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Posted
2 hours ago, tamrieltwo said:

I'm getting an issue: DynDOLOD is choosing the wrong passthru_lod file. It's choosing pinus04_599919f0passthru_lod_80pct.nif (an old file in the same folder that I renamed) instead of pinus04_599919f0passthru_lod.nif. Why's this? This is my 3D LODs folder:

image.thumb.png.e5948efdbed187282ab1cc362d887706.png

pinus04 in Tree Report:

Full logs: https://file.io/fS0zu3pc2CvD

pinus04_599919f0passthru_lod.nif: pinus04_599919f0passthru_lod.nif

pinus04_599919f0passthru_lod_80pct.nif: pinus04_599919f0passthru_lod_80pct.nif

 

This is because filenames with numbers that it tries to apply to lod levels take priority.

If you want to ensure that a nif in the data\meshes folder is not used use MO2 hide feature.

Posted

Hi. I need some help.

 

In the past I was using DynDOLOD-Standalone.3.00-Alpha-58, it was working well, not a problem to be found when playing.

But I added a mod that requires rerunning dyndolod so I tried but I got the error "version expired".

 

After installing a new version I got error that there was a problem with Update.esm and USSEP... (Skyrim VR + USSEP 4.1.2a)

I don't want to deal with this as I don't care if there is a problem as I never got CTD when I played last time (over 40h playtime).

 

So the question is simple, how to disable "version expired" check in older versions?

It was working fine enough for me and I don't see a reason to deal with the new version.

 

Posted
11 hours ago, Foris said:

Hi. I need some help.

 

In the past I was using DynDOLOD-Standalone.3.00-Alpha-58, it was working well, not a problem to be found when playing.

But I added a mod that requires rerunning dyndolod so I tried but I got the error "version expired".

 

After installing a new version I got error that there was a problem with Update.esm and USSEP... (Skyrim VR + USSEP 4.1.2a)

I don't want to deal with this as I don't care if there is a problem as I never got CTD when I played last time (over 40h playtime).

 

So the question is simple, how to disable "version expired" check in older versions?

It was working fine enough for me and I don't see a reason to deal with the new version.

 

https://dyndolod.info/FAQ#Older-versions

https://dyndolod.info/Mods/Skyrim-VR

Posted

I understand your point, but this is my point.

I'm a working adult with limited free time. I have a working mod list (nearly 400 mods) and I found will and a few hours of free time to play today.

I haven't played Skyrim for over half a year and want to spend relaxing time but I can't because of course something broke. And because I deleted the output just before I started creating a new one, I cannot even come back to the working version.

 

Well, today is too late to play anyway, tomorrow I have work so most likely come back to Skyrim after another few months...

Or never :/

Posted
33 minutes ago, Foris said:

I understand your point, but this is my point.

I'm a working adult with limited free time. I have a working mod list (nearly 400 mods) and I found will and a few hours of free time to play today.

I haven't played Skyrim for over half a year and want to spend relaxing time but I can't because of course something broke. And because I deleted the output just before I started creating a new one, I cannot even come back to the working version.

 

Well, today is too late to play anyway, tomorrow I have work so most likely come back to Skyrim after another few months...

Or never :/

Your broken load order problems and inability to play has nothing to do with DynDOLOD.

Posted

Well, if one version is working and the other is not, then if you limit access to an older version for no reason then it is a problem with Dyndolod.

Maybe is better that now it recognizes errors that earlier were not spotted but so what if it were my problem if it will cause problems for me alone?

 

In the end, I'm not here to convince you, I want only to rant a little.

EOT, have a nice day.

Posted
9 hours ago, Foris said:

Well, if one version is working and the other is not, then if you limit access to an older version for no reason then it is a problem with Dyndolod.

Maybe is better that now it recognizes errors that earlier were not spotted but so what if it were my problem if it will cause problems for me alone?

 

In the end, I'm not here to convince you, I want only to rant a little.

EOT, have a nice day.

No, the problems are the broken load order and that the requirements to use DynDOLOD are not met. If you want to "play" with the broken load order, do not use DynDOLOD.

Posted (edited)

Also experiencing Open GL error after updating Nvidia drivers to latest version.

Worked no problem before. Tried clean install of DynDOLOD still same issue, used render setting as suggested but took over 2 and half hours to complete.

Edit: Downgraded driver to 537.58 worked perfectly

Edited by OriginalNuttah
Posted
On 10/24/2023 at 9:48 AM, OriginalNuttah said:

Also experiencing Open GL error after updating Nvidia drivers to latest version.

Worked no problem before. Tried clean install of DynDOLOD still same issue, used render setting as suggested but took over 2 and half hours to complete.

Edit: Downgraded driver to 537.58 worked perfectly

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which log and debug log to upload when making posts.

Edit TexGen_SSE.INI in notepad and add GLDebug=1 so the debug log contains more useful information when the OpenGL error occurs.

Posted

I need help.

https://drive.google.com/file/d/1wYzWy6qKKXfIvT0bBACXtVFMpy4b0o45/view?usp=sharing

My logs.

Previously, I could make lods, but now I can’t, the computer worked for 1.5 days, it’s unbearable, I still couldn’t generate a lod.
Thank you very much in advance.  I can't figure out what makes it work for so long without producing any results.
Before this, I suffered for 2 days, I just froze for 12 hours after an hour of work and did not produce anything else.

Posted
1 hour ago, SkyKatarsis said:

I need help.

https://drive.google.com/file/d/1wYzWy6qKKXfIvT0bBACXtVFMpy4b0o45/view?usp=sharing

My logs.

Previously, I could make lods, but now I can’t, the computer worked for 1.5 days, it’s unbearable, I still couldn’t generate a lod.
Thank you very much in advance.  I can't figure out what makes it work for so long without producing any results.
Before this, I suffered for 2 days, I just froze for 12 hours after an hour of work and did not produce anything else.

Terminate or do not install the crapware from AMD as explained at https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size
Crapware installed with graphics drivers is known to prolong running times. Do a clean install of the latest recommended or official driver only. Do not install crapware shipping with the drivers or terminate it before running the tools.

Consider to install .NET Runtime 7 as explained at https://dyndolod.info/Downloads#Additional-Requirements

Posted
21 minutes ago, dionysist said:

In the LODGen export files, is the GrassDensity value like iMinGrassSize where higher is less dense?

https://dyndolod.info/Help/Advanced-Mode#Grass-LOD
Density sets the percentage of grass LOD billboards that are being generated. 50 means only half of the grass placements are added for better performance but thinner grass LOD in the distance.

https://dyndolod.info/Help/Grass-LOD#Settings
Change the Density dropdown to a lower value in the advanced mode of DynDOLOD under the Grass LOD checkbox to thin out grass LOD for better performance. Note that HD Grass LOD billboards for ENB complex grass use double the triangles, so in case performance is of concern, use half the density, 50% or less.

https://dyndolod.info/Help/Grass-LOD#Updating
To test different grass LOD densities, change the GrassDensity setting in ..\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_[WORLDSPACE].txt, start DynDOLOD in expert mode, select the desired worldspace and click the Execute LODGen button. Then merge the new output with the existing output, overwriting all older files. Remember to set the same desired Density in the advanced mode options in future LOD generations.

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