thommaal Posted May 5, 2014 Posted May 5, 2014 (edited) Thanks for the patches, dreadflopp. If there is one thing I learned about patching in the last weeks, it is: Don't add them all into a single file. Even if it's just for your own playthrough. I've now pretty much finished my separate ELE Interior Lighting patch. It's now compatible with the mods in Garfink's setup -- too many ELE effects were overwritten using those mods. If anyone else uses ELE with LOOT: Manually load ELE after mods like Skyrim Coin Replacer Redux (included in SRLE and STEP Extended) and Morrowloot. More than 30 otherwise necessary additions to an ELE patch are not needed any longer with this adapted load order. Of course, a later placement of ELE makes it absolutely necessary to add all the Skyrim Unofficial patch changes to an ELE patch. Edited May 5, 2014 by thommaal
Garfink Posted May 5, 2014 Posted May 5, 2014 (edited) Awesome, I have uploaded my very first file to the nexus! Geek! https://www.nexusmods.com/skyrim/mods/53771/? Morrowloot support for immersive weapons. SkyRe coming when T3nd0 gives me permission to do so. Edited May 5, 2014 by Garfink
Garfink Posted May 5, 2014 Posted May 5, 2014 On 5/5/2014 at 12:04 PM, thommaal said: Thanks for the patches, dreadflopp. If there is one thing I learned about patching in the last weeks, it is: Don't add them all into a single file. Even if it's just for your own playthrough. I've now pretty much finished my separate ELE Interior Lighting patch. It's now compatible with the mods in Garfink's setup -- too many ELE effects were overwritten using those mods. If anyone else uses ELE with LOOT: Manually load ELE after mods like Skyrim Coin Replacer Redux (included in SRLE and STEP Extended) and Morrowloot. More than 30 otherwise necessary additions to an ELE patch are not needed any longer with this adapted load order. Of course, a later placement of ELE makes it absolutely necessary to add all the Skyrim Unofficial patch changes to an ELE patch.You mean just ELE Interior Lighting only right?
Garfink Posted May 5, 2014 Posted May 5, 2014 (edited) Here is my load-order for your viewing, confusion and analytic pleasure, comments, questions and aid are all welcomed: Reveal hidden contents 00 Skyrim.esm01 Update.esm02 Unofficial Skyrim Patch.esp [Version 2.0.3]03 SMPC.esp04 Dawnguard.esm05 Unofficial Dawnguard Patch.esp [Version 2.0.2]06 HearthFires.esm07 Unofficial Hearthfire Patch.esp [Version 2.0.3]08 Dragonborn.esm09 Unofficial Dragonborn Patch.esp [Version 2.0.3]0A Falskaar.esm0B Wyrmstooth.esp [Version 1.10]0C ApachiiHairFemales.esm0D ApachiiHair.esm0E ClimatesOfTamriel.esm0F Lanterns Of Skyrim - All In One - Main.esm10 ORS_SolitudeGate.esm11 ORS_MorthalPain.esm12 mannyDragonhead.esm13 mannyBlackRock.esm14 RelightingSkyrim-FULL.esp15 NPCs Protected Redux.esp16 Skyrim Project Optimization - No Homes - Full Version.esp17 Death Cam Duration Options.esp This mod stops the autoload after death so I can quit to menu to reload, prevents CTDs18 Appropriately Attired Jarls Redux.esp19 HelmetToggle2.02b.esp1A ImprovedSneakDetection.esp1B Dead Body Collision.esp1C DS_HorseMeter.esp1D Chesko_WearableLantern.esp1E RaceMenuPlugin.esp1F ESFCompanions.esp [Version 0.1.1] Lite version20 StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp21 AMatterOfTime.esp [Version 2.00]22 Beards & Brows.esp Merged Beards & Brows23 ClimatesOfTamriel Falskaar.esp24 ClimatesOfTamriel-Dawnguard-Patch.esp25 ClimatesOfTamriel-Dragonborn-Patch.esp26 CoT-WeatherPatch & WEBS Combined.esp Merged Weather Patch, Snow-40 & DB Patch + Webs Extended27 BFSEffects.esp28 Convenient Horses.esp29 83Willows_101BUGS_V4_HighRes.esp2A EpisodeParallax.esp2B DawnguardRuneWeaponsFXSReplacer.esp2C Dawnbreaker_PeacefulExplosion.esp2D Auto Unequip Ammo.esp2E Guard Dialogue Overhaul.esp2F RaceMenu.esp30 TheEyesOfBeauty.esp [Version 9]31 360WalkandRunPlus-RunBackwardSpeedAdjust.esp32 Footprints.esp33 FalskaarDawnguard.esp34 iHUD.esp35 AHZmoreHUD.esp [Version 2.0.0]36 Footprints - Ash.esp37 KatanaCrafting.esp38 dD - Realistic Ragdoll Force - Realistic.esp39 No Skill Limit.esp3A ELE Plugin - RS Light Color.esp3B ELE-FX Emittance.esp3C Weapons & Armor Fixes_Remade.esp3D SplashofRain.esp3E SkyUI.esp3F TradeBarter.esp40 AchieveThat.esp41 Dual Sheath Redux.esp42 SkyTweak.esp43 Soul Gems Glow When Full.esp44 SulfurRocks.esp45 When Vampires Attack.esp [Version 1.1.1]46 YOT - Your Own Thoughts.esp47 kuerteeGoldAjustment.esp48 kuerteeSimpleMultipleFollowers.esp++ moveitLWT.esp49 northern_encounters2.esp4A SkyRe_Main.esp4B AOS.esp4C DeadlySpellImpacts.esp4D DragonCombatOverhaulDragonborn.esp4E The Dance of Death - Ultimate Edition.esp4F RevampedExteriorFog.esp50 AOS2_DCOd Patch.esp51 Duel - Combat Realism.esp52 Small Mods Combined.esp Moss Rocks.esp Merged: Moss Rocks_DB.esp Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp HoldBorderBanners.esp Prometheus_No_snow_Under_the_roof.esp Prometheus_NSUTR Falskaar Dock.esp ORM-Arvak.esp PilgrimsDelight.esp Point The Way.esp UniqueBorderGates-All.esp UniqueBorderGates-All-PointTheWay.esp53 Better Dynamic Snow.esp54 ForgottenSettlements.esp55 EnhancedWetnessandPuddles.esp56 3DNPC.esp57 RealisticWaterTwo.esp58 ELE-Interior Lighting.esp59 Clothing & Clutter Fixes.esp5A CollegeOfWinterholdImmersive.esp5B BetterQuestObjectives.esp5C Better Stealth AI for Followers.esp5D Thieves Guild Requirements.esp5E TimingIsEverything.esp5F Run For Your Lives.esp [Version 1.2.2]60 Book Covers Skyrim.esp61 Treasure Maps of Skyrim.esp62 Custom Family Home.esp63 ELE HF-Interior Lighting.esp64 RealisticWaterTwo - Combined.esp65 Morrowloot.esp66 Skyrim Immersive Creatures.esp [Version v6.5.2]67 DeadlyDragons.esp68 Morrowloot - Deadly Dragons Patch.esp69 MountainCitys.esp6A UnlimitedBookshelves.esp6B SkyrimCoinReplacerRedux.esp6C SkyFalls + SkyMills + DG + DB + FS + WT.esp6D Falskaar Wildlife.esp6E RavenRockExpanded.esp6F Rebirth Monster.esp70 High Level Enemies - Hardcore.esp71 Traps Are Dangerous.esp72 AOS_TAD Patch.esp73 SkyRe_Main_Fix.esp74 BCS - SkyRe Patch EN.esp75 Closefaced helmets with circlets.esp [Version 0.3]76 Closefaced helmets with circlets - Falskaar.esp77 Actualize Apparel.esp78 Animated Weapon Enchants.esp79 SkyRe_CraftingFix.esp7A Complete Crafting Overhaul_Remade.esp7B Thunderchild - Epic Shout Package.esp7C Thunderchild - SkyRe Compatibility Patch.esp7D Thunderchild Wyrmstooth Patch.esp7E BCS - CCOR Patch.esp7F Distant DetailHF.esp80 ELE-Spell and Torch Lighting.esp81 CCOR_SkyRe_Patch.esp82 Bring Out Your Dead.esp [Version 1.2.4]83 NonEssentialChildren.esp84 SPTConsistentOlderPeople.esp [Version 2.0]85 DiversePriests.esp86 DiversePriests_BringOutYourDeadPatch.esp87 Skyre Consistent Older People.esp88 Daedric Dawnbreaker.esp89 Immersive Weapons.esp8A Endgame NPC Overhaul.esp8B NetchLeather.esp8C Revenge of the enemies - Immersive weapons patch.esp8D Bring Out Your Dead - Skyre.esp8E SkyRe_HelmlessPerks.esp8F Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2]90 MoonAndStar_MAS.esp91 ELE DB-Interior Lighting.esp92 RealisticNeedsandDiseases.esp93 CommonClothes.esp [Version 92]94 Radiant and Unique Potions Poisons and Booze.esp95 ELE DG-Interior Lighting.esp96 ExplosiveBoltsVisualized-SkyRe.esp97 Cloaks - Dawnguard.esp98 SFO - Dragonborn.esp99 SFO - Expanded Diversity.esp9A CornerofTheSkyrim.esp9B DFB - Random Encounters.esp [Version 1.2]9C Hidden Hideouts of Skyrim - Merged - No Map Markers.esp9D Hebrock_Der Schatten von Meresis - EV.esp9E Hothtrooper44_ArmorCompilation.esp9F Lore Weapon Expansion.esp [Version 1.1a]A0 Morrowloot LWE.espA1 EMCompViljaSkyrim.espA2 NoxUE2.00.espA3 EMViljaInSolstheimAddOn.espA4 aMidianborn_Skyforge_Weapons.espA5 Unique Uniques.esp [Version 1.4]A6 CCOR_IA7_Patch.espA7 BFT Ships and Carriages - HF.espA8 AmberGuard to WSCO.espMerged Plugin: tos_amber_guard.esp RavenNest.esp WSCO - OriFemaleUNP.esp WSCO - OriBetterMale.espA9 BirdsHFclean.espAA Radiance.espAB Nightingale Hall.espAC NightingaleArrows.espAD WSCO - Better NPCs.espAE Endgame NPC - Netch Leather patch.espAF Endgame NPC - Immersive Weapons Patch.espB0 Endgame NPC - Netch Leather - Immersive weapons Patch.espB1 CCO_SIC_Patch.espB2 High Level Enemies - SIC.esp [Version 1.6a]B3 Cloaks.espB4 1nivWICCloaksCRAFT.esp [Version 2.3]B5 Inconsequential NPCs.espB6 quest_thebiggertheyare.espB7 FCO - Follower Commentary Overhaul.espB8 RRRE-Lite.espB9 ORS_ChaptersLinker.espBA ORS_DremoraUpdate.espBB DragonBornCircletsWithCrownMageReady.espBC Immersive Weapons - CCOR patch.espBD High Level Enemies - CCOR patch.espBE Rebirth Monster - SIC Patch.esp [Version v1]BF High Level Enemies - SIC Falskaar.esp [Version 1.6a]C0 StaticMeshImprovementMod.espC1 TheChoiceIsYours.espC2 MammothManor.esp [Version 1.1.1]C3 TCIY-BCS Patch.espC4 quest_nomercy.espC5 tos_laintardale_hf.espC6 quest_seaofghosts.espC7 SkyRe_Survivalism.espC8 skyforgedShields.espC9 tos_oakwood_hf.espCA NE-extras1.esp [Version 1.2]CB Daggercross_Alley.espCC Inigo.espCD SkyRe_StandingStones.espCE Chesko_Frostfall.espCF DungeonQuestAwareness.espD0 tos_granitehall.espD1 Skyrim Flora Overhaul.espD2 Grass and Grass.espD3 Drinking Fountains of Skyrim.espD4 RND Combined Patches.espD5 Hidden Hideouts of Skyrim City Edition - Merged - No Map Markers.espD6 Resplendent - The Races Package.espD7 quest_pitfighter.espD8 Snowbound Acres.espD9 oakwood.espDA quest_andtherealmsofdaedra.espDB The Paarthurnax Dilemma.esp [Version 1.2.8]DC Extended Encounters.espDD Elemental Staves.espDE LockpickingOverhaul4.espDF CWIDawnguardPatch.espE0 CWIDragonbornPatch.espE1 MzarkWonders.espE2 Gildergreen Regrown.esp [Version 1.2.5]E3 forsworn-trouble.espE4 KnapsackEnhanced.espE5 mjhReducedGoldRewards.espE6 Apocalypse - The Spell Package.espE7 quest_pitfighter_dlc01.espE8 Apocalypse - SkyRe Compatibility Patch.espE9 TheChoiceIsYours_Dawnguard.espEA ForgottenMagic_Redone.espEB My Home Is Your Home.espEC Real Clouds.espED Scarcity - Less Loot Mod.esp++ Scarcity - 2x Merchant Item Rarity.esp++ Scarcity - 6x Loot Rarity.espEE vAutosaveManager.espEF vSCM_SmarterCombatMusic.espF0 Alternate Start - Live Another Life.esp [Version 2.3.7]F1 Combined Patches.espMerged Plugin: TimingIsEverything_RunForYourLives_Patch.esp AOS2_RealisticWaterTwo Patch.esp Falskaar SkyRe Faction Patch.esp AOS2_DGDB Patch.esp AOS_USKP patch.esp AOS2_CoT3_1_patch.esp DiversePriests_ConsistentOlderPeoplePatch.esp DDB_NS_Skyre_Patch.esp GuardAnimationsGDO.esp AS-GDO Patch.esp AOS2_GDO Patch.esp AOS2_WAF Patch.esp AOS2_SkyRe Patch.esp AOS-WAF Patch.esp Unique Unique's_Skyre Patch.esp CCO_WAFTrueWeapons_Patch.esp YOT - Frostfall Module.esp CCOR_Frostfall_Patch.esp ForgottenMagic_Redone_SkyRePatch.esp SkyRe_StandingStones_Fix.esp Falskaar Skyre Alternate Start Patch.espF2 BetterQuestObjective - Patches.espMerged Plugin: BetterQuestObjectives-Hearthfire.esp BetterQuestObjectives-TimingIsEverythingPatch.esp BetterQuestObjectives-Dawnguard.esp BetterQuestObjectives-ThievesGuildRequirementsPatch.esp BetterQuestObjectives-SkyRePatch.esp BetterQuestObjectives-DBForevertoMisc.esp BetterQuestObjectives-NECPatch.esp BetterQuestObjectives-TheChoiceIsYoursPatch.esp BetterQuestObjectives-BetterStealthAIPatch.esp BetterQuestObjectives-AlternateStartPatch.esp BetterQuestObjectives-AMBSkyforgePatch.espF3 Bashed Patch, 0.espF4 ASIS-Dependency.espF5 Pre ReProccer WAFR IA7 UU aMidianSS Patch.espF6 NPC Enchant Fix.espF7 ASIS.espF8 ReProccer.espF9 Dual Sheath Redux Patch.espFA Post ReProccer Fixes CCOR IA7 UU aMidianSS Patch.espFB qotsafans Ingestibles + Radiant Potions + Unique Booze HF Patch.espFC qotsafans Miscellaneous ReProccer + Destruction Tweak 50 Patch.esp Edited May 5, 2014 by Garfink
dreadflopp Posted May 5, 2014 Author Posted May 5, 2014 On 5/5/2014 at 12:04 PM, thommaal said: Thanks for the patches, dreadflopp. If there is one thing I learned about patching in the last weeks, it is: Don't add them all into a single file. Even if it's just for your own playthrough. I've now pretty much finished my separate ELE Interior Lighting patch. It's now compatible with the mods in Garfink's setup -- too many ELE effects were overwritten using those mods. If anyone else uses ELE with LOOT: Manually load ELE after mods like Skyrim Coin Replacer Redux (included in SRLE and STEP Extended) and Morrowloot. More than 30 otherwise necessary additions to an ELE patch are not needed any longer with this adapted load order. Of course, a later placement of ELE makes it absolutely necessary to add all the Skyrim Unofficial patch changes to an ELE patch.I made my own ELE (interior) USKP patch using SR:LE and merged all plugins to not have to worry about it anymore. Always deselcts it when doing conflict resolution, otherwise it floods TES5Edit with water height conflicts that means nothing (that I know of). On 5/5/2014 at 12:26 PM, Garfink said: Awesome, I have uploaded my very first file to the nexus! Geek! https://www.nexusmods.com/skyrim/mods/53771/? Morrowloot support for immersive weapons. SkyRe coming when T3nd0 gives me permission to do so.Great work! Downloaded and endorsed!
thommaal Posted May 5, 2014 Posted May 5, 2014 (edited) On 5/5/2014 at 12:47 PM, Garfink said: You mean just ELE Interior Lighting only right?ELE Interior + addons for the DG, DB and HF addons -- but IIRC only the HF one missed entries from the unofficial HF patch. It's much better to make separate patches for mods and merge them afterwards if needed. The result is far more flexible. I had the effect mods in my all-inclusive patch and had to cut them out again (from a copy, of course, I might need the original one again). Next mod I will cut out of my all-inclusive patch is Realistic Water. I want to try out Pure Waters again with my current ENB and it's just annoying that my own entries in the patch don't allow me to simply deactivate the mod (missing master). Also, with the new patches from AOS my own entries are not needed any longer, if my cursory glance isn't misleading me. "Bring Out Your Dead" is another candidate -- but this one is added to so many patches that it will take a while to play without the mod. Edited May 5, 2014 by thommaal
Garfink Posted May 5, 2014 Posted May 5, 2014 (edited) Just discovered another broken ASIS + SkyRe perk that makes enemy archers UBER. Testing this perkexclusion to fix it, there maybe a little more... but we'll see after my tests: xxxMARCoupDeGrace2xxxMARPowerDraw2xxxMARPowerDraw3xxxMARPowerDraw4 Also just added profession for playtesting, this is a MUST I think to fix the economy and make smithing, harvesting, alchemy type activity use real time. I am also testing harsher Scarcity settings and also the setting for Gold Adjustments. Edited May 5, 2014 by Garfink
Garfink Posted May 5, 2014 Posted May 5, 2014 (edited) Fixed it, add the follow to the PerkExclusionContains: xxxLIWKendoxxxMARCoupDeGracexxxMARPowerDrawxxxMARFocus2xxxMARFocus3xxxMARFocus4DualFlurry30DualFlurry50xxxLIWMyrmidonxxxLIWStonefistDisciplexxxLIWWindfistDisciple Still getting a high level weapon leak, going through Tes5edit to find the culprit(s) once and for all! Man.... it appears Armor and Weapon Fixes is a MAJOR culprit, I missed a couple of entries in Immersive Weapons and I have no idea how the Lore Weapon Patch removed lore weapon High level Items but if it doesn't work then Lore Weapon Patch adds a ton of stuff as well. Terrible. just terrible. Edited May 5, 2014 by Garfink
dreadflopp Posted May 5, 2014 Author Posted May 5, 2014 @garfink looked at your loadorder. You should put it in a spoiler, many people dislike loadlists being posted like that☺ I think it looks quite good. You should check in TES5Edit though cause I believe cloaks might overwrite revenge of the enemies/endgame NPC's. You should also check alternate start since it has some conflicts and need a custom patch. If I remember correctly the conflicts are in factions and you should merge those records. Realistic needs and diseases probably has conflicts too with the STEP potions mod.
Garfink Posted May 5, 2014 Posted May 5, 2014 (edited) How do I put it in a spoiler? I am not used to this forum. I just made Weapon and Armor Fixes Remade compatible with morrowloot, I made sure the CCOR will NOT add anything back to the bash because I cleaned it up too and I found a couple of things I missed in SkyRe_Main.esp and immersive weapons! There are even a couple of things in the USKP gotten rid off! Edited May 5, 2014 by Garfink
dreadflopp Posted May 5, 2014 Author Posted May 5, 2014 [ spoiler ] [ /spoiler ] before and after. Remove spaces. Whats wars missing from waf in morrowloot? Do you mean patches are needed for CCOR and USKP?
Garfink Posted May 5, 2014 Posted May 5, 2014 (edited) I just upload the SkyRe patch to the nexus as well, got permission from T3nd0. I honestly don't know if patches are needed for waf, CCOR and USKP, but I did note that all three makes changes to the level lists and have high level items and I am not sure if these actually need a replacement esp or not. I will do some testing and we will soon find out. :) I made the patches for ALL three anyhow. Edited May 5, 2014 by Garfink
Gekko64 Posted May 5, 2014 Posted May 5, 2014 (edited) On 5/5/2014 at 4:48 PM, Garfink said: Fixed it, add the follow to the PerkExclusionContains: xxxLIWKendoxxxMARCoupDeGracexxxMARPowerDrawxxxMARFocus2xxxMARFocus3xxxMARFocus4DualFlurry30DualFlurry50xxxLIWMyrmidonxxxLIWStonefistDisciplexxxLIWWindfistDisciple Still getting a high level weapon leak, going through Tes5edit to find the culprit(s) once and for all! Man.... it appears Armor and Weapon Fixes is a MAJOR culprit, I missed a couple of entries in Immersive Weapons and I have no idea how the Lore Weapon Patch removed lore weapon High level Items but if it doesn't work then Lore Weapon Patch adds a ton of stuff as well. Terrible. just terrible. thanks mate. although raulfin wrote this: Quote Adding these lines to your Perk Exclusions should help:xxxMARFocus2 ;increases bow draw speed/damage by 20%, crossbow ap =80%xxxMARFocus3 ;25% ap=90%xxxMARFocus4; 30%, ap=100%;DualFlurry30 ;SkyRe users should remove the first ;;DualFlurry50 ;SkyRe users should remove the first ;xxxLIWStonefistDisciple ;increases unarmed damage by X ;comment out one or the other Disciple perk if you want foes that attack faster or hit harder, but don't let both in.xxxLIWWindfistDisciple ;Increases unarmed attack speed by X% I have the xxxMARFocus# lines in mine to prevents archers from easily one shotting me, I can do a CWO siege and easily take several arrows/bolts before I die. It caps archer bow draw speed/damage at +15% and crossbow AP at 70%.The Fist Disciple perks are meant to only be able to take either one (taking one perk just disallows taking the other), but it's likely that ASIS is adding both. Since the effects of one doesn't cancel the other, you end up with unarmed foes attacking 25% faster & hitting for +25 damage/hit.These setting will calm down archers, weapon dual wielders & monk types, Briarhearts are monks. so you don't really need to add both disciple perks, one is enough. opinions about which one? for now I'm blocking windfist since it seems like the most noticeable one ( as you had already recommended adding wind to the exclusions ) Edited May 5, 2014 by Gekko64
Garfink Posted May 5, 2014 Posted May 5, 2014 (edited) I say Windfist as that seems to be the most common one applied to NPCs from what I can see. I am almost certain that more problem perks will pop up as I play.... at least I know how to fix it now. Edited May 5, 2014 by Garfink
dreadflopp Posted May 5, 2014 Author Posted May 5, 2014 (edited) On 5/5/2014 at 7:12 PM, Garfink said: I just upload the SkyRe patch to the nexus as well, got permission from T3nd0.I honestly don't know if patches are needed for waf, CCOR and USKP, but I did note that all three makes changes to the level lists and have high level items and I am not sure if these actually need a replacement esp or not. I will do some testing and we will soon find out.:) I made the patches for ALL three anyhow.Since they don't add anything new (new meaning not in master, skyrim.esm) that shouldn't be there, simply removing relev should be enough. Keep names, stats tags. Load WAF before CCOR. Edited May 5, 2014 by dreadflopp
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