z929669 Posted February 2, 2014 Posted February 2, 2014 STEP v2.2.8 has been released on the STEP Community Wiki! Visit the STEP Nexus Page to learn more and make sure to check out this release's changelog.
DoubleYou Posted February 2, 2014 Posted February 2, 2014 Maybe we should update the Release date from September 28th, 2013 to February 2, 2014???
z929669 Posted February 2, 2014 Author Posted February 2, 2014 Maybe we should update the Release date from September 28th' date=' 2013 to February 2, 2014???[/quote']Fixed, thanks ;)
DoubleYou Posted February 3, 2014 Posted February 3, 2014 Finished installing both and STEP:Core is about 10 GB, and STEP:Extended is about 12 GB, minus the downloaded files, with all BSAs extracted, minus any DDSoptimizing.
z929669 Posted February 3, 2014 Author Posted February 3, 2014 ... and your result? Your conclusions? Your opinions?
rootsrat Posted February 3, 2014 Posted February 3, 2014 I must say I'm positively surprised by the new format of the guide, the removal of a lot of not-so-necessary information made the whole experience much smoother and not as all over the place, as it used to be when I installed it for the first time ages ago (2.2.3 or maybe even 2.2.1). All the stuff I thought was off is in the bug reports section.
z929669 Posted February 3, 2014 Author Posted February 3, 2014 I must say I'm positively surprised by the new format of the guide' date=' the removal of a lot of not-so-necessary information made the whole experience much smoother and not as all over the place, as it used to be when I installed it for the first time ages ago (2.2.3 or maybe even 2.2.1). All the stuff I thought was off is in the bug reports section.[/quote']Glad to hear ... this was precisely the goal --fast process, minimal config, viable result, pointers to more info if needed. The hardest part should be acquiring all the mods. DoubleYou and SRB did a great job bringing many of the mod notes into proper context to help flow with the guide. I am still finding changes to mod notes that are a huge improvement.
DoubleYou Posted February 3, 2014 Posted February 3, 2014 ... and your result? Your conclusions? Your opinions?Still working on those. Made a few minor changes to the mod notes on a couple (as indicated in the Changelog), and you've probably seen my per mod comments. Working through the STEP patches right now.
z929669 Posted February 3, 2014 Author Posted February 3, 2014 Thanks for keeping up the changelog with the updates to notes, etc. No simple task, but very helpful as time goes on, that's for sure.
jellomania Posted February 3, 2014 Posted February 3, 2014 The link to the STEP forums in the sticky over on the Nexus has been broken for several months now. Just a FYI.
z929669 Posted February 3, 2014 Author Posted February 3, 2014 The link to the STEP forums in the sticky over on the Nexus has been broken for several months now. Just a FYI.Woa, :o_O: thanks for letting us know! Fixing now
DoubleYou Posted February 3, 2014 Posted February 3, 2014 Ok, I think there are a few things we could fix: As SRB has pointed out, it would make sense to move Skyrim Flora Overhaul and Bellyaches Creature pact to F - Conflicting graphics. This will entirely resolve the slight unalphabetical order now present in 2.G. Landscape & Environment and 2.H. Characters & Creatures. This fits with the F - Conflicting graphics definition of "Graphics mods that cannot be listed within their respective categories because they must be overwritten to achieve the desired result." SFO would go after SRO and Bellyaches after HQ Food & Ingredients. In STEP:Extended as it currently stands, you will get Mod Organizer's infamous Potential Mod Order problem, but that is not the only reason I want to propose the following change. Also, if you install STEP:Extended as it currently stands, and you install the optionals for Even Better Quest Objectives that we recommend in D - Fixes, you will CTD if you activate some of the patches before you finish the install for those mods all the way down in M - Gameplay. I would also say that I consider Even Better Quest Objectives to be more of a Gameplay mod than a vanilla fix, as the descriptions are more for people who want a more immersive experience by locating the places potentially without map markers. Therefore, to solve both these potential issues and to make more sense, I propose that we make the following moves: Even Better Quest Objectives after When Vampires AttackThe Choice Is Yours after Even Better Quest ObjectivesThieves Guild Requirements after The Choice Is Yours Don't worry about the script conflict overwriting change between The Choice is Yours and Thieves Guild Requirements, as they are both by kryptopyr and he says on the mod page that they contain the same scripts (and I checked the filesizes and they are identical). Indeed, even if they weren't identical, this is the very thing that Mod Organizer's Potential Mod Order problem was built to indicate.
TechAngel85 Posted February 4, 2014 Posted February 4, 2014 I have no issues with those moves; however, you're trying to solve alphabetical issues but then turning around and creating some more in Gameplay with your recommendation. This logic isn't consistent. lol
DoubleYou Posted February 4, 2014 Posted February 4, 2014 You know what, I was thinking the same thing!!! But we don't have a conflict resolution section in STEP for Gameplay mods ;) Introducing N - Conflicting Gameplay...
TechAngel85 Posted February 4, 2014 Posted February 4, 2014 That's true...well carry on. lol. See what the others think.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.