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Intense shimmering / artifacting of sun shadows, when camera is close..?


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Posted (edited)

Using PI-CHO ENB, Azurite weathers, evlas, with or without soft shadows, default soft shadows ini or edited. 4096 shadow resolution, with first slice at ~2200. I followed STEPs guide on shadow ini settings. I seem to have narrowed it down to being a problem with shadow distance as seen in video, but I can't imagine other people also have the same problem as it ONLY occurs when the camera is near the shadow:

 

Edited by nichism
More clarification on when the shimmering happens.

4 answers to this question

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Posted

No time to confirm on my end right now, but this seems like an ENB-specific issue, so I would post your example on the ENB Discord. It seems like as total shadows increase (due to setting max distance), shadow quality reduces. Please let us know what you learn.

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Posted
12 hours ago, z929669 said:

No time to confirm on my end right now, but this seems like an ENB-specific issue, so I would post your example on the ENB Discord. It seems like as total shadows increase (due to setting max distance), shadow quality reduces. Please let us know what you learn.

I'm not so sure, when I disable "UseEffect" under the global tab, the problem still persists.

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Posted
40 minutes ago, nichism said:

Unfortunately, the only solution I have found so far is setting shadow resolution to 8192, luckily I can run it but it is not ideal. 

See out INI guide on iShadowMapResolution. Use values divisible by 8, or that match common texture sizes.

Are you using BethINI Pie? If not, then try that and then get back into the ENB stuff you were tweaking. Here's our recommended settings guide for BethINI. I recommend setting the BethINI Ultra preset if you have a powerful PC, but otherwise, follow that BethINI guide exactly. It will ensure you have sane settings. Manually managing the game INI settings can cause strange GFX anomalies if even one or two specific settings are not kosher.

Environment, Shadows, Visuals, and View Distance sections are particularly important, but so are the others, especially if running ENB.

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