torminater Posted May 11, 2012 Posted May 11, 2012 ehm... and why should that be a vanilla feature??? o_O
frihyland Posted May 11, 2012 Posted May 11, 2012 I assume it made coding the NPC AI easier or maybe they just wanted the player to never run out of arrows, there are a bunch of mods that will fix this if you wish.
TheCompiler Posted May 11, 2012 Posted May 11, 2012 The arrow thing is very strange, doesn't happen to me (but i'm playing with an updated version of STEP, which will be the next update). Arrow pickup fix cannot be the problem, since it's just a mesh.
torminater Posted May 11, 2012 Posted May 11, 2012 well for testing sakes: I started a new game and got bow and arrows from my guide in helgen keep. since then I cannot have less than 8 iron arrows, unless I drop them...
ivactheseeker Posted May 11, 2012 Posted May 11, 2012 That never happened to me. I loaded a clean save just outside Helgen and the iron arrows work as the should.
frihyland Posted May 11, 2012 Posted May 11, 2012 It may have been fixed by a patch or the USKP and torminator is experiencing something new, but clearly it doesn't seem to be step related if noone else has it.
ivactheseeker Posted May 11, 2012 Posted May 11, 2012 Quote It may have been fixed by a patch or the USKP and torminator is experiencing something new, but clearly it doesn't seem to be step related if noone else has it. I think it's a patch because i didn't installl USKP yet. I stared with 1.5.24 and now i'm running 1.5.26
Argento28 Posted May 15, 2012 Posted May 15, 2012 I´ve installed all optionals mod and was having 2 bugs: birna at winterhold wouldn´t give me the coral dragon claw and couln´t learn the word "leech" of marked for death shout at the forsaken cave and the word freeze from Frost breath sout at Skyborn Altar. Uninstaling every mod with WB found that Hypothermia https://skyrim.nexusmods.com/downloads/file.php?id=6745 was responsable for the bugs. Sorry for my english not a native speaker. :)
torminater Posted May 25, 2012 Posted May 25, 2012 OK, I have kept installing and uninstalling several lighting modifications and making them work on the same save. These were: -> RCRN 2.1 -> RCRN 3.0(.1) -> RLwC 3.4a (several different configs) -> ENB 0.112 plus various configs -> Ultra Realistic World Lighting Now as I deinstalled all of those and installed the 1.6 beta I saw a very very very thin black line in the middle of the air all the way around (360°) every firepit. This seems to be some sort of lighting area which is marked by this line. I am not very sure, whether this is caused by savegame corruption or the new beta patch, but I just wanted to tell you, since 1.6 (fixed navmesh) is going to be a necessity for every modded Skyrim. What could also be, is that maybe since I use Vano's HR Textures, that some newly implemented fix produces this seem on Vano's altered textures. I don't really know though...
jomelsontanco Posted May 27, 2012 Posted May 27, 2012 Useless Mod: Worn Detailed Guard Shields and Banners v0.5 Completely overwritten by mods Hvergelmirs Shield Retexture v1 and Tattered Banners WIP v0.1
Vond Posted May 27, 2012 Posted May 27, 2012 Quote Useless Mod: Worn Detailed Guard Shields and Banners v0.5Completely overwritten by mods Hvergelmirs Shield Retexture v1 and Tattered Banners WIP v0.1 Ah finally someone confirms it! :)
jomelsontanco Posted May 28, 2012 Posted May 28, 2012 @Vond It seems TheCompiler did not believe you the first time around. Odd. Details: The armor folder of Worn Detailed Guard Shields and Banners v0.5 is overwritten by Hvergelmirs Shield Retexture v1 The cluuter folder overwritten by Tattered Banners WIP v0.1
jomelsontanco Posted May 28, 2012 Posted May 28, 2012 @Neovalen How about you confirm it yourself? The conflicting mods are small. Checking and comparing the original mod's archives doesn't take 5 minutes at all.
frihyland Posted May 28, 2012 Posted May 28, 2012 Quote @NeovalenHow about you confirm it yourself? The conflicting mods are small. Checking and comparing the original mod's archives doesn't take 5 minutes at all. language problem I think, that's what he just did :P
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