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Posted
23 minutes ago, Kattmandu said:

Ah, so that's why I couldn't find the debug log.  I did run the DynDOLOD program to confirm the following line was appearing...

Large reference bugs workarounds: enabled (DynDOLOD.DLL: NG, Scripts: NG, Deleted references: no)

 

I'll regenerate my DynDOLOD with the setting below (as per the Step guide) and post the debug log.

image.thumb.jpeg.0032f899b2e499c1571d7113f3d7e4e4.jpeg

Update DynDOLOD DLL NG and Scripts to the latest version

From your log:
DynDOLOD DLL: F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-06 21:00:00

Latest version of the DLL is Version: 3.0.2.0

Posted (edited)
On 2/2/2023 at 3:06 AM, sheson said:

Always use the latest alpha version. Do not waste time using older versions or reporting problems with older versions.

Go through every step of the No Grass LOD Check List and not only mention the outcome/result of a couple.

Good afternoon

I documented all the checklist as best I could. Added it to a text file so I dont post a text wall. Let me know if you need anything else.

Thanks

DynDOLOD Troubleshooting.txt

Edited by LordIceWolf
Posted (edited)
1 hour ago, sheson said:

Update DynDOLOD DLL NG and Scripts to the latest version

From your log:
DynDOLOD DLL: F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-06 21:00:00

Latest version of the DLL is Version: 3.0.2.0

The Step guide specifically points to an archived version...

image.thumb.png.4f9b2677412920121b293a0478a0a866.png

EDIT: Ah, okay, Step recently changed their link to point to Alpah-3.  I have Alpha-2.

Edited by Kattmandu
Posted (edited)
1 hour ago, sheson said:

Update DynDOLOD DLL NG and Scripts to the latest version

From your log:
DynDOLOD DLL: F:\Games\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD.dll, Version: 3.0.1.0, Game Version: SE/AE 1.5.x/1.6.x, VR 1.4.15, Date: 2023-01-06 21:00:00

Latest version of the DLL is Version: 3.0.2.0

 

DynDOLOD_SSE_Debug_log.txt

https://ufile.io/crw1idbd (generated using DynDOLOD DLL NG Alpha-2)

Currently regenerating using Alpha-3

 

Edited by Kattmandu
Posted
1 hour ago, Kattmandu said:

The Step guide specifically points to an archived version...

image.thumb.png.4f9b2677412920121b293a0478a0a866.png

EDIT: Ah, okay, Step recently changed their link to point to Alpah-3.  I have Alpha-2.

Third party guides are categorically outdated, especially when it comes to ALPHA version and experimental features. Read and use the official documentation that I already linked instead.  https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

1 hour ago, Kattmandu said:

DynDOLOD_SSE_Debug_log.txt

https://ufile.io/crw1idbd (generated using DynDOLOD DLL NG Alpha-2)

Currently regenerating using Alpha-3

The updated DynDOLOD DLL NG version does not affect LOD generation, though.

As I already wrote, if problem persists, also enable and check/upload papyrus log and also upload all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\

Posted
1 hour ago, LordIceWolf said:

Good afternoon

I document all the checklist as best I could. Added it to a text file so I dont post a text wall. Let me know if you need anything else.

Thanks

DynDOLOD Troubleshooting.txt 30.92 kB · 1 download

This does not show if the latest alpha-111 was used or not. Upload the accompanying TexGen/DynDOLOD logs and debug logs for which the checks have been done.

"Grass mapping not found" means that those grasses found in the cgid will not have grass LOD. This is expected for underwater grasses and grasses that do not have billboards generated.

If some BTOs have no grass LOD, it means there should be corresponding no "mapping not found" or "no grass data" messages. The first tells you which grass LOD billboards are missing, which you can then double check for creation in the ..\textures\terrain\lodgen\TexGen_[GAME MODE]_[Tree|Grass]_Billboards.txt log file as explained at  https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards.

Use expert mode to only generate a specific BTO again, so you only have log message for those 16 cells it covers. https://dyndolod.info/Help/Expert-Mode#Specific-Chunk

Use the DynDOLOD SkyUI MCM - You Are Here to know the coordinates for a BTO.

Posted
9 minutes ago, nardo68 said:

Hi, trying to generate grass lods but even tho the program finishes with no issue I get no grass in game but the trees and buildings lods are fine. Went through the check list , according to the LODGen_SSE_ObjectAtlasMap its only using a couple of textures and saw a lot of crosses in the meshes. The grass cache was made with no problems

The debug file: https://ufile.io/d1zpj260

bugreport.txt 107.87 kB · 1 download TexGen_SSE_log.txt 152.58 kB · 1 download

As explained at first post,  upload both the log and the debug for both TexGen and DynDOLOD

https://dyndolod.info/Help/Grass-LOD#Not-all-grass-types-have-LOD-grass-LOD-billboards
Check that TexGen generates grass LOD billboards for all desired grass types. Plugins from mods often forget to set object bounds on base records, which filters them out from automatic tree/grass LOD billboard generation. See TexGen Configuration for further details.

https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards

Posted (edited)
1 hour ago, sheson said:

Third party guides are categorically wrong/outdated, especially when it comes to ALPHA version and experimental features. Read and use the official documentation that I already linked instead.  https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

As I already wrote, if problem persists, also enable and check/upload papyrus log and also upload all files from DynDOLOD Output ..\skse\plugins\DynDOLOD_Data\

Issue persists after installing Alpha-3, Version: 3.0.2.0

image.thumb.png.8505e98010a4930328cc6fc0a44658bc.png

 

DynDOLOD_SSE_Debug_log.txt (regenerated using Alpha-3)

https://ufile.io/hji1pwxt

 

Contents of DynDOLOD_Data folder:

https://ufile.io/f/s5g0i

https://ufile.io/f/ibys1

https://ufile.io/f/t1sx2

 

Papyrus.0.log

https://ufile.io/cbapxeho

Edited by Kattmandu
Posted
23 minutes ago, sheson said:

Thanks. That helps.

No problem.  Is there a way to get notified on Nexus (or perhaps another site) when new versions of DynDOLOD DLL NG are available?  Seems only the SE version is able to be browsed.

Posted
1 hour ago, sheson said:

Fingers crossed...

I am now on my new video card and will be running tests again here soon, doing a windows update that showed up right before i was going do a new full run with a newly made texgen file.

Tested on call of duty already and the new video card is working great.

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