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GSDFan

Quick Tip. Mod Organizer feature explained, Manage Categories in MO.

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Most of this is a copy and paste from a post I did on the Nexus forums. I am reposting it here to have the information in a central location. The following information is accurate as I see it and has been verified in MO v1.0.5 RC6.

 

You may have noticed as you install mods that some of them have an assigned category and some do not. MO provides a limited set of categories out of the box. You can fix this in MO by creating the missing categories.

 

To configure new categories go to settings and click Configure Mod Categories button across the bottom of the general tab. You will get a new window with the existing categories listed, if you can’t see all of the information in this window stretch it by dragging the right or left edge out a bit.

 

You can do the following in this window:

Single click on a category to select it. The entire row will become highlighted. Double clicking on ID, Name, Nexus IDs and Parent ID will enable the edit box for each one.

 

To add a missing category, right click on any of the existing categories to get a little pop up that will let you add or remove a category. Click the Add entry. A new blank category will be created above the highlighted category. MO will assign a new ID to the category with “new†as the name for it.

 

To add the missing Nexus category go to the Nexus main page and click on the files button then select categories to open the categories page. To get nexus IDs hover your mouse over one of the categories and somewhere in your browser you should see the link preview. At the end of the link you will see CAT=some number. Example CAT=67 for Abobes - Player Homes.

 

Go back to MO and highlight your new category. Double click on the “Nexus IDs†field and enter the number you got in the previous step. Double click on the name field to rename from “new†to the category you want to use.

 

You may have noticed that some categories have nested sub-categories. You can do this from the same dialog as above. 

To nest a category you have to specify its Parent ID, the last column to the right of the window. For example you create a new category FOOD and MO assigns a number to it (the ID), say 25. Create another category and call it ROTTEN. Edit the Parent ID in ROTTEN to 25. ROTTEN will now be a sub-category of FOOD.

 

If at any time you want to remove a category, highlight it, right click and select remove.

 

After you are satisfied with your edits close down MO and navigate to the MO folder and look for a file named “categories.datâ€. Make a copy of this file and keep it in a safe place. If you ever need to re-install MO copy it back to the main folder and your edits will ready to go.

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A lot of this info is really good GDSFan, but we also have a wiki and you should add it in there. You can make it a personal page or add it to the MO guide. Probably in the troubleshoot section or create a new tab for it.

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I have copied the info of GSDFan to the MO wiki, see the advanced tab, section 'managing categories'. 

 

I invite everyone to change the  information if they feel something is missing, too long, the format is incorrect. Everyone can edit the wiki and is encouraged to do so.

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First off, I apologize in advance if 1. Reviving old threads like this is frowned upon, and 2. If this information is anywhere else and I just seem to have missed it. This was the only mildly related post I could find through Google.

 

When it comes to Nexus IDs, is there a way to have MO not consider them in the Mod List?

 

I have installed each of my mods manually. When installing STEP I wanted to avoid any problems. Near the end of modding STEP:Extended, my mods suddenly sorted themselves into subcategories. After a bit of searching I realized they were sorting by Nexus ID. "Audio Overhaul", priority 7 in my mod list, has a Nexus ID of "0" according to MO. Now, each of my mods that shares that number is listed under "Audio Overhaul". It's a little frustrating to install a new mod from a STEP:Pack and then have to go hunt it down somewhere in my nearly 300 long mods list so I can correctly categorize it.

 

If anyone could answer that question, I'd be in your debt.

 

-JP

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