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Posted
1 hour ago, MarkAim said:

I'm having an issue with a mod named Capital Of Whiterun Expansion have it comboed with JK Whiterun Outskirts. When I have Dyndolod enabled for some reason I'm having a building disappears and then reappear when I get really close. Also some times buildings have a white texture when from a far distance. This never happens with Dyndolod disabled tested it on a fresh save. Also been having a weird issue recently for some reason when trying to save and zip Dyndolod it get an error when trying to unpack it MO2. But it works fine when I zip it myself instead.

Also linked some picture of the weird texture and the building that reappears only when close 

DynDOLOD_SSE_log.txt https://ufile.io/zagt3uu5 

DynDOLOD_SSE_Debug_log.txt  https://ufile.io/br3ddr71

 

 

20240309060228_1.jpg

20240309060308_1.jpg

It is unclear which screenshot relates to which problem. If you want to report a problem with LOD, also make a close up screenshot of LOD using tfc and check if it is actually static object LOD or dynamic LODhttps://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

See https://dyndolod.info/FAQ#Full-models-disappearing-going-in-and-out-of-view

DynDOLOD uses 7zip to create the zip archives. You have verified that it can be unpacked. Report problems of third party programs to the developers of the third party programs.

Posted
42 minutes ago, sheson said:

It is unclear which screenshot relates to which problem. If you want to report a problem with LOD, also make a close up screenshot of LOD using tfc and check if it is actually static object LOD or dynamic LODhttps://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

See https://dyndolod.info/FAQ#Full-models-disappearing-going-in-and-out-of-view

DynDOLOD uses 7zip to create the zip archives. You have verified that it can be unpacked. Report problems of third party programs to the developers of the third party programs.

Hope I'm doing it right this time The first screenshot is the one that has a weird white texture when far away when I get close it fixes itself.

Image 1

Image two is the one for some reason with Dyndolod enabled it reappers but only when I'm close to. It randomly pops in basically 

20240309073136_1.thumb.jpg.9c991565f6805fd371d3d7caa04bee95.jpg

Posted
36 minutes ago, MarkAim said:

Hope I'm doing it right this time The first screenshot is the one that has a weird white texture when far away when I get close it fixes itself.

Image 1

Make a close-up screenshot of the far away object by  opening console, typing tfc and then flying to the object. If it still can be clicked and has a form id, then it may still be the full model with the same reference or a dynamic LOD model with a reference added by a DynDOLOD plugin. If it can not not be clicked and goes away when typing tll in console it is static object LOD. Upload a close-up screenshot and report what it is. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

36 minutes ago, MarkAim said:

Image two is the one for some reason with Dyndolod enabled it reappers but only when I'm close to. It randomly pops in basically 

20240309073136_1.thumb.jpg.9c991565f6805fd371d3d7caa04bee95.jpg

"Close" meaning, it has no LOD? If you type tll in console all static terrain, object and tree LOD is disabled and only the 5x5 active cells (the square that still shows terrain/ground), large references and neverfades remain in the LOD area. Is the full model always visible inside the 5x5 active cells uGrids but maybe has no LOD? Also see https://dyndolod.info/How-LOD-Works

Upload H:\Modding Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt

Posted (edited)
24 minutes ago, sheson said:

Make a close-up screenshot of the far away object by  opening console, typing tfc and then flying to the object. If it still can be clicked and has a form id, then it may still be the full model with the same reference or a dynamic LOD model with a reference added by a DynDOLOD plugin. If it can not not be clicked and goes away when typing tll in console it is static object LOD. Upload a close-up screenshot and report what it is. Also see https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots

"Close" meaning, it has no LOD? If you type tll in console all static terrain, object and tree LOD is disabled and only the 5x5 active cells (the square that still shows terrain/ground), large references and neverfades remain in the LOD area. Is the full model always visible inside the 5x5 active cells uGrids but maybe has no LOD? Also see https://dyndolod.info/How-LOD-Works

Upload H:\Modding Tools\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt

Ok image 1 when typing tll at a far distance it disappears that mean its static LOD im guessing ?.

As for image 2 here is another pick on how it looks faraway when I get close it just pops in something like a flicker on happens when Dyndolod is enabled though

image.thumb.jpeg.8379ee001c3cda274c061ac3a127c4bd.jpeg

and here Lodgen log https://ufile.io/bg9y3sc8

Edited by MarkAim
Posted
1 hour ago, MarkAim said:

Ok image 1 when typing tll at a far distance it disappears that mean its static LOD im guessing ?.

Provide a close-up screenshot of the LOD showing the white textures with as requested.

1 hour ago, MarkAim said:

As for image 2 here is another pick on how it looks faraway when I get close it just pops in something like a flicker on happens when Dyndolod is enabled though

image.thumb.jpeg.8379ee001c3cda274c061ac3a127c4bd.jpeg

This screenshot seems to show the full model is not showing in the active cells. This is not what I would call "far" away?
Does it pop into /out of view when going around it being directly next to it, this couple meter distance?

You can see LOD for this object when you are actually far away? More than 3 to 7 cells. Like throat of the world?

Posted (edited)
23 minutes ago, sheson said:

Provide a close-up screenshot of the LOD showing the white textures with as requested.

This screenshot seems to show the full model is not showing in the active cells. This is not what I would call "far" away?
Does it pop into /out of view when going around it being directly next to it, this couple meter distance?

You can see LOD for this object when you are actually far away? More than 3 to 7 cells. Like throat of the world?

Ok went to the throat of the world and it does have a LOD there here a pick how it looks and when tll it disappears too so I think its a static LOD ?

 

20240309103036_1.jpg

Edited by MarkAim
Posted
31 minutes ago, MarkAim said:

Ok went to the throat of the world and it does have a LOD there here a pick how it looks and when tll it disappears too so I think its a static LOD ?

20240309103036_1.jpg

Does the full model pop into /out of view when going around it being directly next to it?

Posted
On 3/4/2024 at 2:59 AM, Jonado said:

I am getting some weird LOD issues in Solitude. First, I get a duplicate rotor for the Solitude windmill, like in the screenshots. This only happens in winter, where I am using a custom mesh for the windmill, which is based on the mesh from RedBag's Solitude, but with quite heavy modifications (it is not the same as you will find on the mod page of its reference). During autumn, I am using a retexture of the original mesh, and that works fine.

Here is a link to the logs (not sure why the debug log ended up so large): https://www.dropbox.com/scl/fi/ef90b9t3zloufid6620xn/Logs.7z?rlkey=nnt7uh9ohtanmkzlqktnsttdx&dl=0

20240302230302_1.jpg

20240302230308_1.jpg

Replace this file with the one attached ..\DynDOLOD\Edit Scripts\DynDOLOD\Configs\DynDOLOD_SSE_texture_replace.txt

This should take care of the duplicate rotor automatically next time you generate LOD.

Posted (edited)
4 hours ago, sheson said:

Does the full model pop into /out of view when going around it being directly next to it?

Yes it does its pops out then just pops in when getting close

Edited by MarkAim
Posted
10 hours ago, MarkAim said:

Yes it does its pops out then just pops in when getting close

That is typically is caused by Occlusion planes or boxes. It should also happen without DynDOLOD in the load order.

Posted (edited)
1 hour ago, sheson said:

That is typically is caused by Occlusion planes or boxes. It should also happen without DynDOLOD in the load order.

Ok thanks for the help Ill have to try and figure that out I guess. What about the white texture issue any idea what that can be ? 

Edit : Its not a Dyndolod issue it seems still getting it with it disabled thanks for the help again.

 

Edited by MarkAim
Posted
53 minutes ago, MarkAim said:

Ok thanks for the help Ill have to try and figure that out I guess. What about the white texture issue any idea what that can be ? 

Edit : Its not a Dyndolod issue it seems still getting it with it disabled thanks for the help again.

Provide a close-up screenshot of the LOD showing the white textures with as requested.

Posted
26 minutes ago, sheson said:

Provide a close-up screenshot of the LOD showing the white textures with as requested.

Not a Dyndolod figured it out was a bad mesh

Posted

Hi guys, hope everyone is having a nice night.

I'm using the GOG anniversary edition, when I try to use the -m, -d, and -p commands I get the following error message

Spoiler

[Window Title]
TexGen

[Main Instruction]
Installation path not allowed.

[Content]
R:\DynDOLOD\

Reason: game data: \

Click on this link for additional explanations and help for this message

 

it says something in additional explanations about my installation paths, but I don't have it in my game folder at all. When I google around its mostly people installing either their game, or dynodolod itself in a uac protected folder or something which I know I haven't done.  I also tried putting the dynDOLOD folder on c:\ and get the same error message. What am I missing? Here is what my command arguments are.

Quote

R:\DynDOLOD\TexGenx64.exe -m "C:\Users\Reese\Documents\My Games\Skyrim Special Edition GOG" -p "C:\Users\Reese\AppData\Local\Skyrim Special Edition GOG\Plugins.txt" -d "R:\Other Libraries\GOG Galaxy\Library\Skyrim Anniversary Edition\Data" -sse

 

Posted
3 hours ago, RedHelix said:

Hi guys, hope everyone is having a nice night.

I'm using the GOG anniversary edition, when I try to use the -m, -d, and -p commands I get the following error message

  Reveal hidden contents

 

it says something in additional explanations about my installation paths, but I don't have it in my game folder at all. When I google around its mostly people installing either their game, or dynodolod itself in a uac protected folder or something which I know I haven't done.  I also tried putting the dynDOLOD folder on c:\ and get the same error message. What am I missing? Here is what my command arguments are.

 

https://dyndolod.info#Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOGhttps://dyndolod.info/Mods/Skyrim-Special-Edition-GOG-Skyrim-Anniversary-Edition-GOGhttps://dyndolod.info/Help/Command-Line-Argument all explain the correct command lines to use when using the GOG version.

-m:"c:\Users\[USERNAME]\Documents\My Games\Skyrim Special Edition GOG\"
-p:"c:\Users\[USERNAME]\AppData\Local\Skyrim Special Edition GOG\plugins.txt"
-d:"c:\GOG Games\Skyrim Special Edition GOG\Data\"

Note the colon

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