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Posted (edited)


I've got a completely clean install of STEP 2.3 with full enb and post processing but noticed in some areas I've been getting random LOD style Z fighting. Seeing lower LOD assets stacked over up close assets, or slightly off set from them. You can see it on the trees in the attached but if I still have the issue after regenerating DynDOLOD I'll get some clearer examples.

Not really sure how this ones happening. Everything is enabled except the LODGEN Textures for v3 (which is was renamed and disabled after the terrain LOD was done).

Incase something went wrong I'm currently regenerating DynDOLOD so load order and plugins not quite correct at the moment but figured would be worth getting eyes on the issue whilst regenerating the DynDOLOD stuff.

Step-SkyrimSE0.thumb.png.b7abbfe5b9bd69e6b2e44e47d2d36591.png

modlist.txt plugins.txt loadorder.txt

Edited by Fulgur
Re opening. Not resolved.
Posted

plugins.txtmodlist.txtloadorder.txt

Issue is still happening after regenerating DynDOLODs (using ultra settings from the table in the step guide). You can see the LODs fighting on the walkway quite clearly. 

Full load orders with DynDOLOD outputs added back in are attached. Really confused by this one.

 Step-SkyrimSE2.thumb.png.e65479a6f45fb06836ccf79987ceb865.png

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