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Requiem Pack (WIP)


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Posted

STEP is relatively easy to get working with latest Requiem. SR:LE is trickier. The key is to make sure Requiem.esp is loaded last followed by relevant patches and skyproc patches etc...

 

::):

Posted

I'm having trouble installing the Requirm Pack onto my STEP:Extended installation.

 

 

1) my first problem I encountered was installing the last "Requiem - Patch Central" item: "Requiem - Improved Closefaced Helmet Legendary Patch"

Upon installation, it said it was missing a master file: "Improved Closefaced Helmets_Legendary.esp"

 

I attempted to solve this by downloading "Another requiem Patch Central" and activating only its "Requiem - Improved Closefaced Helmets.esp"

This esp was happy with the "imp_helm_legend.esp" that is installed with STEP:Extended

 

 

2) second problem was following the instructions to make the merged patch. I had to exclude 3 esp's from the patch to get it to combine properly: "Requirm - Cutting Room Floor Patch.esp" , "Requiem - Improved Closefaced Helmets.esp" and "Requiem - USKP Patch.esp"

If these are included, I get a warning that the patch did not copy right and probably won't work. When I excluded them, the merged patch completed without errors.

 

 

3) last problem is that the downloaded "STEP Pack Requiem Patch" has missing masters: "Improved Closefaced Helmets_Legendary.esp" , "Requiem - Dragonborn.esp" , "imp_helm_imp.esp"

The "Requiem - Dragonborn.esp" is included in the merged patch I made.

 

 

Any ideas where I should start to resolve these problems? Other than the 2 places listed above, I have not deviated from the Requiem Pack or from the STEP:Extended installation.

Posted

Hi the patch for STEP Pack Requiem Patch, is out of date somewhat, you don't need it really. As for merging, yes sometimes it can be a problem. I have merged all the patches without issue in the past but I have also had the same problem that you describe at times., sometimes the load order of the patches is the problem. If just using my pack and STEP Extended you should still have plenty of room for plugins.

 

The Requiem Pack does need to be updated, especially as some of the mods it relies on have been. I'm not sure if the second ICH patch is completely compatible as it has been made with Requiem 1.9 in mind, but then again it could be fine. Not checked it myself yet.

 

Hopefully I will get around to redoing the pack based around Requiem 1.9 during August when I will have some time.

 

Anyway hopefully the tips above will help.

 

::):

Posted (edited)

Edit: Collecting my notes and progress at the bottom:

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Good to hear. The STEP instructions are almost to the simplicity of IKEA assembly instructions, and I was getting worried I couldn't follow simple instructions.


Since I will need to do the most work/investigation with the Requiem install, I'll do it last.

I have already installed the REGS pack (minus the optional 3 mods, and stress tested it using TGM with flying and super speed cheats), and I will be installing Weather and Lighting, Survival, and then War Ensemble next.


-----
Stop me at this point if I'm being overly optomistic with getting all 4 of those + Requiem working happily together. I'm going to make the (masive) assumption that I'll be able to get all 4 working stable before moving onto installing requiem.
-----


I am thinking of using Requiem 1.9, as it has some new automated patching built in, but if I can't find the core patches, I'll use the suggested 1.73 instead, wish me luck... If you could provide some pointers or a boot in the right direction, that would be awsome.



Step 1: To establish compatibility between Requiem and STEP:Extended; I will need to install some form of the patches listed on the Pack:Requiem page, as well as look at the master in the esp provided in the "Patches for STEP CORE, Extended and SR:LE section. Am I correct in my thinking that the mods patched by the esp will all be listed as masters? That will give me a starting point. I'll make the ASSuMption that if it isn't mentioned, then I'm probably fine.


Step 2: establish compatibility between Requiem and the other for STEP PACKs. As I install the other STEP Packs, I'm making notes of places where compatibility with Requiem is explicitly noted (on the mod page / in step). As long as I follow these instructions to make sure stuff is compatible, I'm thinking I should be ok... ?
- REGS: Patches to look for have been listed on the requiem page already.
- Weather and Lighting: Can't see anything that will conflict.
- Survival: Notes compatability with requiem 1.73 Will need to find patches for 1.9 if I can, or stick with Requiem 1.73
- War Ensemble: This is where things get dicey and I start to develop a twitch. Will CWO and Requiem play nice? no mention of Requiem is made on this PACK.


Summary:
- Use the provided information to make Requiem and STEP:Extended play nice. Keep REGS and Survival in mind, and pray that CWO+Requiem+EverythingAndTheKitchenSink does not make it all blow up in the end.


Thanks, and wish me luck.


(And just a shout out to the STEP Extended set up guide contributers. When I finally got into the game and saw what STEP Extended did to it, I was speechless. Wow. I'll never play vanilla Skyrim again.)

Edit:
I'll list Requiem related patches I'll be using here. Thanks in advance for suggestions

 

Found Patches:

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Still Looking:

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Installation Progress:

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Edited by Mr_Moal
Posted (edited)
  On 7/5/2015 at 2:24 AM, Mr_Moal said:

Awesome, please keep these kinds of items coming. I'll add that to my first post. Thanks a bunch!

Your Welcome! I am also looking to have a similar mod setup in the near future so your findings will be quite beneficial!

Edited by Midget
Posted

Mr Moal, I would be eternally grateful, as I'm sure others would be, if along your journey to creating this set up you could keep track of any tweaks you do during installation that diverge from the Pack installation guides etc and if/when you finish you could make any changes available to us that would be great. I'm trying to do the same thing but was using SR: LE. I have been looking for weeks trying to find up to date patches and information relevant to our cause but dug up little so far.

Best of luck! I'll contribute whatever I can as well.

Posted

Will do. 

 

Since I'm not an experience modder, I'll be sticking to the pack as close as possible. So far:

- REGS: I've added Inns to the ETAC pack (with or without inns have lights flickering on an off, and Requiem + RRR = bad), 

     - Note: I'm experiencing some considerable light flickering, and from reading up, there is a game engine limitation of 4 shadow casting lights at a time (in your field of view), if there are more, then a random light is disabled.  If anyone knows a solution....   Please tell me :)

 

- Lighting and Weather:  I've added the ELFX Enhancer (I know ELE says its incompatible, but still, the I just "can't" play without it :)  and I added CoT Weather patch to allow me to use Realistic Nights and its patches (again, can't live without those dark moon lit nights where stuff goes boo)

 

I'll keep editing my previous post < a href="https://forum.step-project.com/topic/4558-requiem-pack-wip/?p=132277" >HERE< /a >

 

 

Since my end goal is to make a killer requiem set up, I'll keep track of my progress in this thread.  let me know if I should post somewhere else.

Posted

OK, I've got REGS, Weather and Lighting, Survival, and War Ensemble installed.  Basic superman test (fly randomly all over the place and make areas load) did not turn up any major problems.  I noticed occasional light flicker/toggle, but only in buildings (skylights seem to be a culprit, and those darn inns).  It seems like 2 mods are trying to add lights to the same areas, and instead of overwriting each other (which would be good), they both have their lights, and that causes the flicker.  Haven't narrowed down the culprits yet, may have to learn how to use creation kit and make a patch. Darn, I'll have to learn some thing now and do some real work.

 

 

I'm going to start focusing on the Requiem install.  if anybody comes across any Requiem 1.9 related patches, please let me know.  I need patches for lots of stuff I'm guessing, though from reading the Requiem read me, I may need fewer than I think. 

 

I've updated my main post with details: https://forum.step-pr...k-wip/?p=132277

Posted (edited)

Skylights are a problem that you may be able to solve with a compatibility patch in TES5Edit. If you look at the instructions for building the SR:LE CR patch in the CELL section there are many entries dealing with skylights. Do those pertaining to the mods that you have and it will solve the problem.

 

::):

Edited by Smile44
Posted

I will read those notes for making a compatibility patch. It may work (though I also get flickering/toggling in the Another Life mod start, and I know that is caused by the torches outside the cell)

 

 

I've got the majority of the mods installed (and am at 250 esp's :) so later in the week I'll finish the reqtificator and then start stress testing it.

 

Could I get some pointers on testing? I want to do some preliminary testing before I start a play though. High crash locations? Areas other people have encounter bugs, known major bugs? Etc.

 

Thanks.

Posted (edited)

Edit: I'm thinking the first problem to solve will be reducing the number of esp's.  I'll have to review the previous 4 mod packs and combine as many esp's to make more room.  

 

Edit Edit: I've begun making a table to list and track conflicts and their patches. This could take a while LOL

Correct me if I'm wrong, but if I run TES5Edit and only load Requiem, then everything that does NOT get loaded I can cross off my list right away?  Everything else TES5Edit loads will have to be reviewed one at a time. That did not work...

 

Edit 3: I think I've narrowed it down to the "Requiem - Wyrmstooth.esp"   If it is checked when I run the Reqtificator, the game hangs on start up. 

----------

 

Game Hangs on Dragon Born Logo, Will not Load.

 

 

Soooo, I've got Requiem "Installed".  Right now I feel like this guy, right up until the game hangs on load... (

)

 

What I did:

tracked down what patches I could find, and played with Loot until the Plugin order looked ok (I think.?). 

 

TES5Edit loads the mods, but when I launch skyrim, it hangs on the Dragon Born logo (not moving), and the FPS stops as 30.2 (as seen by the ENB, normally FPS is fluctuating continuously)

I've left it for 6 min, nothing, CPU holds around 35%, and no disk activity. 

 

I don't know if it is the fact I'm at the absolute max for Plugins (Lowest plugin has priority 253, and TES5Edit tells me I'm stupid if I load even 1 more plugin) or a mod order problem.  I had to combine the ETaC Patches to make it all fit.

 

I rolled back to my Pre Requiem install, and the game happily loads.  Thank goodness for MO to keep different profiles separate.

 

My Next order of buisness will be to start combining plugins to reduce them. I understand that maxing the number of plugins is not the greatest idea in general. 

 

 

 

List of Requiem esp's: (Edit July 11)

  Reveal hidden contents

 

 

 

Below is the load order and plugin order.  may need to drink something before going through the list, what is 350 Mods Loaded, and some 253 esps.   At the very Least, I know my Previous 4 step Packs work, so it is atleast something to do with the above Requiem mods and their patches. (and the load order of them.

 

loadorder.txt  (Edit July 11)

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Edited by Mr_Moal
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