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Posted

This mod also sharpens the textures a bit, which makes one or two of them a bit noisier, but I think it's overall an improvement, so tagging accepted for 2.4

  • 7 months later...
Posted

I'm rethinking this mod for 2.4 now that I know 4x anisotropic filtering (AF) resolves the issue. It's better to have mipmaps without the bug than no mipmaps without the bug.

If anyone that's familiar with the issue this mod addresses, we'd appreciate your input on comparing the effect of this mod in resolving the bug to using 4x AF to resolve. If you test it, be sure to compare with this mod and no AF vs without this mod and with AF enabled. Check mid distances and not close up. Use tfc console command to look at mid-distant broadleaf grasses.

Posted
  On 4/12/2025 at 11:40 PM, DoubleYou said:

It sounds like the mod removes the mipmaps? If AF is fixing it, then the real fix is likely this mod: https://www.nexusmods.com/skyrimspecialedition/mods/91285

The problem being, that mod is incompatible with ENB Complex Grass.

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Yes, the mod removes the mipmaps.

I'm actually testing this myself now, and I cannot find the mipmap bug to begin with, nor can I see any difference with/wo this mod enabled. It's as if the mipmaps are not impacting these textures. Several examples of this texture can be found all over Riverwood.

wo fix, wo AF wo fix, wo AF with fix, wo AF with fix, wo AF wo fix, with AF wo fix, with AF

You can tell the AF is working by looking at the wood decks on the storefronts, but these textures don't have the mipmap bug. I would expect the bug to reveal itself in the more distant leaf piles, and I would also expect to see evidence of the difference with/wo mipmaps, but there is none. These are high res images, so you can zoom in a good deal for detail.

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