Jump to content

Recommended Posts

Posted (edited)

My apologies Sheson, as it turns out, this error was an issue related to the custom cleaned master files I was using for my large Wabbajack mod list ( which WJ requires )....... so i replaced them with friendly Dyn3 master files from a friend who also uses Dyn 3 with a large mod list, giving it a go now.

Im a Dyndolod noob despite using it for years now, and alot of the words used to explain how this tool works in any-and-all manuals are still difficult for me to understand, so these errors where a bit intimidating since 2.96 " just works " ... i also wish i could have the same folder structure like before within these tools, when i compile my LODs within MO2 using Dyn 2.96, they where immediately unloaded into my Modlist folder accordingly without issue, now i need to manually move them, is there a reason Dyn 3 is restricting this feature now?

Edited by ex0-tekk
Posted
1 hour ago, ex0-tekk said:

My apologies Sheson, as it turns out, this error was an issue related to the custom cleaned master files I was using for my large Wabbajack mod list ( which WJ requires )....... so i replaced them with friendly Dyn3 master files from a friend who also uses Dyn 3 with a large mod list, giving it a go now.

Im a Dyndolod noob despite using it for years now, and alot of the words used to explain how this tool works in any-and-all manuals are still difficult for me to understand, so these errors where a bit intimidating since 2.96 " just works " ... i also wish i could have the same folder structure like before within these tools, when i compile my LODs within MO2 using Dyn 2.96, they where immediately unloaded into my Modlist folder accordingly without issue, now i need to manually move them, is there a reason Dyn 3 is restricting this feature now?

Already answered.

Posted (edited)

Dyn 2.96 let me use the folders i wanted, in order to place the files directly from my MO2 compile, into the appropriate LOD output folders.
Dyn 3.0 Does not.... 'why' is all i wanted to know .. so referring to my previous post outlining my problem is redundant, a simple answer or direct link explaining why this is now mandatory may have been more helpful, however, my bigger initial problem is solved, i guess i'll just be forced to move the output folders after every compile, just seems like a step backwards from 2.96 functionality.

Edited by ex0-tekk
Posted
1 hour ago, ex0-tekk said:

I must say, after running Dyn 3 for SkyrimVR there is MAJOR visual improvements over 2.96, thanks for the updates Sheson!

Exactly. @Tetrol88 and other like-minded individuals would do well to troubleshoot their issues and provide the needed alpha feedback to address any bugs so that v3 can evolve to it's potential, which is vastly superior to v2 (which is in beta, BTW, so it's not full stable anyway).

We should all be working to help get v3 to it's first 'stable' release. In my opinion, the inconveniences mentioned are good quality-validation gates that should not be ignored. Not so much bugs with DynDOLOD/xEdit as bugs with mods. If they are false-positives with respect to validation, then we need to be exposing them so that sheson and the xEdit devs can address them.

Posted
6 hours ago, ex0-tekk said:

Dyn 2.96 let me use the folders i wanted, in order to place the files directly from my MO2 compile, into the appropriate LOD output folders.
Dyn 3.0 Does not.... 'why' is all i wanted to know .. so referring to my previous post outlining my problem is redundant, a simple answer or direct link explaining why this is now mandatory may have been more helpful, however, my bigger initial problem is solved, i guess i'll just be forced to move the output folders after every compile, just seems like a step backwards from 2.96 functionality.

 The "why" not to generate in game or mod manager folder is because of  7 years worth of posts from users with access issues including corrupted files and destroyed load orders. The "why" is that some users blame the tools instead of themselves for not following the instructions.

The checks in older DynDOLOD version are just not as thorough. So the path checking functionality has been improved as well.

Posted
6 hours ago, sheson said:

Read the second post "Troubleshooting".

okay thank you sorry about that i was messing with this stuff until late last night and couldn't find anything about that from a quick google search 

Posted

At least on ressources alpha 11 I can't install that cow for worshipping. MO2 says:

[2021-08-29 12:30:04.613 E] File 'https://mega.nz/file/QdZgUZoL#7wfJuR1-uU7Du7SDy_vcuuPkUDfwGjMN9XlwU_0WD2E' not found.

Please help me!

Posted
24 minutes ago, Feuerkl1nge said:

At least on ressources alpha 11 I can't install that cow for worshipping. MO2 says:

[2021-08-29 12:30:04.613 E] File 'https://mega.nz/file/QdZgUZoL#7wfJuR1-uU7Du7SDy_vcuuPkUDfwGjMN9XlwU_0WD2E' not found.

Please help me!

No idea where you got that mega URL from. Use the links from the first post.

Posted

I'm simply not generating anything when I press Start. It says 'Wait a minute...' then goes to the Exit screen with no errors. I've used Alpha plenty of times before and this is the first time I've come across this error so it's likely on my end. Thank you for your time.

Posted

Can't edit the post, but I got it fixed. Apparently left over files from previous installation, figured it was something stupid. Please delete if you want.

Posted

I just installed the new dyndolod alpha 39 + resources alpha 11 and now it doesn't utilize my CPUs anymore and takes 1h30 instead of ~15min. I switched back to 33/09 and it works as expected again. It ran with higher CPU UTIL and finished in 17min (1.9Gb). I make a new run with alpha 39 again to get logs. Thanks for all the great work.

Posted

Hello, I am having a weird issue I can not figure out. I installed everything, and had no problems, or so I thought. When I got into Riften, I noticed several purple markers off in the distance. After trying multiple retry's and such, I decided to go through and test each of the LOD generators one at a time in game. Both LODgen and TEXGEN are fine, no problems at all, when DynDOLOD is added or even loaded by itself, that is when I get them and see it even on my map. I'm not sure what else to try, so any suggestions are greatly appreciated. Everything else is amazing looking and my LOD's have never looked better.

Skyrim Special Edition 8_29_2021 11_18_28 AM (Medium) (Mobile).png

Skyrim Special Edition 8_29_2021 11_19_34 AM (Medium) (Mobile).png

Skyrim Special Edition 8_29_2021 11_19_47 AM (Medium) (Mobile).png

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.