sheson Posted November 23, 2021 Author Share Posted November 23, 2021 1 hour ago, Linkbs said: Hey sheson, Thanks for quick update on 1.6.323 but the link is pointing to an older one DynDOLOD-DLL-SE.1.5.39. The one on Nexus is good though. Fixed. Thanks for reporting. Link to comment Share on other sites More sharing options...
sheson Posted December 14, 2021 Author Share Posted December 14, 2021 Uploaded a new DynDOLOD DLL version for Skyrim Special Edition 1.6.342 (Anniversary Edition). It requires SKSE64 2.1.4 or higher. 1 Link to comment Share on other sites More sharing options...
aegemon45 Posted December 29, 2021 Share Posted December 29, 2021 (edited) Hi! I am having some troubles with DynDOLOD. I installed it following the steps you mentioned in the page, but it didn't recognize PapyrusUtil even when i had it installed. Seeing this, i decided to try with DynDOLOD.dll, i followed every step and it didn't recognize it either. The .dll and the scripts were installed through MO2, and I've tried installing it manually too but both ways throw me the same error (DynDOLOD requires DynDOLOD.dll). If any questions, yes: SKSE is installed and up to date, fully recognized by the game, but rarely the new version does not generate any .log file :(. Edited December 29, 2021 by aegemon45 Link to comment Share on other sites More sharing options...
sheson Posted December 29, 2021 Author Share Posted December 29, 2021 7 hours ago, aegemon45 said: If any questions, yes: SKSE is installed and up to date, fully recognized by the game, but rarely the new version does not generate any .log file :(. FAQ: Game: DynDOLOD requires DynDOLOD.DLL A: If the intention is to use PapyrusUtil, make sure the papyrus scripts from DynDOLOD Resources are not overwritten by the papyrus scripts from DynDOLOD DLL. Do not install anything from DynDOLOD DLL. A: The DynDOLOD.DLL is not installed into the correct games ..\Data\SKSE\Plugins folder, outdated or not running at all. A: Make sure you have the correct DynDOLOD.DLL version for the current Skyrim and SKSE versions that is used and none of its files are overwritten by other mods. The DynDOLOD DLL papyrus scripts need to overwrite the papyrus scripts from DynDOLOD Resources which are for PapyrusUtil. A: Check the c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\[skse|skse64|sksevr].log that the DynDOLOD.DLL was loaded correctly. SKSE or the game is not setup or working correctly if it can not write its log files. If the problem persists, post the skse64_steam_loader.log, skse64_loader.log, skse64.log. If one of the logs does not exist, then fix that problem with the game/SKSE setup. Link to comment Share on other sites More sharing options...
aegemon45 Posted December 30, 2021 Share Posted December 30, 2021 14 hours ago, sheson said: FAQ: Game: DynDOLOD requires DynDOLOD.DLL A: If the intention is to use PapyrusUtil, make sure the papyrus scripts from DynDOLOD Resources are not overwritten by the papyrus scripts from DynDOLOD DLL. Do not install anything from DynDOLOD DLL. A: The DynDOLOD.DLL is not installed into the correct games ..\Data\SKSE\Plugins folder, outdated or not running at all. A: Make sure you have the correct DynDOLOD.DLL version for the current Skyrim and SKSE versions that is used and none of its files are overwritten by other mods. The DynDOLOD DLL papyrus scripts need to overwrite the papyrus scripts from DynDOLOD Resources which are for PapyrusUtil. A: Check the c:\Users\[username]\Documents\My Games\[Skyrim|Skyrim Special Edition|Skyrim VR]\SKSE\[skse|skse64|sksevr].log that the DynDOLOD.DLL was loaded correctly. SKSE or the game is not setup or working correctly if it can not write its log files. If the problem persists, post the skse64_steam_loader.log, skse64_loader.log, skse64.log. If one of the logs does not exist, then fix that problem with the game/SKSE setup. Hi Sheson! Thank you for the answer! I re-installed the addon and it seems that everything's ok. The problem was that SKSE didn't generate a folder in Data, so i had to create it and put in it the dyndolod.dll, so that made the trick. Now Skyrim tells me that DynDOLOD initialized correctly. Thank you again a lot for your help :). Link to comment Share on other sites More sharing options...
PRieST Posted December 30, 2021 Share Posted December 30, 2021 (edited) Hey sheson, I switched recently from the PapyrusUtil Version to the DLL one (Version 1.5.97 as I am still stickig to SE without the free content/Update). Haven't found where to read it so I ask here: In the DLL Version I can't make use of the NiOverride feature - because it's not installed. But with the normal Version it was possible. Is it because RaceMenu for SE uses SKEE64 instead of NiOverride? Second question: what's the cause for the Option 'fix large reference' to be missing in the mcm? Is it not neccessary or am I missing this now? Thank you in advanve. Edited December 30, 2021 by PRieST Link to comment Share on other sites More sharing options...
sheson Posted December 30, 2021 Author Share Posted December 30, 2021 2 hours ago, PRieST said: Hey sheson, I switched recently from the PapyrusUtil Version to the DLL one (Version 1.5.97 as I am still stickig to SE without the free content/Update). Haven't found where to read it so I ask here: In the DLL Version I can't make use of the NiOverride feature - because it's not installed. But with the normal Version it was possible. Is it because RaceMenu for SE uses SKEE64 instead of NiOverride? Second question: what's the cause for the Option 'fix large reference' to be missing in the mcm? Is it not neccessary or am I missing this now? Thank you in advanve. As explained in the optional requirements - regardless of PapyrusUtil or DynDOLOD DLL - either RaceMenu or NetImmerse Override is required to change glow intensity of meshes in the game. It can not work without it that. The scripts use functions in nioverride.pex which should be part of Racemenu as well. Link to comment Share on other sites More sharing options...
PRieST Posted December 30, 2021 Share Posted December 30, 2021 (edited) I do have Racemenu installed, still the Option is not choosable in the mcm from dyndolod of is use the DLL Variant. With the papyrusutil Version it worked fine. Do you need any specific logs for this? Edited December 30, 2021 by PRieST Link to comment Share on other sites More sharing options...
sheson Posted December 30, 2021 Author Share Posted December 30, 2021 15 minutes ago, PRieST said: I do have Racemenu installed, still the Option is not choosable in the mcm from dyndolod of is use the DLL Variant. With the papyrusutil Version it worked fine. Do you need any specific logs for this? Compare the code of SHESON_DynDOLOD_MCM.psc in DynDOLOD Resources SE for PapyrusUtil with the code of the DynDOLOD DLL Script and you will see that they both contain the same conditions that need to be true in order to show the sliders for the Window Glow Multipliers. if SKSE.GetPluginVersion("skee") >= 1 && NiOverride.GetScriptVersion() >= 6 I would assume something changed in the load order that made one of these return false. Other then that, check the papyrus log if an error is logged with the AddSliderOption commands. Link to comment Share on other sites More sharing options...
PRieST Posted December 30, 2021 Share Posted December 30, 2021 (edited) Ok, I don't know, I did a complete reinstall of DynDOLOD (with cleaning the save) as I did many times with the PapyrusUtil version and never had this problem. So with the last generation (via DynDOLOD dll) the loadoder was the same as before, nothing changed. I completely reinstalled RaceMenu and even unpacked the archive. From the source the nioverride.pex/psc has version 7 and here is the skee64.log, where also is pointed, that NiOverride was enabled. This is the text of the DynDOLOD.dll log: DynDOLOD Plugin 2.45.0 for Skyrim Script Extender 64 2.0.17 for Skyrim Special Edition 1.5.97.0 Reading file H:\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\DynDOLOD_Data\DynDOLOD_worlds.txt This is what the MCM is telling me: and under information tab: And the papyrus log if I interpret it correctly there isn't any error, either. Edit: I checked the MCM script in DynDOLOD Resources and I have this line: 'if SKSE.GetPluginVersion("nioverride") >= 6 && NiOverride.GetScriptVersion() >= 6'. I'll double check now, if the script really got overwritten when I downloaded the DynDOLOD.DLL version 1.5.97 Yeah, I'm dumb, I downloaded LE version of the scripts, my bad. Sorry. Edited December 30, 2021 by PRieST Link to comment Share on other sites More sharing options...
sheson Posted January 7, 2022 Author Share Posted January 7, 2022 Uploaded a new DynDOLOD DLL version for Skyrim Special Edition 1.6.353 (Anniversary Edition). It requires SKSE64 2.1.5 or higher. 2 Link to comment Share on other sites More sharing options...
sheson Posted September 17, 2022 Author Share Posted September 17, 2022 Uploaded a new DynDOLOD DLL version for Skyrim Special/Anniversary Edition 1.6.629. It requires SKSE64 2.2.0 or higher. Link to comment Share on other sites More sharing options...
sheson Posted September 21, 2022 Author Share Posted September 21, 2022 Uploaded a new DynDOLOD DLL version for Skyrim Special/Anniversary Edition 1.6.640. It requires SKSE64 2.2.2 or higher. Link to comment Share on other sites More sharing options...
sheson Posted September 29, 2022 Author Share Posted September 29, 2022 Uploaded a new untested DynDOLOD DLL version for for Skyrim Special/Anniversary Edition GOG 1.6.659. It requires SKSE64GOG 2.2.2 or higher. Link to comment Share on other sites More sharing options...
RainingTacco Posted October 20, 2022 Share Posted October 20, 2022 (edited) Why would i get "wrong script error" when using Dyndolod DLL for 1.5.9.7? Are the scripts for newer version? Where i can download scripts for 1.5.97? Edited October 20, 2022 by RainingTacco Link to comment Share on other sites More sharing options...
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