  RRRE-Lite.esp
B9  ORS_ChaptersLinker.esp
BA  ORS_DremoraUpdate.esp
BB  DragonBornCircletsWithCrownMageReady.esp
BC  Immersive Weapons - CCOR patch.esp
BD  High Level Enemies - CCOR patch.esp
BE  Rebirth Monster - SIC Patch.esp  [Version v1]
BF  High Level Enemies - SIC Falskaar.esp  [Version 1.6a]
C0  StaticMeshImprovementMod.esp
C1  TheChoiceIsYours.esp
C2  MammothManor.esp  [Version 1.1.1]
C3  TCIY-BCS Patch.esp
C4  quest_nomercy.esp
C5  tos_laintardale_hf.esp
C6  quest_seaofghosts.esp
C7  SkyRe_Survivalism.esp
C8  skyforgedShields.esp
C9  tos_oakwood_hf.esp
CA  NE-extras1.esp  [Version 1.2]
CB  Daggercross_Alley.esp
CC  Inigo.esp
CD  SkyRe_StandingStones.esp
CE  Chesko_Frostfall.esp
CF  DungeonQuestAwareness.esp
D0  tos_granitehall.esp
D1  Skyrim Flora Overhaul.esp
D2  Grass and Grass.esp
D3  Drinking Fountains of Skyrim.esp
D4  RND Combined Patches.esp
D5  Hidden Hideouts of Skyrim City Edition - Merged - No Map Markers.esp
D6  Resplendent - The Races Package.esp
D7  quest_pitfighter.esp
D8  Snowbound Acres.esp
D9  oakwood.esp
DA  quest_andtherealmsofdaedra.esp
DB  The Paarthurnax Dilemma.esp  [Version 1.2.8]
DC  Extended Encounters.esp
DD  Elemental Staves.esp
DE  LockpickingOverhaul4.esp
DF  CWIDawnguardPatch.esp
E0  CWIDragonbornPatch.esp
E1  MzarkWonders.esp
E2  Gildergreen Regrown.esp  [Version 1.2.5]
E3  forsworn-trouble.esp
E4  KnapsackEnhanced.esp
E5  mjhReducedGoldRewards.esp
E6  Apocalypse - The Spell Package.esp
E7  quest_pitfighter_dlc01.esp
E8  Apocalypse - SkyRe Compatibility Patch.esp
E9  TheChoiceIsYours_Dawnguard.esp
EA  ForgottenMagic_Redone.esp
EB  My Home Is Your Home.esp
EC  Real Clouds.esp
ED  Scarcity - Less Loot Mod.esp
++  Scarcity - 2x Merchant Item Rarity.esp
++  Scarcity - 6x Loot Rarity.esp
EE  vAutosaveManager.esp
EF  vSCM_SmarterCombatMusic.esp
F0  Alternate Start - Live Another Life.esp  [Version 2.3.7]
F1  Combined Patches.esp
Merged Plugin: 
  TimingIsEverything_RunForYourLives_Patch.esp
  AOS2_RealisticWaterTwo Patch.esp
  Falskaar SkyRe Faction Patch.esp
  AOS2_DGDB Patch.esp
  AOS_USKP patch.esp
  AOS2_CoT3_1_patch.esp
  DiversePriests_ConsistentOlderPeoplePatch.esp
  DDB_NS_Skyre_Patch.esp
  GuardAnimationsGDO.esp
  AS-GDO Patch.esp
  AOS2_GDO Patch.esp
  AOS2_WAF Patch.esp
  AOS2_SkyRe Patch.esp
  AOS-WAF Patch.esp
  Unique Unique's_Skyre Patch.esp
  CCO_WAFTrueWeapons_Patch.esp
  YOT - Frostfall Module.esp
  CCOR_Frostfall_Patch.esp
  ForgottenMagic_Redone_SkyRePatch.esp
  SkyRe_StandingStones_Fix.esp
  Falskaar Skyre Alternate Start Patch.esp
F2  BetterQuestObjective - Patches.esp
Merged Plugin: 
  BetterQuestObjectives-Hearthfire.esp
  BetterQuestObjectives-TimingIsEverythingPatch.esp
  BetterQuestObjectives-Dawnguard.esp
  BetterQuestObjectives-ThievesGuildRequirementsPatch.esp
  BetterQuestObjectives-SkyRePatch.esp
  BetterQuestObjectives-DBForevertoMisc.esp
  BetterQuestObjectives-NECPatch.esp
  BetterQuestObjectives-TheChoiceIsYoursPatch.esp
  BetterQuestObjectives-BetterStealthAIPatch.esp
  BetterQuestObjectives-AlternateStartPatch.esp
  BetterQuestObjectives-AMBSkyforgePatch.esp
F3  Bashed Patch, 0.esp
F4  ASIS-Dependency.esp
F5  Pre ReProccer WAFR IA7 UU aMidianSS Patch.esp
F6  NPC Enchant Fix.esp
F7  ASIS.esp
F8  ReProccer.esp
F9  Dual Sheath Redux Patch.esp
FA  Post ReProccer Fixes CCOR IA7 UU aMidianSS Patch.esp
FB  qotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.esp

FC  qotsafans Miscellaneous ReProccer + Destruction Tweak 50 Patch.esp

Edited by Garfink
Posted

Thanks for the patches, dreadflopp. If there is one thing I learned about patching in the last weeks, it is: Don't add them all into a single file. Even if it's just for your own playthrough.

 

I've now pretty much finished my separate ELE Interior Lighting patch. It's now compatible with the mods in Garfink's setup -- too many ELE effects were overwritten using those mods.

 

If anyone else uses ELE with LOOT: Manually load ELE after mods like Skyrim Coin Replacer Redux (included in SRLE and STEP Extended) and Morrowloot. More than 30 otherwise necessary additions to an ELE patch are not needed any longer with this adapted load order.

 

Of course, a later placement of ELE makes it absolutely necessary to add all the Skyrim Unofficial patch changes to an ELE patch.

I made my own ELE (interior) USKP patch using SR:LE and merged all plugins to not have to worry about it anymore. Always deselcts it when doing conflict resolution, otherwise it floods TES5Edit with water height conflicts that means nothing (that I know of).

 

Awesome, I have uploaded my very first file to the nexus!  Geek!

 

https://www.nexusmods.com/skyrim/mods/53771/?

 

Morrowloot support for immersive weapons.

 

SkyRe coming when T3nd0 gives me permission to do so.

Great work! Downloaded and endorsed!

Posted (edited)

You mean just ELE Interior Lighting only right?

ELE Interior + addons for the DG, DB and HF addons -- but IIRC only the HF one missed entries from the unofficial HF patch.

 

It's much better to make separate patches for mods and merge them afterwards if needed. The result is far more flexible. I had the effect mods in my all-inclusive patch and had to cut them out again (from a copy, of course, I might need the original one again). Next mod I will cut out of my all-inclusive patch is Realistic Water. I want to try out Pure Waters again with my current ENB and it's just annoying that my own entries in the patch don't allow me to simply deactivate the mod (missing master). Also, with the new patches from AOS my own entries are not needed any longer, if my cursory glance isn't misleading me.

 

"Bring Out Your Dead" is another candidate -- but this one is added to so many patches that it will take a while to play without the mod.

Edited by thommaal
Posted (edited)

Just discovered another broken ASIS + SkyRe perk that makes enemy archers UBER.

 

Testing this perkexclusion to fix it, there maybe a little more... but we'll see after my tests:

 

xxxMARCoupDeGrace2
xxxMARPowerDraw2
xxxMARPowerDraw3
xxxMARPowerDraw4
 
Also just added profession for playtesting, this is a MUST I think to fix the economy and make smithing, harvesting, alchemy type activity use real time.   I am also testing harsher Scarcity settings and also the setting for Gold Adjustments.
Edited by Garfink
Posted (edited)

Fixed it, add the follow to the PerkExclusionContains:

 

xxxLIWKendo
xxxMARCoupDeGrace
xxxMARPowerDraw
xxxMARFocus2
xxxMARFocus3
xxxMARFocus4
DualFlurry30
DualFlurry50
xxxLIWMyrmidon
xxxLIWStonefistDisciple
xxxLIWWindfistDisciple
 
Still getting a high level weapon leak, going through Tes5edit to find the culprit(s) once and for all!
 
Man....  it appears Armor and Weapon Fixes is a MAJOR culprit, I missed a couple of entries in Immersive Weapons and I have no idea how the Lore Weapon Patch removed lore weapon High level Items but if it doesn't work then Lore Weapon Patch adds a ton of stuff as well.  Terrible. just terrible.
Edited by Garfink
Posted

@garfink looked at your loadorder. You should put it in a spoiler, many people dislike loadlists being posted like that☺

 

I think it looks quite good. You should check in TES5Edit though cause I believe cloaks might overwrite revenge of the enemies/endgame NPC's. You should also check alternate start since it has some conflicts and need a custom patch. If I remember correctly the conflicts are in factions and you should merge those records. Realistic needs and diseases probably has conflicts too with the STEP potions mod.

Posted (edited)

How do I put it in a spoiler?  I am not used to this forum.

 

I just made Weapon and Armor Fixes Remade compatible with morrowloot, I made sure the CCOR will NOT add anything back to the bash because I cleaned it up too and I found a couple of things I missed in SkyRe_Main.esp and immersive weapons!  There are even a couple of things in the USKP gotten rid off!

Edited by Garfink
Posted

[ spoiler ] [ /spoiler ] before and after. Remove spaces. Whats wars missing from waf in morrowloot? Do you mean patches are needed for CCOR and USKP?

Posted (edited)

I just upload the SkyRe patch to the nexus as well, got permission from T3nd0.

 

I honestly don't know if patches are needed for waf, CCOR and USKP, but I did note that all three makes changes to the level lists and have high level items and I am not sure if these actually need a replacement esp or not.  I will do some testing and we will soon find out.

 

:)  I made the patches for ALL three anyhow.

Edited by Garfink
Posted (edited)

 

Fixed it, add the follow to the PerkExclusionContains:

 

xxxLIWKendo
xxxMARCoupDeGrace
xxxMARPowerDraw
xxxMARFocus2
xxxMARFocus3
xxxMARFocus4
DualFlurry30
DualFlurry50
xxxLIWMyrmidon
xxxLIWStonefistDisciple
xxxLIWWindfistDisciple
 
Still getting a high level weapon leak, going through Tes5edit to find the culprit(s) once and for all!
 
Man....  it appears Armor and Weapon Fixes is a MAJOR culprit, I missed a couple of entries in Immersive Weapons and I have no idea how the Lore Weapon Patch removed lore weapon High level Items but if it doesn't work then Lore Weapon Patch adds a ton of stuff as well.  Terrible. just terrible.

 

thanks mate. although raulfin wrote this:

 

Adding these lines to your Perk Exclusions should help:

xxxMARFocus2 ;increases bow draw speed/damage by 20%, crossbow ap =80%

xxxMARFocus3 ;25% ap=90%

xxxMARFocus4; 30%, ap=100%

;DualFlurry30 ;SkyRe users should remove the first ;

;DualFlurry50 ;SkyRe users should remove the first ;

xxxLIWStonefistDisciple ;increases unarmed damage by X ;comment out one or the other Disciple perk if you want foes that attack faster or hit harder, but don't let both in.

xxxLIWWindfistDisciple ;Increases unarmed attack speed by X%

 

I have the xxxMARFocus# lines in mine to prevents archers from easily one shotting me, I can do a CWO siege and easily take several arrows/bolts before I die. It caps archer bow draw speed/damage at +15% and crossbow AP at 70%.

The Fist Disciple perks are meant to only be able to take either one (taking one perk just disallows taking the other), but it's likely that ASIS is adding both. Since the effects of one doesn't cancel the other, you end up with unarmed foes attacking 25% faster & hitting for +25 damage/hit.

These setting will calm down archers, weapon dual wielders & monk types, Briarhearts are monks.

 

 

so you don't really need to add both disciple perks, one is enough. opinions about which one? for now I'm blocking windfist since it seems like the most noticeable one ( as you had already recommended adding wind to the exclusions ) 

Edited by Gekko64
Posted (edited)

I say Windfist as that seems to be the most common one applied to NPCs from what I can see.  I am almost certain that more problem perks will pop up as I play.... at least I know how to fix it now.

Edited by Garfink
Posted (edited)

I just upload the SkyRe patch to the nexus as well, got permission from T3nd0.I honestly don't know if patches are needed for waf, CCOR and USKP, but I did note that all three makes changes to the level lists and have high level items and I am not sure if these actually need a replacement esp or not. I will do some testing and we will soon find out.:) I made the patches for ALL three anyhow.

Since they don't add anything new (new meaning not in master, skyrim.esm) that shouldn't be there, simply removing relev should be enough. Keep names, stats tags. Load WAF before CCOR. Edited by dreadflopp
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