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Textures changing as I get close to them, is this expected behaviour or not?


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Hi, I have been trying to complete the STEP guide for the past week or so but I am new to modding so not sure if this is how it should be or a mistake I have made along the way.

When I get closer to certain textures, normally certain trees, some buildings, mountain sides etc the texture will morph noticeably flicker and morph into the new one. I have provided a short example of it here on a tree line: https://www.youtube.com/watch?v=ZKbfEPWxAW8

I have rerun dyndolod and all the other lod generation steps many times, changing settings and other things I have found through searching the forums, I've tried everything I can find, read all the faqs and readmes, but I can't find a solution. I have done the list over completely twice, following every option carefully. I have used all the visual mods and only left out a few gameplay ones (I followed the guide here to remove their masters from the conflict patches)

So is this how it should be or is there a solution to this issue?

If you need any more info please let me know

Thanks

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