Tutorion Posted November 20 Posted November 20 I think it's new must have for S.T.E.P.: https://www.nexusmods.com/skyrimspecialedition/mods/134352 what do you think about this guys? 😁 2
z929669 Posted November 21 Posted November 21 Testing required, but it looks interesting on its face. This should really be posted in the SkyrimSE Mods forum using the editor tool. Moved to Mods forum
Mercury71 Posted November 22 Posted November 22 I have installed this now. Placed it first in 04-Foundation section and will look closer during the weekend and take som screens with and without. 2
z929669 Posted November 22 Posted November 22 Close-up textures should look better, but I wonder how mid range and distant will fare.
Mercury71 Posted November 24 Posted November 24 Step Only -------- Step + Mod ----------- Step + Mod - SRO This mod is placed in the begining of 04- Foundation so Step is overwriting. In the last picture i deactivated SRO who overwrote 1241 files from this mod. To be honest my old eyes see no changes. (Ofc Step already covers most of the game) In Step this mods has 21030 files overwritten by Step and 10922 files with no conflicts. 1
CorneliusC Posted November 24 Posted November 24 4 hours ago, Mercury71 said: To be honest my old eyes see no changes. (Ofc Step already covers most of the game) Might this be interesting to use as a baseline to potentially replace 'Skyrim Realistic Overhaul' to preserve some RAM? On the other hand, even 'Skyrim Realistic Overhaul' brings its own aesthetics to the game. 1
Mercury71 Posted November 24 Posted November 24 2 hours ago, CorneliusC said: Might this be interesting to use as a baseline to potentially replace 'Skyrim Realistic Overhaul' to preserve some RAM? On the other hand, even 'Skyrim Realistic Overhaul' brings its own aesthetics to the game. Added a pic with SRO deactivated. Look at the floor and the stonework around the fire pit, there you see what SRO brings. (i am using Step Heavy ENB in all pictures)
TechAngel85 Posted November 25 Posted November 25 My concern with this is the same as it was for "Cleaned Skyrim SE Textures". Looks good on the surface, but when you start digging how is it? Cleaned Skyrim SE Textures pretty much used a single or couple upscale models to achieve what they did. The issue with that is the results are all over the place. We didn't add Cleaned Skyrim SE Textures because many of the texture had issues that weren't present in vanilla such as pixelation, removed details, fake looking averaging and sharpening, color shifting, re-adding fake shadowing, etc. This is mainly caused by not adjusting to use the best model for the texture because the best model for a stone texture isn't going to be the best model for a fur texture, and so on. This mod does make the claim of editing textures post-upscale to further fix them, so I have a bit more faith that it will be better than Cleaned Skyrim SE Textures was. In fact, I had started working on doing the very exact thing. If it's good, I guess I don't need to worry about that work anymore.
z929669 Posted November 27 Posted November 27 On 11/24/2024 at 6:40 AM, Mercury71 said: Added a pic with SRO deactivated. Look at the floor and the stonework around the fire pit, there you see what SRO brings. (i am using Step Heavy ENB in all pictures) The floor seems to show what this mod brings (not SRO), just to be clear. There seems to be a stylistic change with the stone floor texture being one example? On 11/25/2024 at 11:27 AM, TechAngel85 said: My concern with this is the same as it was for "Cleaned Skyrim SE Textures". Looks good on the surface, but when you start digging how is it? Cleaned Skyrim SE Textures pretty much used a single or couple upscale models to achieve what they did. The issue with that is the results are all over the place. We didn't add Cleaned Skyrim SE Textures because many of the texture had issues that were present in vanilla such as pixelation, removed details, fake looking averaging and sharpening, color shifting, re-adding fake shadowing, etc. This is mainly caused by not adjusting to use the best model for the texture because the best model for a stone texture isn't going to be the best model for a fur texture, and so on. This mod does make the claim of editing textures post-upscale to further fix them, so I have a bit more faith that it will be better than Cleaned Skyrim SE Textures was. In fact, I had started working on doing the very exact thing. If it's good, I guess I don't need to worry about that work anymore. Same. A good evaluation probably requires randomly comparing a hefty sample of raw textures as well as several different scenes in the game with this mod winning all conflicts. I just got a new video card, and after several days of using it, my monitor stopped working (most likely unrelated), so I got a better monitor as well. I should be able to see differences if they exist once I set it all up.
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