Jump to content

Recommended Posts

Posted
  On 3/29/2025 at 4:42 AM, TadasTheLithuanian said:

Before moving to Step 7 sorted with LOOT:
loot.thumb.jpg.8e71671713005aa3db7455c74701f094.jpg

 

I'm dong everything exactly what the guide says, not even blinking if the guide doesn't say so. ^^

Expand  

Dont bother about that. Follow the guide. Loot information is outdated.

  • Thanks 1
Posted
  On 3/29/2025 at 4:42 AM, TadasTheLithuanian said:

Before moving to Step 7 sorted with LOOT:
loot.thumb.jpg.8e71671713005aa3db7455c74701f094.jpg

 

I'm dong everything exactly what the guide says, not even blinking if the guide doesn't say so. ^^

Expand  

 

  On 3/29/2025 at 5:47 AM, Mercury71 said:

Dont bother about that. Follow the guide. Loot information is outdated.

Expand  

More info on KPH mod page. I still have not gotten around to that one (nor has the LOOT team). I guess I'll need to make a PR after all.

 

Posted
  On 4/5/2025 at 6:15 AM, Mercury71 said:

In xLODGen there is now a checkbox for "Bake specular". What is that? (not shown in the pics in the guide)

Expand  

I haven't seen or tried it, but it sounds like a specular is used to construct the normal. I don't know if xLODGen produces it from the diffuse or if it's used if present beforehand. I would see the changelog or ask sheson aobut it.

Posted

hi so in dyndolod section of guide, density in a grass lod specified as 60, but on my alpha-190, its in percentage

soo.... what to set there? if my density in bethini is 60 i set 100%?

 

Posted
  On 4/10/2025 at 2:02 PM, d2eRX52 said:

hi so in dyndolod section of guide, density in a grass lod specified as 60, but on my alpha-190, its in percentage

soo.... what to set there? if my density in bethini is 60 i set 100%?

 

Expand  

Look at the DynDOLOD GUI images in the guide. They say 60% for LOD grass. This is completely different from your grass INI density, which affects rendered grass. It just happens to be 60.

Posted (edited)

unless there is some other guide i need to look at, screenshot in the guide is this

image.thumb.jpeg.7770246a23b5ae7b161378b89db07e5b.jpeg

and there is no percentage at this screenshot
that is why i was confused

well if i need to specify 60 anyway then okay

 

i thought like 100% is 100% from my density in ini of 60, and like say 50% will be then 30, but okay my mistake

 

ohh i get it there is 60% at guide 2.4 which is not out yet, so in setting up xlodgen, texgen and dyndolod, should i follow recommendations from 2.3 or 2.4? they differ little. i followed modlist and everything else of 2.3

Edited by d2eRX52
Posted
  On 4/10/2025 at 11:59 PM, d2eRX52 said:

unless there is some other guide i need to look at, screenshot in the guide is this

image.thumb.jpeg.7770246a23b5ae7b161378b89db07e5b.jpeg

and there is no percentage at this screenshot
that is why i was confused

well if i need to specify 60 anyway then okay

 

i thought like 100% is 100% from my density in ini of 60, and like say 50% will be then 30, but okay my mistake

 

ohh i get it there is 60% at guide 2.4 which is not out yet, so in setting up xlodgen, texgen and dyndolod, should i follow recommendations from 2.3 or 2.4? they differ little. i followed modlist and everything else of 2.3

Expand  

In the screenshot above, the '60' corresponds to 60%. If you had the older DynDOLOD Alpha at the time, this information was in the mouse hovertext. Many of the DynDOLOD settings have hovertext, so use that when you want to know more about a setting. 60 means that 60% of the grass will be used in object LOD.

The '60' in the INI does not correspond to 60%. It tells the game how much grass should be rendered (loaded grace, not LOD grass).

Posted (edited)

ScreenShot0.thumb.png.7b34e90025eb52714a7f6ba0297252e7.png
ok this is probably a common mistake somewhere, and i might have been even encountered this one before, but where i might have screwed up? using complex grass AND enb

when i walk up to it, or move camera to it via tfc, pink coloring is gone, so i suppose it has something to do with the lods

i have it with disabling all lod things, and it disappearing with disabling "Cathedral Landscapes Complex Grass for ENB"

so i guess complex grass for me doesnt work despite using enb for some reason? what to do

Edited by d2eRX52
Posted
  On 4/11/2025 at 3:02 AM, d2eRX52 said:

ScreenShot0.thumb.png.7b34e90025eb52714a7f6ba0297252e7.png
ok this is probably a common mistake somewhere, and i might have been even encountered this one before, but where i might have screwed up? using complex grass AND enb

when i walk up to it, or move camera to it via tfc, pink coloring is gone, so i suppose it has something to do with the lods

i have it with disabling all lod things, and it disappearing with disabling "Cathedral Landscapes Complex Grass for ENB"

so i guess complex grass for me doesnt work despite using enb for some reason? what to do

Expand  

I don't know what you are referring to in that screenshot. To disable LOD (and see what's LOD) toggle it using tll in the console.

Posted
  On 4/11/2025 at 4:12 AM, z929669 said:

I don't know what you are referring to in that screenshot. To disable LOD (and see what's LOD) toggle it using tll in the console.

Expand  

image.thumb.png.213f39acb914201e6a9756ad9f3a5f24.pnglook at the grass, it has some things
it's problem with complex grass as i wrote, but i don't understand why it show up with enb

  • Like 1
Posted
  On 4/11/2025 at 5:09 AM, d2eRX52 said:

ScreenShot1.thumb.png.93b5485342cc900a7cb346d60568d81d.pnghere's closer screenshot (and yeah i checked it was not lod of course)

Expand  

My game looks like this too after i revisited and rebuilt step 7 a week ago or so. Weird. We must have done the same misstake.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.