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Decomposition v1 (by Octodonk)

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https://skyrim.nexusmods.com/mods/36781//?

 

This looks very interesting, one to watch I think.

 

once you have killed something it will start the rotting process which has several different levels.

 

*Feature List*

-You have the option to bury dead things.

-Stuff rots if you do not bury it.

-Rats spawn at the bodies of rotting things.

 

*Decomposition levels*

-After about 10 hours a shader will kick in and eat away at the corpse

-After a few days the corpse will become a dead draugr

-A few days after that it will become a skeleton

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That is exactly what I have referred to in the Undead FX thread!

Sounds good, but I'm wary of the script burden put on the engine if the dragonborn goes on a killing spree...

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I would definitely like this for the corpse of poor Stump in Riverwood. Damn you wild boar :(

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This is a cool idea. I am a little wary of what happens when there are a bunch of dead bodies too.

 

Doesn't the game clear out corpses when you leave an area though? Or is that only after 30 days or whatever the time may be.

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I have started using the clear corpses and reset cells random options in MCM (I think it's in SIC) to cut down the length before corpses are cleared and cells reset. I hope this will reduce the load as well as allow me to return tom places sooner. Haven't sued it enough to see how well it works for this. But 10/30 days is way too long.

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It really dependson the timescale value you use in the game. I use 8 and must age that 10/30 is an overkill though

 

Sent from my GT-I9100 using Tapatalk 2

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