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Elegant Circlets 2k by EttienneV Xelus


rootsrat

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https://www.nexusmods.com/skyrim/mods/49612/?

 

Just found this on Nexus. It may be worth to do a comparison to the current STEP circlets texture mod by Yuril... Any thoughts?


 

MT Notes

Elegant Circlets 2k

  • MT Notes:
  • To Do Notes:​

  • This mod adds new models as well, so both textures and the models need to be evaluated against STEP's current mod.
  • There are 1k and 2k versions, STEP should look at 1k.
  • Screens by rootsrat here.
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@Admins/Release Coords

 

Can we move this one to testing? I checked it in game and they are much better than Better Circlets STEP currently uses IMHO.

 

I'm in the process of testing my new build, I will be able to provide some compares soon.

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The style of the texture is really nice. I do not think they deviate from vanilla style at all... since the vanilla style is essentially just a smeared mess that leaves quite a bit of interpretation options.

 

Also a general note about the meshes. One should always remember that using increased meshes comes with potential performance issues... since the more vertex points in a scene the more complex it is to compute! And for head gear like this it just seems a bit overkill for all purposes other then fancy screenshots! That said then they do have the ability to sharpen up the model quite a bit if ever used!

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Aiyen Wrote

Also a note about the meshes. One should always remember that using increased meshes comes with potential performance issues... since the more vertex points in a scene the more complex it is to compute! And for head gear like this it just seems a bit overkill for all purposes other then fancy screenshots! That said then they so sharpen up the model quite a bit!

Those meshes are only optional modders' resource. You can't even install them.

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Since they are a modders resource, then they can be turned into a usable mod! And the point was just to remind people of the issues that come from having more complex meshes!

 

Like people still get amazed that it is SMIM that breaks their performance in certain location when you have certain meshes installed.

 

But there added a few corrections so it seems more like a general statement rather then something specific to this mod!

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