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Posted

Having an issue with TexGen that's just started now with Alpha 70 (Alpha 69 and lower all work well):

[Main Instruction]
Texconv error 80070002.

[Content]
"C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_295_2.txt"

It's always happening on a different billboard though, but always very late in the process. This is another example, on a successive run.

[Content]
"C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt"

Log excerpt (as I said, it's always a different .nif):

[01:43]     Creating billboard D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A]
[01:44]  FAILED (80070002: The system cannot find the file specified.)
[01:44] Error: Texconv error 80070002 "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt"

I have tried disabling Windows Defender, adding more rules, but nothing fixes it. Reverting to an older version of DynDOLOD, as I mentioned above, works without fail (tried 69, 68 and 66).

Posted
  On 2/13/2022 at 12:31 PM, PRieST said:

'Memory comsumption' was normal as with every other alpha version before (between 7 to 8 GB). Maybe I did messed up with just copying the new files.

I'll check the ini setting you mentioned if my second run also doesn't finish correctly. I never changed this value, was using the default setting all the time.

Expand  

 

  On 2/13/2022 at 1:05 PM, DarkladyLexy said:

It been nearly 2 hours and DynDOLOD hasn't even finished I know DynDOLOD takes awhile but it usually done in about 45 mins for me not 2 hours.

Expand  

Yes, I think something "broke" Occlusion generation reading object LOD meshes so it takes forever. Will be fixed in Alpha-71 ASAP.

Posted
  On 2/13/2022 at 1:05 PM, adancau said:

Having an issue with TexGen that's just started now with Alpha 70 (Alpha 69 and lower all work well):

[Main Instruction]
Texconv error 80070002.

[Content]
"C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_295_2.txt"

It's always happening on a different billboard though, but always very late in the process. This is another example, on a successive run.

[Content]
"C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt"

Log excerpt (as I said, it's always a different .nif):

[01:43]     Creating billboard D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\skyrim.esm\treeaspen06_0007614a with Meshes\landscape\trees\treeaspen06.nif Skyrim.esm TreeAspen06 [TREE:0007614A]
[01:44]  FAILED (80070002: The system cannot find the file specified.)
[01:44] Error: Texconv error 80070002 "C:\Users\XXXXX\AppData\Local\ModOrganizer\Skyrim SE\tools\DynDOLOD\Edit Scripts\Texconvx64.exe" -nologo -y -sepalpha -aw 256 -m 1 -f BC7_UNORM -bc q -o "D:\Mod Repository\Skyrim SE & VR\texgen_output\textures\terrain\lodgen\cathedral landscapes.esp" -flist "C:\Users\XXXXX\AppData\Local\Temp\TexGen_SSE\Texconv_300_1.txt"

I have tried disabling Windows Defender, adding more rules, but nothing fixes it. Reverting to an older version of DynDOLOD, as I mentioned above, works without fail (tried 69, 68 and 66).

Expand  

There is really nothing a program (in this case both TexConv can do about the OS or antivir  denying write access. I mean if a program could circumvent it it would be malicious.

Texconv.exe didn't change since December. The way TexGen uses to build convert textures did not change since Alpha-66.

If the same setup and paths work with Alpha-66 to Alpha-69 I can not really suggest anything else but to hope the next version has different byte code again so it won't trigger anything.

  On 2/13/2022 at 1:14 PM, DarkladyLexy said:

I have a log it that will help?

Expand  

No need. Thanks.

Posted (edited)
  On 2/13/2022 at 1:17 PM, sheson said:

If the same setup and paths work with Alpha-66 to Alpha-69 I can not really suggest anything else but to hope the next version has different byte code again so it won't trigger anything.

Expand  

Will post an update re: behavior on the next Alpha. Thanks.

Edited by adancau
Posted
  On 2/13/2022 at 12:31 PM, PRieST said:

'Memory comsumption' was normal as with every other alpha version before (between 7 to 8 GB). Maybe I did messed up with just copying the new files.

I'll check the ini setting you mentioned if my second run also doesn't finish correctly. I never changed this value, was using the default setting all the time.

Expand  

 

  On 2/13/2022 at 1:05 PM, DarkladyLexy said:

It been nearly 2 hours and DynDOLOD hasn't even finished I know DynDOLOD takes awhile but it usually done in about 45 mins for me not 2 hours.

Expand  

Fixed in Alpha-71

Posted (edited)

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Edited by adancau
Posted
  On 2/13/2022 at 2:05 PM, adancau said:

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Expand  

Out of curiosity try this:

Check what happens if you unpack DynDOLOD into C:\DynDOLOD\ and start it from there.

Generate to the default output folder inside the c:\DynDOLOD\ folder

Start TexGen with -T:"C:\DynDOLOD\temp\" command line argument to set a custom temp path.

Posted
  On 2/13/2022 at 2:05 PM, adancau said:

Tried TexGen again with Alpha 71. The only difference is that it now fails much faster than before (within the first 30s). Same error, different billboard each time.

EDIT: Replaced TexGenx64.exe from A71 with the one from A69, and the issue goes away.

Expand  

Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69.

Posted
  On 2/13/2022 at 5:47 PM, TheAlphaWolf449 said:

Is there somewhere I can obtain the archived versions. Tex Gen has been giving me the same headache. TexGen crashes after roughly 30 secondes with a different billboard each time. I've also verified that the billboards are installed, and they are. I was not having this issue on Alpha 69. However, I no longer have the download for Alpha 69.

Expand  

Upload the log, debug log and bugreport as explained on the first post.

Posted
  On 2/13/2022 at 5:06 PM, MrTanku said:

TexGen_SSE_realtime_log.txtsame behavior, worst case scenario I'd do a clean install....which I would rather not do atm.

Expand  

If you mean the game or the OS, don't do that. The game install should have no direct affect on this (though it is possible that different input or the different output files size, content or whatever could have an affect)

You could try running in Windows safe mode, see if that makes a difference.

Check if there is anything different with this test version
If not, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderThreads=1 right under [TexGen] at the top to test if that makes a difference.
If not, set OldMethod=1 in the INI to see if that makes a difference.

Posted
  On 2/13/2022 at 6:59 PM, sheson said:

If you mean the game or the OS, don't do that. The game install should have no direct affect on this (though it is possible that different input or the different output files size, content or whatever could have an affect)

You could try running in Windows safe mode, see if that makes a difference.

Check if there is anything different with this test version
If not, edit ..\DynDOLOD\Edit Scripts\DynDOLOD\TexGen_SSE.INI and add RenderThreads=1 right under [TexGen] at the top to test if that makes a difference.
If not, set OldMethod=1 in the INI to see if that makes a difference.

Expand  

Oh wow, it worked. Dyndolod worked as well. May I ask what the RenderThreads command do? 

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