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Posted

Hey frihyland,

 

I noticed in your most recent mod suggestion that you love Dwemer stuff. I do to. May actually try out that railroad. Well, have you seen this one?

 

Dwemer Certified by TheTalkieToaster

 

 

Actually haven't used it in game YET since I have decided to not play Skyrim again until the next STEP is released. From what I saw on the mod's page, it looks like it might be a good mod. And then there's this:

 

187ENDORSEMENTS

1.08LATEST VERSION

8,097UNIQUE D/LS

15,714TOTAL D/LS

 

 

Like I said, Dwemer Certified looks good to me and I plan on using it whether or not it becomes part of STEP. I just wanted to go ahead and put it forth as a suggestion for POSSIBLE inclusion in STEP. Please read below from the Skyrim Nexus:

 

Dwemer Certified lets you build from scratch and repair from broken all the existing Dwemer Constructs, and two new ones- the humanoid Dwemer Simulacra, and the Dwemer Legionary (a small Centurion). All you need is a few perks and enough materials to forge the parts.

 

 

Once you have your robot army, you can remove their weapons and armour to enchant or smith it just like you would your own, and there's a range of special upgrade items you can build to further improve them- so you can fit them with Daedra Hearts for cores, or internal storage so they can carry your loot for example.

 

Then there's a selection of machine-healing-spells to help keep them in tip-top shape, and a power that lets you order all your Constructs at once- telling them to wait in place, go aggressive or what have you. There's also a spell that lets you take direct control of a Dwemer Centurion and go barrelling through your foes, knocking them aside with your bulk.

 

With all this, the only limit in the number of Constructs you can have following you is your Magicka- each one drains a small amount (for Spiders) or quite a lot (for Centurions).

 

If you like having an easy to control, highly upgradable and varied robot army following you then this is probably the mod for you. Enjoy!

Posted

looks pretty interesting. It also seems balanced (perhaps underpowered?) as it needs 8 perk points to get to full smithing capability and has an ongoing magicka penalty for each robot.

 

Personally summoning seems a much better option as the robots are likely to get destroyed in a fight and then cannot be healed so you would need to keep healing them during a fight. Versus summoning where magicka cost recharges in a few seconds and they can keep being summoned. Although this is so much cooler than summoning :)

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