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Ebonvale is an established trading settlement located between Whiterun and Riverwood. The settlement is under the influence of Whiterun but due to Whiteruns Civil War and a dwindling economy , The Jarl was forced to ask successful independent merchants to manage the heavy supply of ebony and surrounding resources in the vale near Riverwood. What was supposed to be a simple settlement has grown into Whiteruns best and primary source of income.


Any and all feedback is appreciated.




Current Features Include :


• Wizard Shop

• Assassin Shop

• Armor and Weapons Shop

• General Supply Shop

• Apothecary dealer

• Rare books, Jeweler and Dwarven Artifact dealer.

• Material Merchants with balanced increased stock.

• Player Home - Feel like a sir in your new mahogany Manor overlooking the town.

• 8 Master Trainers (Level 100)

• Attractive Inn

• Player Room

• 30+ Unique NPCs with complex routines, armor setups, traits, skill sets, ETC

• Ebony Mine

• Thieves Guild and Companion quests bring you to Ebonvale

• Fully navmeshed

• Realistic functional town.

• 3 Unique Companions

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8 Master Trainers, Rare book dealer, Ebony mine near riverwood... sounds a little too much to me.


Nice that radiant quests recognize the town though.

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I agree. Too many stuff that makes the game easy and takes away some rpg elements. However the way it fits into the environment and the architecture itself is very well done imo.

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Seems like a cheat mod to me - 8 master trainers (when they are normally scattered around Skyrim and occasionally faction locked), Ebony mines, and given its location, can be accessed really early in the game? Not for me, gonna wait until Arthmoor does his own villages.


Sent from my LG-E970 using Tapatalk 2

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