sheson Posted November 9, 2021 Author Posted November 9, 2021 54 minutes ago, mattski123 said: I have tried hunting what I'm looking for, but didn't find it. Decided I'll make a different post to not bloat up this. "uGridsToLoad INI setting" Read the mentioned sections in the manual.
BrotherShamus Posted November 9, 2021 Posted November 9, 2021 8 hours ago, sheson said: TexGen/DynDOLOD are simply reporting that an asset is missing in the load order. Missing textures are an every day modding problem. It can either mean a required texture is not installed or the NIF model erroneously defines a wrong texture. It can happen because a mod or its requirements are not installed or a mod author made a mistake. As example: <Error: File not found textures\landscape\trees\TreePineForestBarkCompSnow_p.dds. Used by Meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif Dragonborn.esm DLC2TreePineShortHeavySnow01 [STAT:0403383C]> The missing texture: textures\landscape\trees\TreePineForestBarkCompSnow_p.dds The model that defines the texture path: meshes\dlc02\landscape\trees\dlc2treepineshortheavysnow01.nif The plugin originally defining the base record: Dragonborn.esm The base record type and form id: STAT:0403383C The first step is to find out which mod supplies the model. In case the defining plugin is not a vanilla plugin, the plugin name should tell you the mod name right away. Otherwise drill down to the model folder/file name via the MO2 Data tab window on the right pane. In case that is not successful, use the xEdit Asset Browser (Started with CTRL + F3) to find out which BSAs supply it. The BSA name should tell you which plugin and thus which mod it is. Once you know the mod you can try to reinstall it, check its description and install instructions about requirements or use its forum to query about the problem. So in the case of the missing texture from the Dragonborn ESM, I have to find the mod responsible for overwriting it? I'm using Vortex but can check with xEdit. I was pretty meticulous about making sure I had the requirements from the Nexus mods but this was my first time using non-Nexus mods (like Skyrim Realistic Overhaul) so it's quite likely I made a few errors with them. Thanks for letting me know!
sheson Posted November 9, 2021 Author Posted November 9, 2021 1 hour ago, BrotherShamus said: So in the case of the missing texture from the Dragonborn ESM, I have to find the mod responsible for overwriting it? I'm using Vortex but can check with xEdit. I was pretty meticulous about making sure I had the requirements from the Nexus mods but this was my first time using non-Nexus mods (like Skyrim Realistic Overhaul) so it's quite likely I made a few errors with them. Thanks for letting me know! You have to find the mod overwriting dlc2treepineshortheavysnow01.nif and the other NIFs from the log. Typically I would assume that mod to also include the required textures or list a required for the mod that has them.
NovaBear Posted November 10, 2021 Posted November 10, 2021 This is driving me insane. I haven't been able to get DynDOLOD 3 to work at all thanks to this message i get whenever i run DynDOLODx64 through MO2. I have the text gen output installed and enable, i have the resource pack installed and enabled, i have the correct launch argument (-SSE), i have my skyrim folder outside a UAC folder and its not read only, i have no antivirus, i have double and triple checked the download was complete and it installed correctly. for all intents and purpose the resource are fully there and installed. i even pasted them directly into the skyrim folder just in case MO2 was acting weird. Here is the link i got all the stuff from, im using version 3 because EVT wants version 3.
sheson Posted November 10, 2021 Author Posted November 10, 2021 44 minutes ago, NovaBear said: This is driving me insane. I haven't been able to get DynDOLOD 3 to work at all thanks to this message i get whenever i run DynDOLODx64 through MO2. I have the text gen output installed and enable, i have the resource pack installed and enabled, i have the correct launch argument (-SSE), i have my skyrim folder outside a UAC folder and its not read only, i have no antivirus, i have double and triple checked the download was complete and it installed correctly. for all intents and purpose the resource are fully there and installed. i even pasted them directly into the skyrim folder just in case MO2 was acting weird. Here is the link i got all the stuff from, im using version 3 because EVT wants version 3. Read the first post where to make posts when participating in the DynDOLOD 3 alpha test. I have moved the post to the correct thread. Read the first post which log files to upload when making posts. Do not post screenshots of error messages. Use the Copy message to clipboard link and then paste the text instead as explained on the first post. Click the Help for this message link for further information and help. The message means that the version file does not exist in the data folder according to the "file exists" function from the OS. The reasons are either that the file does not exist or that anti virus etc. blocked access. The screenshot shows the game is installed to Program Files x86. Install the game to non special Windows folder to avoid problems with UAC and antivir. The screenshot shows MO2 is installed to Program Files x86 folder. Not optimal, especially if it is in portable mode.
NovaBear Posted November 10, 2021 Posted November 10, 2021 35 minutes ago, sheson said: Read the first post where to make posts when participating in the DynDOLOD 3 alpha test. I have moved the post to the correct thread. Read the first post which log files to upload when making posts. Do not post screenshots of error messages. Use the Copy message to clipboard link and then paste the text instead as explained on the first post. Click the Help for this message link for further information and help. The message means that the version file does not exist in the data folder according to the "file exists" function from the OS. The reasons are either that the file does not exist or that anti virus etc. blocked access. The screenshot shows the game is installed to Program Files x86. Install the game to non special Windows folder to avoid problems with UAC and antivir. The screenshot shows MO2 being installed to Program Files x86 folder. Not optimal, especially if it is in portable mode. I figured it out. For some reason dyndolod is trying to install to my D drive. how do i force it to search for skyrim in my C folder?
sheson Posted November 10, 2021 Author Posted November 10, 2021 30 minutes ago, NovaBear said: I figured it out. For some reason dyndolod is trying to install to my D drive. how do i force it to search for skyrim in my C folder? It is unclear what you mean by "DynDOLOD is trying to install to my D drive". DynDOLOD Standalone is an archive that the user unpacks into a folder of their choice. DynDOLOD Resources is a typical mod archive with a FOMOD installer that should be installed with the mod manager. There is not really anything in DynDOLOD that wants to install anything. I suggest to click the Help for this message link to open ..\DynDOLOD\docs\help\Resources.html and double check all the things listed, including disabling or adding exceptions for everything in anti-vir.
NovaBear Posted November 10, 2021 Posted November 10, 2021 ok, sorry this whole thing is such a mess and it's all my bad. I just got out of the hospital and have lost almost all my stuff, im on like 15 different meds and am super loopy. For reason unrelated to DynDOLOD i have two installation of skyrim, one in my D: drive and one in my C: drive. My "main" one is the C drive, everything about it except dyndolod works. I decided to do dyndolod 2 instead and it gave me a very similar but more detailed error with extra information. Due to my meddling i can't get the specific error again, but it was something along the lines of "files not found, we are looking in D:\Skyrim Special Edition" when i have everything installed in the C drive. So for some reason dyndolod is zero in on my d drive.
sheson Posted November 10, 2021 Author Posted November 10, 2021 29 minutes ago, NovaBear said: ok, sorry this whole thing is such a mess and it's all my bad. I just got out of the hospital and have lost almost all my stuff, im on like 15 different meds and am super loopy. For reason unrelated to DynDOLOD i have two installation of skyrim, one in my D: drive and one in my C: drive. My "main" one is the C drive, everything about it except dyndolod works. I decided to do dyndolod 2 instead and it gave me a very similar but more detailed error with extra information. Due to my meddling i can't get the specific error again, but it was something along the lines of "files not found, we are looking in D:\Skyrim Special Edition" when i have everything installed in the C drive. So for some reason dyndolod is zero in on my d drive. From ..\DynDOLOD\docs\help\Resources.html: Verify that the correct game data folder is being used for the checks. Check the top of the message log that the tools are started in the desired game mode and check that the correct game data path is used. For example: Using Skyrim Special Edition Data Path: C:\SteamLibrary\steamapps\common\Skyrim Special Edition\Data\ "... the correct game data path is used" links to ..\DynDOLOD\docs\help\Registry.html which explains: Starting the game launcher once will update the location information in the Windows registry. So start the launcher from the desired location to update the registry and all tools will then find the game and data folder at that path.
ungvaar Posted November 10, 2021 Posted November 10, 2021 Hello! So I'm getting "Error processing grass data *.cgid Unable to read beyond the end of the stream. System.IO.EndOfStreamException" As instructed, I deleted Tamrielx0005y-036.cgid file, loaded the game, opened console, entered cow Tamriel 0005 036 and loaded directly into the cell. No Objects In Grass was supposed to generate the file anew, but it did not. I mean, it's not in overwrite. Where can I find it?
sheson Posted November 10, 2021 Author Posted November 10, 2021 4 hours ago, ungvaar said: Hello! So I'm getting "Error processing grass data *.cgid Unable to read beyond the end of the stream. System.IO.EndOfStreamException" As instructed, I deleted Tamrielx0005y-036.cgid file, loaded the game, opened console, entered cow Tamriel 0005 036 and loaded directly into the cell. No Objects In Grass was supposed to generate the file anew, but it did not. I mean, it's not in overwrite. Where can I find it? You need to ask questions about third party mods in their appropriate comments section, forum or discord. Make sure its settings allow to generate grass on demand. Use MO2 right pane data tab to find files in the virtual data folder.
BrotherShamus Posted November 11, 2021 Posted November 11, 2021 On 11/9/2021 at 10:50 AM, sheson said: You have to find the mod overwriting dlc2treepineshortheavysnow01.nif and the other NIFs from the log. Typically I would assume that mod to also include the required textures or list a required for the mod that has them. Thank you for clarifying.
RulerOfWorlds Posted November 13, 2021 Posted November 13, 2021 Hey sheson, quick question. What exactly does dyndolod do with the grass cache? Or more specifically, if I switch grass mods can I use the same grass cache for generation or do I have to regenerate it?
sheson Posted November 13, 2021 Author Posted November 13, 2021 47 minutes ago, RulerOfWorlds said: Hey sheson, quick question. What exactly does dyndolod do with the grass cache? Or more specifically, if I switch grass mods can I use the same grass cache for generation or do I have to regenerate it? The grass cache contains the positions of grass models for each grass model. If the grass cache needs updating is a question to ask on NGIO. Changing grass mods typically means it is outdated.
KatCut Posted November 13, 2021 Posted November 13, 2021 I'm currently getting a weird empty spot on my grass right before the last loaded cells, and after the real grass ends. What have I done wrong? I've tried disabling grass fade, have tried adjusted fade range, fade start min and max, I'm out of ideas of what to try. Did the pre cash, texgen and dyndolod. Didn't enable override grass distance option in NGIO config, thought that'd be unnecessary with grass lod. Did I miss something on the main page? I've read it 5 times already, can't find a solution on it or online.
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