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Posted
14 minutes ago, Admiral30 said:

Nothing found.
obraz.png

The first two digits of the form id is the hex load order ID of the plugin. Substitute 9A with the correct number for whatever load order ID the DynDOLOD.esp got assigned in xEdit. It is the number in [ ] right before DynDOLOD.esp

Posted
16 minutes ago, sheson said:

The first two digits of the form id is the hex load order ID of the plugin. Substitute 9A with the correct number for whatever load order ID the DynDOLOD.esp got assigned in xEdit. It is the number in [ ] right before DynDOLOD.esp

Here is your requested editor id obraz.png Does not seem to come from dyndolod.

Posted
16 minutes ago, Admiral30 said:

Here is your requested editor id obraz.png Does not seem to come from dyndolod.

Copy and paste text instead of making screenshots.

Enter that formID 000CA6EA into the formID field again and check and let me know which is the last plugin to the very right overwriting the record.

Posted
1 hour ago, sheson said:

Copy and paste text instead of making screenshots.

Enter that formID 000CA6EA into the formID field again and check and let me know which is the last plugin to the very right overwriting the record.

I post screenshots because its form of a proof that id is correct, can't screw up a screenshot. But I can post both.

This record is last affected by Dyndolod.esp. Apparently Obscure College also affects it, but I believe that dyndolod works with everything, so it should not be an issue. Either way, dyndolod is last.

8761454.png

Posted
23 minutes ago, Admiral30 said:

I post screenshots because its form of a proof that id is correct, can't screw up a screenshot. But I can post both.

This record is last affected by Dyndolod.esp. Apparently Obscure College also affects it, but I believe that dyndolod works with everything, so it should not be an issue. Either way, dyndolod is last.

8761454.png

Text can be searched. Text can be copied and pasted.

Which DynDOLOD version are you using?

Posted
17 minutes ago, sheson said:

Text can be searched. Text can be copied and pasted.

Which DynDOLOD version are you using?

Dyndolod 3.0 from nexus, with resources for 3.0. Everything seems to be in order, except flat college entry.

Posted
15 minutes ago, Admiral30 said:

Dyndolod 3.0 from nexus, with resources for 3.0. Everything seems to be in order, except flat college entry.

Moved posts to the appropriate thread. Read the first post while I try to reproduce the problem with the plugins overwriting the record.

Posted
29 minutes ago, Admiral30 said:

Dyndolod 3.0 from nexus, with resources for 3.0. Everything seems to be in order, except flat college entry.

Don't have any issue with a LOD model being shown in the load cells.

Did the load order change after generating LOD? Generate LOD from scratch for the new load order.

Post the logs as explained in the first post.

Posted
11 minutes ago, sheson said:

Don't have any issue with a LOD model being shown in the load cells.

Did the load order change after generating LOD? Generate LOD from scratch for the new load order.

Post the logs as explained in the first post.

Nothing changed, dyndolod was generated last. Can I safely create new dyndolod output, or can it potentially nuke my existing saves?

Posted
19 minutes ago, Admiral30 said:

Nothing changed, dyndolod was generated last. Can I safely create new dyndolod output, or can it potentially nuke my existing saves?

Are you sure the problem happens in a new game?

Have you checked if deactivating/activating from the DynDOLOD SkyUI MCM main page does not reset out of place objects as explained in the FAQ for out of place objects?

There were no error messages top left from DynDOLOD

Have you adjusted the DynDOLOD SkyUI MCM Large References Fix when you changed the large reference setting as explained in "Mod Configuration Menu (SkyUI MCM)" in ..\DynDOLOD\docs\DynDOLOD_Manual_SSE.html?

Read "Updating" in ..\DynDOLOD\docs\DynDOLOD_Manual.html how to make a clean save when generating a new LOD mod from scratch.

 

Posted
15 minutes ago, sheson said:

Are you sure the problem happens in a new game?

Have you checked if deactivating/activating from the DynDOLOD SkyUI MCM main page does not reset out of place objects as explained in the FAQ for out of place objects?

There were no error messages top left from DynDOLOD

Have you adjusted the DynDOLOD SkyUI MCM Large References Fix when you changed the large reference setting as explained in "Mod Configuration Menu (SkyUI MCM)" in ..\DynDOLOD\docs\DynDOLOD_Manual_SSE.html?

Read "Updating" in ..\DynDOLOD\docs\DynDOLOD_Manual.html how to make a clean save when generating a new LOD mod from scratch.

 

I have been using tutorial saying that dyndolod resources should be disabled, since they are billboards useless for gameplay. Activating it fixes missing mcm and flat textures in college.

Before I leave you in peace, one last question - I had billboards active as the tutorial said, but here first post says to not use billboards. Is using billboards for dyndolod 3.0 a terrible idea, or they were ignored? As I said my lod looks pretty much flawless (maybe I could make trees a little darker but I can't be bothered to fix that). But if they were not ignored, I have to regenerate dyndolod again.

Posted
12 minutes ago, Admiral30 said:

I have been using tutorial saying that dyndolod resources should be disabled, since they are billboards useless for gameplay. Activating it fixes missing mcm and flat textures in college.

Before I leave you in peace, one last question - I had billboards active as the tutorial said, but here first post says to not use billboards. Is using billboards for dyndolod 3.0 a terrible idea, or they were ignored? As I said my lod looks pretty much flawless (maybe I could make trees a little darker but I can't be bothered to fix that). But if they were not ignored, I have to regenerate dyndolod again.

Ignore third party instructions. They are categorically wrong or outdated. Some LOD resources are used directly in the game. Do not invent instructions that are not part of the official documentation.

TexGen will overwrite all required billboards with its version if its output is installed according to the instructions. If there are 3rd party billboards that are not overwritten they will be used, but their quality will not optimal. Read the ..\DynDOLOD\docs\help\TexGen.html and TexGenConfiguration.html how to force creation of not required billboards. If things look fine no need to bother.

Posted
On 8/18/2021 at 9:37 AM, CrunchyApple said:

I'm having this error


Can not find file meshes\bsmorrowind\daedric\rtmstatueazura_lod.nif.
Make sure the DynDOLOD Resources SE archive downloaded completely and all the required Core Files have been installed.

I have redownloaded the files several times, but the error still comes. This error didn't occur when I had the normal resources (not the 3.0)

Can I get some help?

For unknown reason I'm getting this error as well when starting DynDOLOD, excluding the executable or the folders from anti-virus softwares aren't working anymore. 

I'm using the latest version of DynDOLOD 3.0 (Alpha 39) and the latest Resource for 3.0 (Alpha 11). 

Posted
31 minutes ago, BATHALA_ said:

For unknown reason I'm getting this error as well when starting DynDOLOD, excluding the executable or the folders from anti-virus softwares aren't working anymore. 

I'm using the latest version of DynDOLOD 3.0 (Alpha 39) and the latest Resource for 3.0 (Alpha 11). 

Click the Help for this message link as explained in the first post to open and read ..\DynDOLOD\docs\help\Resources.html

Copy and paste the entire error message as explained in the first post.

Read the first post what log files to upload when making posts.

You are most likely starting an outdated DynDOLOD 3 Alpha Standalone version/installation with the latest DynDOLOD Resource SE 3 Alpha 11.

Unpack the DynDOLOD Standalone archive into a new empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.

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