Jump to content

Recommended Posts

Posted

i have a question, so recently a change from dyndolod 2.98 to dyndolod 3.00, at first run there is no problem but i do an update to my mod list so i have to rerun dyndolod again, but this time texgen always failed and it says opengl : out of memory , i have tried many ways including update my video driver and add this line to texgen_sse : TextureCache=10, RenderTexturesSingleThread=1. But it still error opengl : out of memory so does anyone know what the problem is ? 

TexGen_SSE_Debug_log.txtFetching info...

Posted
  On 5/6/2023 at 6:15 AM, Ookami829 said:

i have a question, so recently a change from dyndolod 2.98 to dyndolod 3.00, at first run there is no problem but i do an update to my mod list so i have to rerun dyndolod again, but this time texgen always failed and it says opengl : out of memory , i have tried many ways including update my video driver and add this line to texgen_sse : TextureCache=10, RenderTexturesSingleThread=1. But it still error opengl : out of memory so does anyone know what the problem is ? 

TexGen_SSE_Debug_log.txt 1.79 MB · 1 download

Expand  

Read the first post which log and bugreport.txt (if it exists) to also upload.

Set MaxTextureSize=8192 in ..\DynDOLOD3\Edit Scripts\DynDOLOD\TexGen_SSE.INI and see if that helps.

Posted
  On 5/6/2023 at 12:08 PM, sheson said:

Read the first post which log to also upload when making posts.

Is the debug log and bugreport.txt from a session with MaxTextureSize=8192? If not upload those too.

Expand  

here it is Mr. Sheson, yes the debuglog and bugreport is from the session with changed MaxTextureSize to  MaxTextureSize=8192

bugreport.txtFetching info... TexGen_SSE_log.txtFetching info... TexGen_SSE_Debug_log.txtFetching info...

Posted
  On 5/6/2023 at 6:01 PM, Ookami829 said:

here it is Mr. Sheson, yes the debuglog and bugreport is from the session with changed MaxTextureSize to  MaxTextureSize=8192

bugreport.txt 139.03 kB · 0 downloads TexGen_SSE_log.txt 785.3 kB · 0 downloads TexGen_SSE_Debug_log.txt 949.59 kB · 0 downloads

Expand  

See what happens with this text version https://mega.nz/file/NIBG0Y6a#yzzBZkitznqZ2kMXWFIH9hiT1pHMGdsAzTxWOjgr36s

Remove old logs and bugreport.txt first. Upload new log, debug and bugreport.txt.

Posted
  On 5/6/2023 at 8:20 PM, sheson said:

See what happens with this text version https://mega.nz/file/NIBG0Y6a#yzzBZkitznqZ2kMXWFIH9hiT1pHMGdsAzTxWOjgr36s

Remove old logs and bugreport.txt first. Upload new log, debug and bugreport.txt.

Expand  

uhhh the link you send direct me to dyndolod64.exe not the textgen, this is the newest bugreport and log 

TexGen_SSE_Debug_log.txtFetching info... TexGen_SSE_log.txtFetching info... bugreport.txtFetching info...

Posted (edited)

Hi Sheson,

I can't get DynDOLOD to run on my current setup. I've removed mods, including all new worldspace mods, rebuilt my bashed patch over and over again. Updated to the latest version and still fails. Disabled my AV during Dyndolod run and also checked my mods for errors, corrected some - but without knowing which errors can cause DynDOLOD to stop, I feel lost. Also don't know what to look for in the logs that could point to the mod responsible. Any clues as to what to look for and correct would be very welcome.

DynDOLOD_SSE_logs.zipFetching info... image.thumb.png.a1cf2a1363c3da3e5be0443a284cc765.png

 

 

Edited by godescalcus
Posted
  On 5/7/2023 at 2:40 AM, Ookami829 said:

uhhh the link you send direct me to dyndolod64.exe not the textgen, this is the newest bugreport and log 

TexGen_SSE_Debug_log.txt 949.59 kB · 0 downloads TexGen_SSE_log.txt 64.18 kB · 0 downloads bugreport.txt 70.36 kB · 0 downloads

Expand  

Sorry about that. They are the same thing, you can just rename it. Or download this test version of TexGenx64 https://mega.nz/file/NF5GnabC#akrKNgpcYUXf8oiupO5oDpR6te6lV3e_j1zxU1Wp35k

Posted
  On 5/7/2023 at 5:11 AM, godescalcus said:

Hi Sheson,

I can't get DynDOLOD to run on my current setup. I've removed mods, including all new worldspace mods, rebuilt my bashed patch over and over again. Updated to the latest version and still fails. Disabled my AV during Dyndolod run and also checked my mods for errors, corrected some - but without knowing which errors can cause DynDOLOD to stop, I feel lost. Also don't know what to look for in the logs that could point to the mod responsible. Any clues as to what to look for and correct would be very welcome.

DynDOLOD_SSE_logs.zip 613.84 kB · 1 download image.thumb.png.a1cf2a1363c3da3e5be0443a284cc765.png

Expand  

Moved to the DynDOLOD 3 Alpha thread. See the first post with log, debug log (they are created when closing the tool) and bugreport.txt if it exists to upload when making posts. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable the RealTimeLog in case there is no log/debug log.

As explained, if the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.

https://dyndolod.info/Messages/Exceptions#Assertion-failure

You seem to mention the xEdit error check but did provide of the error messages.

https://dyndolod.info/Messages/Deleted-Reference

Posted
  On 5/7/2023 at 8:39 AM, Ookami829 said:

This version works Mr. Sheson, Thanks for your guidance and sorry for bad english

ss.jpg

Expand  

That is great. I would be nice if you could upload the log and debug log of the successful generation.

Posted (edited)
  On 5/7/2023 at 6:12 AM, sheson said:

Moved to the DynDOLOD 3 Alpha thread. See the first post with log, debug log (they are created when closing the tool) and bugreport.txt if it exists to upload when making posts. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs how to enable the RealTimeLog in case there is no log/debug log.

As explained, if the option "Copy this message to clipboard" is available, copy and paste the text instead posting a screenshot.

https://dyndolod.info/Messages/Exceptions#Assertion-failure

You seem to mention the xEdit error check but did provide of the error messages.

https://dyndolod.info/Messages/Deleted-Reference

Expand  

Here y'are https://ufile.io/f/x0elw

I have a 100% repeatable assertion failure at around 6 minutes, either during or just after LODGEN for the Tamriel worldspace. Using the latest version of both app and resources.

Meanwhile I'm checking my plugins in xEdit. DynDOLOD detected three deleted references in a patch from the easy fps occlusion stuff, which I removed. After watching the video you linked, I realised I never thought it would be important to remove broken VMAD properties - can those break anything in game, or are they benign? Mator didn't really go into any detail regarding what harm those broken VMAD properties can do, just that his old Merge Plugins Standalone would refuse to merge plugins containing ANY errors that xEdit could detect. Probably by his discretion? Not going to argue, though. The "solution" of just removing those properties may do away with the error message, but the mod will probably remain broken.

I also esmified two small mods that contained large worldspace references (remember Pure Waterfalls, an oldie goldie? And my stripped down version of RW2 containing only coastal waves. I didn't understand why that plugin named "RW2 Resources" was a master, being tiny and all that. Other mods like ETaC do the same, their master "resources" file is often smaller than the main plugin. Now I know one reason for this may be that it contains large worldspace refences (but I still don't know why those need to be in a master?). Cheers

Edit: and here's the error report from xEdit. Loads of stuff, and my question remains, how to know which errors are critical and which are benign, and which could cause DynDOLOD to fail? https://paste.ee/p/FgFb6

Edited by godescalcus

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.