Vond Posted April 24, 2013 Posted April 24, 2013 https://skyrim.nexusmods.com/mods/35196/ Haven't had a chance to try it out myself yet and won't tonight. Will update the post with my findings once I've had time to do so, but figured I'd post it now incase others want to try it out before I can.Â
rpsgc Posted April 24, 2013 Posted April 24, 2013 So kind of like Oblivion. Except there's no animation. Interesting.
freche Posted April 25, 2013 Posted April 25, 2013 I have used More Hotkeys Please ( https://skyrim.nexusmods.com/mods/23416 ) for a couple of days now and must say it's very powerful. Whats Included Hotkey just about anything that can be equipped. (Spells, Weapons, Armor, Shouts, Powers, Torches, etc.)100 hotkey slots, 10 cycles, and 30 sets can be used.MutiKeys such as (Shift + x).Press and Hold KeysDouble Tap KeysGameKeys to replace game functions such as Sheath, Sneak, etc.Various Shortcuts to speed up setting and deleting hotkeys.You can choose which hand you would like as default for spells. (Right, Left, Both)Hotkey Auto Casting. With Re-Equipping or Un-Equipping. (Left, Right and Dual Cast)20 Cycling keys that can cycle up to 11 items or sets.Equip Single Items, Multiple Items, or Entire Sets to any Hotkey or Cycle.Chain Cast by creating a Cycle with Auto Casting.HotKey Restore Health, Stamina, and Magicka Potions.An Un-equip HotKey under utilities. It will un-equip your left then right hand.An option to clear all HotKey data under utilities.A list of set keys under utilities.New MCM menu system for much easier and convenient HotKey setup.
rpsgc Posted April 29, 2013 Posted April 29, 2013 If anyone's interested, the mod wasn't removed, it was merely 'moved'. It's now an optional file at the author's main mod, SkyTweak.
Kelmych Posted April 29, 2013 Posted April 29, 2013 The other parts of SkyTweak seem more interesting to me than the hotkeys part.
Vond Posted April 29, 2013 Author Posted April 29, 2013 Yeah I'm sad to say I never got around to testing this, I tried More Hotkeys Please and fell in love, then noticed the link no longer worked. Thanks for pointing that out rpsgc
GrimyBunyip Posted May 1, 2013 Posted May 1, 2013 Well while I'm here I might as well submit a bug report for my own mod. Concentration spells will never stop casting if the KeyUp event is prevented somehow. Conflicting hotkeys can cause this, but there may be other causes. additionally certain transformations can cause spells to fire from the wrong location. Because the playerreference's object reference gets left behind somewhere, and the spells fire from an object reference. I'm not sure if this affects vampires and werewolves as I got this report from a user who used a pony transformation mod either way the latter can be fixed by placing an object reference inside the player's inventory I believe. I just haven't gotten around to seeing that actually works.
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