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Posted (edited)
  On 8/21/2024 at 5:50 AM, d2eRX52 said:

image.thumb.png.253ed56b9cf100bc6a0103097ac5544c.pngShould I leave individual step patches for CCOR, WACCF, CACO if I installed Combo patch for them?

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Guide say.... Each of these optional 'combo' CR patches requires the the respective modular patches as masters.

So yes i belive.

  On 8/21/2024 at 6:17 AM, d2eRX52 said:

It seems that

  Reveal hidden contents

all should be on one line. Otherwise, what not on this line, but next lines, it will not generate these.
Once I've pasted this it generated in just few minutes, and I've suspected something wrong, it turns out, that it generated only 7 worldspaces, and once I had put them all in one line, it correctly generated 41 worldspaces.

Read my comment and check for yourself what I wrote, I think same issue for you

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This sounds right. So long since i generated grass cache. Ended up being 1,56 GB.

Edited by Mercury71
New info
  • +1 1
Posted (edited)

1,58 gb for me
i don't know where is the little difference coming from, i hope nothing critical will arise from this

Edited by d2eRX52
Posted
  On 8/21/2024 at 7:35 AM, d2eRX52 said:

1,58 gb for me
i don't know where is the little difference coming from, i hope nothing critical will arise from this

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Could it be different choises when it comes to resolution (1k, 2k, 4k...) when installing the guide?

Posted
  On 8/21/2024 at 9:36 AM, Mercury71 said:

Could it be different choises when it comes to resolution (1k, 2k, 4k...) when installing the guide?

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Well, I've changed some things, but I don't think it is relevant in any way to the grass. Anyway, game seems to be working, though I have yet to finish DynDOLOD stuff

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Posted
  On 8/21/2024 at 9:41 AM, d2eRX52 said:

Well, I've changed some things, but I don't think it is relevant in any way to the grass. Anyway, game seems to be working, though I have yet to finish DynDOLOD stuff

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Same here. Paint the roads and run DynDOLOD is for me to do also. problem is i have to work at the same time. :P

Posted
  Reveal hidden contents

 


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DynDOLOD did his stuff for about 01:30h and gave me this (though it also gave me output).
What I could did wrong? DynDOLOD Resources match (I checked), what else could it be? Is it critical?

Posted (edited)
  On 8/21/2024 at 11:44 AM, d2eRX52 said:

DynDOLOD did his stuff for about 01:30h and gave me this (though it also gave me output).
What I could did wrong? DynDOLOD Resources match (I checked), what else could it be? Is it critical?

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These are files I believe from 'ACMOS Road Generator Tool', which overwrite LODGen files, which I think are intended overwrites, but DynDOLOD still sees as errors. Please see an older discussion about the same error findings by DynDOLOD.

Edited by CorneliusC
  • Thanks 1
Posted
  On 8/21/2024 at 6:17 AM, Mercury71 said:

Running Precache Grass and end up with only 8,92MB files in the output folder? Guide say it should be over 2GB.

What might i do wrong?

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  On 8/21/2024 at 6:17 AM, d2eRX52 said:

It seems that

  Reveal hidden contents

all should be on one line. Otherwise, what not on this line, but next lines, it will not generate these.
Once I've pasted this it generated in just few minutes, and I've suspected something wrong, it turns out, that it generated only 7 worldspaces, and once I had put them all in one line, it correctly generated 41 worldspaces.

Read my comment and check for yourself what I wrote, I think same issue for you

Expand  

I added the line breaks so it would wrap nicely in the instructions. Oops. I guess they'll need to cut off, but it works. This is fixed.

Posted
  On 8/21/2024 at 9:36 AM, Mercury71 said:

Could it be different choises when it comes to resolution (1k, 2k, 4k...) when installing the guide?

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No. It would be due to some small difference in landscape or worldspaces. The only easy way to check is to compare the two grass folders with WinMerge. There will likely be one or two grass files with a difference. These would be the cells with the difference.

  On 8/21/2024 at 5:26 AM, trackho said:

Dragons Shout with Voice Update - SSE appear to be mistakenly listed under "13-Gameplay-Immersion" in the guide rather than "07-Sounds and Music" indicated in the changelog.

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  On 8/21/2024 at 8:52 AM, trackho said:

Rudy fix for Splashes of Storms and ENB is listed in changelog but not in the "21-Post-Processing" part of the guide. Detailed instructions also yet to be available for FOMOD choices.

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These should be fixed.

  On 8/21/2024 at 11:12 AM, d2eRX52 said:

Changelog says "Unequip Quiver SE | This is now redundant"
But it is still in guide 2.3

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This is fixed.

Posted
  On 8/21/2024 at 11:44 AM, d2eRX52 said:
  Reveal hidden contents

 


  Reveal hidden contents

DynDOLOD did his stuff for about 01:30h and gave me this (though it also gave me output).
What I could did wrong? DynDOLOD Resources match (I checked), what else could it be? Is it critical?

Expand  

The missing textures will be fixed when TechAngel updates RWT. Those meshes were modified, but the custom texture path wasn't added. Probably will need to rerun TexGen/DynDOLOD when that happens, but it may not be noticeable in game. Let us know if it is.

The mismatching textures can be ignored. These are mods that don't have proper LOD assets and will use the vanilla fallback, I think. Post on the DynDOLOD Support forums with your TexGen and DynDOLOD debug logs for better answers.

Posted
  On 8/21/2024 at 5:11 AM, d2eRX52 said:

On Rainbows RemadeLink to the mod's Wiki page. image.thumb.png.7a847901848a13a7f8bccb287f2ccf4b.png
There is some hotfix patch in update files and number of version is greater than main. But guide says nothing about it, so, do I need to install it, and this is just had been forgotten to put in to guide, or is it deliberately ignored in guide?

It is just meshes and that's all.

...and guide also don't tell which resolution to install as a baseline, but I suppose it is 2K... or not?

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Fixed.

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