rootsrat Posted June 2, 2013 Posted June 2, 2013 https://skyrim.nexusmods.com/mods/36781//? This looks very interesting, one to watch I think. once you have killed something it will start the rotting process which has several different levels. *Feature List*-You have the option to bury dead things.-Stuff rots if you do not bury it.-Rats spawn at the bodies of rotting things. *Decomposition levels*-After about 10 hours a shader will kick in and eat away at the corpse-After a few days the corpse will become a dead draugr-A few days after that it will become a skeleton
torminater Posted June 2, 2013 Posted June 2, 2013 That is exactly what I have referred to in the Undead FX thread! Sounds good, but I'm wary of the script burden put on the engine if the dragonborn goes on a killing spree...
Lauren Posted June 2, 2013 Posted June 2, 2013 I would definitely like this for the corpse of poor Stump in Riverwood. Damn you wild boar :(
Eliian Posted June 2, 2013 Posted June 2, 2013 This is a cool idea. I am a little wary of what happens when there are a bunch of dead bodies too. Doesn't the game clear out corpses when you leave an area though? Or is that only after 30 days or whatever the time may be.
statmonster Posted June 4, 2013 Posted June 4, 2013 I have started using the clear corpses and reset cells random options in MCM (I think it's in SIC) to cut down the length before corpses are cleared and cells reset. I hope this will reduce the load as well as allow me to return tom places sooner. Haven't sued it enough to see how well it works for this. But 10/30 days is way too long.
rootsrat Posted June 4, 2013 Author Posted June 4, 2013 It really dependson the timescale value you use in the game. I use 8 and must age that 10/30 is an overkill though Sent from my GT-I9100 using Tapatalk 2
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