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Posted

Ok, so Ive run into a problem:

Im getting the "Lod Billboards not found"-message which is weird since I haven't changed a single mod since my last LOD-generation when everything worked just fine (Alpha 30)... I've successfully completed Textgen three times now with no errors so I have no idea whats going on... I've also read the helptext regarding this but it doesnt make me much wiser Im afraid... Any advice would be much appriciated.

https://imgur.com/a/AP1Qptd

"In case of the warning message "Tree LOD billboard not found", check the message window for the full path of the missing tree LOD billboard *.DDS texture and the FormID of the base record. "

 

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Posted
1 hour ago, TheDude said:

Ok, so Ive run into a problem:

Im getting the "Lod Billboards not found"-message which is weird since I haven't changed a single mod since my last LOD-generation when everything worked just fine (Alpha 30)... I've successfully completed Textgen three times now with no errors so I have no idea whats going on... I've also read the helptext regarding this but it doesnt make me much wiser Im afraid... Any advice would be much appriciated.

https://imgur.com/a/AP1Qptd

"In case of the warning message "Tree LOD billboard not found", check the message window for the full path of the missing tree LOD billboard *.DDS texture and the FormID of the base record. "

 

Instead of posting screenshots of text, copy the message to the clip board and paste it. Paste/upload the log too if necessary.

When TexGen generates billboards it write a file with the list of billboards to ..\Textures\terrain\lodgen\TexGen_SSE_Tree_Billboards.txt 
DynDOLOD uses this list to check if the billboard files are available in  the load order.

Obviously make sure there were no errors when generated billboards with TexGen.

BTW, replace the long superseded culling glitch fix by generating Occlusion with xLODgen or DynDOLOD.

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Posted (edited)

Thanks for info, here are the Texgen logs and Dyndolod message (let me know if you need anything else; and yeah I will replace the culling glitch fix by generating Occlusion)
 

Texgen log and debug:

https://easyupload.io/m/9re1ek


Dyndolod log and debug:
https://easyupload.io/m/st1qjv


Dyndolod message:

[Window Title]
DynDOLOD

[Main Instruction]
LOD billboard(s) not found.

[Content]
Check the log for the indiviual warning messages. 
Generate LOD billboards with TexGen first.

Help for this message

[Ignore] [Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

Edited by TheDude
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Posted
53 minutes ago, TheDude said:

Thanks for info, here are the Texgen logs and Dyndolod message (let me know if you need anything else; and yeah I will replace the culling glitch fix by generating Occlusion)
 

Texgen log and debug:

https://easyupload.io/m/9re1ek


Dyndolod log and debug:
https://easyupload.io/m/st1qjv


Dyndolod message:

[Window Title]
DynDOLOD

[Main Instruction]
LOD billboard(s) not found.

[Content]
Check the log for the indiviual warning messages. 
Generate LOD billboards with TexGen first.

Help for this message

[Ignore] [Exit DynDOLOD]

[Footer]
DynDOLOD FAQ | Support Forum | Copy message to clipboard

BTW c:\users is a special windows folder.

Obviously, check if the billboard dds and txt exist in the load order.

If not, then double check why the ..\Textures\terrain\lodgen\TexGen_SSE_Tree_Billboards.txt  does not exist in the TexGen output or contains billboards that are not part of the TexGen generation.

Are you sure the plugins from the tree mods are still active and the load order did not change between running TexGen and then DynDOLOD?

 

 

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Posted (edited)

Wow, I actually fixed it (I think): Vortex probably did a few changes in my LO since my last LOD-generation (with Alpha 30) and that seems to have messed up the billboards.txt-file which wasnt created after my first two tries with Alpha 33. After I manually corrected the LO the billboards.txt is finally created and Dyndolod shows no warnings whatsoever. The txt looks good too, no errors or missing billboards:

https://easyupload.io/nchdbh

Oh yeah, sorry, but are you saying that a subfolder in C:Users/"My_username"/... is not a good place to generate lod in? I wasnt aware that my "userfolder" (where I keep my docs, images and certain mods etc) counts as a "windows-folder"? I mean its not like its installed in the Program Files (x86) or System32 or anything like that... But , I can change the installation folder to another HDD/partition for future generation, no problem at all.

Edit: Yep, everything (incl freshly generated occlusion) works perfect now! Oh, and no more floating light bulbs in Markath, sweet! Thanks again for your support and sorry for any inconvenience. Cheers!

Edited by TheDude
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Posted
8 hours ago, TheDude said:

Wow, I actually fixed it (I think): Vortex probably did a few changes in my LO since my last LOD-generation (with Alpha 30) and that seems to have messed up the billboards.txt-file which wasnt created after my first two tries with Alpha 33. After I manually corrected the LO the billboards.txt is finally created and Dyndolod shows no warnings whatsoever. The txt looks good too, no errors or missing billboards:

https://easyupload.io/nchdbh

Oh yeah, sorry, but are you saying that a subfolder in C:Users/"My_username"/... is not a good place to generate lod in? I wasnt aware that my "userfolder" (where I keep my docs, images and certain mods etc) counts as a "windows-folder"? I mean its not like its installed in the Program Files (x86) or System32 or anything like that... But , I can change the installation folder to another HDD/partition for future generation, no problem at all.

Edit: Yep, everything (incl freshly generated occlusion) works perfect now! Oh, and no more floating light bulbs in Markath, sweet! Thanks again for your support and sorry for any inconvenience. Cheers!

Great. 

C:\user is a Windows folder and as such might have stricter security or permissions. If things work, no need to move anything.

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Posted
On 10/30/2021 at 6:58 PM, Copenhagen said:

Could you take a look at these logs? It's been bugging me for a good long while now 

DynDOLOD_SSE_Debug_log.txt 70.12 kB · 0 downloads DynDOLOD_SSE_log.txt 393.78 kB · 0 downloads

Is this the message you are referring to?

"Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first."

What part do you need help with? The problem report or the suggested solution?

Read the first post https://stepmodifications.org/forum/topic/20141-dyndolod-300-alpha-182/ and the included Quickstart.html for requirements and instructions.

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Posted
19 minutes ago, sheson said:

Is this the message you are referring to?

"Error: LOD billboard(s) not found. Check the log for the individual warning messages. Generate LOD billboards with TexGen first."

What part do you need help with? The problem report or the suggested solution?

Read the first post and the included Quickstart.html for requirements and instructions.

Oh crap, i meant to include the texgen log, not dyndolod log. my b, sorry. 

Here it is

TexGen_SSE_log.txt

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Posted
25 minutes ago, sheson said:

The TexGen log shows the generation of object LOD texture and tree LOD billboards with one texture missing for one tree.

Is this a quiz where I have to guess what it is you want to ask?

I understand your confusion, I will explain: 

First time using dyndolod, i did what it told me to do, got everything installed in MO2, set up executables, ran texgen and dyndylod, afterwards, but it keeps telling me to generate LOD billboards. 

I have uploaded both logs here 

https://ufile.io/f/gmlee

But, something messed it up, or i messed something up, so i was hoping you could help. 

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Posted
22 minutes ago, Copenhagen said:

I understand your confusion, I will explain: 

First time using dyndolod, i did what it told me to do, got everything installed in MO2, set up executables, ran texgen and dyndylod, afterwards, but it keeps telling me to generate LOD billboards. 

I have uploaded both logs here 

https://ufile.io/f/gmlee

But, something messed it up, or i messed something up, so i was hoping you could help. 

This upload contain the TexGen log and debug log.

They show the generation of object LOD texture and tree LOD billboards with one texture missing for one tree.

After that is done, install the created output as a mod and enable it before starting DynDOLOD.

I have no access to the DynDOLOD log and debug log anymore.

 

Do not install DynDOLOD into special Windows folders under UAC control. /User or /AppData is probably a bad idea for executables.

Do not install the game into Program Files x86. Same problem.

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Posted

Hello to all,

sorry to bother you but i'm in a bit of a predicament and i really don't know how to get out :(

I've installed Dyndolod 3.0 alpha 37 and tried (unsuccessfully) to get it to work as i've installed in my mods "Enhanced Vanilla Trees SE", "TREES ADDON SE" and "Majestic Mountains". When i run the textgen i don't get any error message anymore (at first i need to add the argument -l:English but i've solved that) but when i run Dyndolod it says that there are billboards missing for some trees, the strange thing is that i get the same messages even if i just keep activated the vanilla AE (i attached the logs, normal and debug, for the run with vanilla AE).

I know it's a bother but can i ask your help in this matter?

Thank you very much for your time and your work.

Have a nice day, sorry for my terrible english and i hope to have not broken the forum rules (i read the post but i'm still unsure if i'm submitting this right)

Logs only vanilla.7z

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Posted
10 minutes ago, Kiosuke said:

Hello to all,

sorry to bother you but i'm in a bit of a predicament and i really don't know how to get out :(

I've installed Dyndolod 3.0 alpha 37 and tried (unsuccessfully) to get it to work as i've installed in my mods "Enhanced Vanilla Trees SE", "TREES ADDON SE" and "Majestic Mountains". When i run the textgen i don't get any error message anymore (at first i need to add the argument -l:English but i've solved that) but when i run Dyndolod it says that there are billboards missing for some trees, the strange thing is that i get the same messages even if i just keep activated the vanilla AE (i attached the logs, normal and debug, for the run with vanilla AE).

I know it's a bother but can i ask your help in this matter?

Thank you very much for your time and your work.

Have a nice day, sorry for my terrible english and i hope to have not broken the forum rules (i read the post but i'm still unsure if i'm submitting this right)

Logs only vanilla.7z 283.29 kB · 0 downloads

This is the DynDOLOD Alpha testing/feedback topic. You must start by downloading and running the latest Alpha 128. Previous Alphas are not supported.

Completely remove the old DynDOLOD folder, replacing with the new one.

Then post the logs requested in the OP for that version.

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Posted
3 minutes ago, z929669 said:

This is the DynDOLOD Alpha testing/feedback topic. You must start by downloading and running the latest Alpha 128. Previous Alphas are not supported.

Completely remove the old DynDOLOD folder, replacing with the new one.

Then post the logs requested in the OP for that version.

Sorry, i'm a melon, the DynDOLOD that i've installed is Alpha 128 is the resource pack that is alpha 37 :(

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Posted
1 hour ago, Kiosuke said:

Sorry, i'm a melon, the DynDOLOD that i've installed is Alpha 128 is the resource pack that is alpha 37 :(

I see now. My apologies for not checking your logs.

It seems you have not copied the content under D:\DynDOLOD\TexGen_Output into a mod. Do this first. Then enable the TexGen Output mod, and run DynDOLOD again to resolve.

Are you using a mod manager like MO?

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