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Installing ASIS and SkyRe with some additional stuff


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Posted

VOLUNTEERS needed to move this guide into the wiki


Skyrim Revisited + ASIS + SkyRe + [sweet-stuff]

outdated right now

Last update 07/09/2013

 

 

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Introduction

I'm sure that besides me there are much players considering vanilla gameplay a little bit boring. So we want to fix that here.

This guide contains information about installing ASIS, SkyRe and some recommended stuff.

If you don't want optional stuff - skip it.

 

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Prerequisites

I assume that you have clean installation of Skyrim Revisited (Skyrim Revisited doesn't have much balance-changing modifications yet, therefore potentially compatible with any overhaul) OR almost clean (most stuff like weather-lighting, armor&weapon&items-mods won't be a problem, especially if install correct compatibility patches).

 

What we will install? Ok let's list it.

 

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Starting

It's a moment for someone to make a backup of overrides and skyrim profile, but I'm not like that, sorry:)

 

 

a) uncheck Brawl Bugs Patch as it's redundant with SkyRe

b) uncheck Arrows and Bolts tweaks, as it's mostly redundant with SkyRe. If you want "Deeper Bolts Impacts" - look into the spoiler.

 

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c) If you want to use DUEL - Combat Realism goto D. If you want use ASIS combat AI or SkyRe_EnemyAI - uncheck mod in left pane of Mod Organaizer.

d) Wait for downloads. Because Skyrim Revisited is prepaired.

 

Installation

 

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Dynamic patches

 

There are two ways:

Manual

 

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Semi-automatic

 

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The End.

Have fun!

My Personal thanks:

to Neovalen, for awesome work with Skyrym Revisited guide and nice mod.

to Aiyen, for some advices about combining ASIS and Skyrim Redone.

to WilliamImm, for very good corrections and suggestions to the guide.

to Smile44, for SkyMoMod alternative

to Vond, rootsrat, FCqt for nice feedback and help with compatibility patches.

 

Sorry for tupos and grammatic mistakes, eng is not native to me.

 

Changelog

 

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I attach tweaked RealVision ENB preset, with permission from SkyrimTuner. All credits goes to him. Installed RealVision is required.

Posted Image

Main differences from default 1.4e:

1. tweaked and enabled reflections

2. darkened image in general. Day blinds no more.

3. interior lighting became not so intensive. More difference between day- and night- time

4. custom palette. Dark places and nights will be EXTREMELY DARK with default realvision palette

5. disabled fixtintgamma. It can make neckseams visible in some conditions

6. cleaned from useless junk (it has no impact at all. Just removed old settings, not used in enbseries_0.168 core) and restructured enbseries.ini (no impact too).

7. disabled DoF. Enable in config menu by shift+enter if you need.

8. reload config key - del, take screeshot key - F1

9. Adaptation turned off. It makes some things appear totally wrong. Lets wait for better implementation. Hats off to Boris. 

Intended to be used with [default]/[little decreased] brightness level, without CoT Nights or with CoT Nights level 1-3.

I use Lanterns in Skyrim - CoT preset (like color, and intensity fits good).

Preset still power-consuming.  Here is good advices on how-to-make it more perfomance-friendly.

More screens

Screens taken with adaptation turned on, before I rejected it. Now all is much better:)

Don't comment it in this thread, please.

enbpalette.zipFetching info...

enbseries.iniFetching info...

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Posted

Just a note: Beast Skeletons appears to be edited with TESSnip, and as such, it corrupts cell records that it touches. I will go and see about making a fixed verison of this mod - until then, it's best not to include Beast Skeletons in this guide.

Posted

Having step by step instructions for how to integrate SkyRe is very useful. As is going through the patches required to get it runing with SR. Thanks.

 

I would be interested in hearing a comparison of it to the alternatives - what are the strengths and weaknesses of it. (I use ACE so would love a comparison to that if you are familiar with both.)

 

A couple of thoughts on some of your additional mods:

 

I thought the reason SkyTest got dropped from SR was that it was associated with CTDs.

 

I read the reason SkyMo Mod got booted from Nexus was that he had been using other modder's and company's work without their permission. (If i'm wrong please correct me!) We all have to make our own decisions on where to draw the line on this issue. I think Neo has been quite conservative on this in his own work - I'm thinking of his efforts to get approval with DSR.

Posted

Thanks, WilliamImm, corrected the guide.

statmonster, this install(ok, previous, this is corrected version) was tested in 2 hours of seamless gameplay(I understand its not much, but this will be fixed:)), no CTD's thanks gods and skyproc magic:)

SkyTEST(Oh, sh%#t!!! I mean SkyMoMod) was banned on nexus, yes. Nexus loves to ban. True reasons are hard to find(not so hard as I thought:)).

As for comparison of this install with ACE - I can't tell anything - never tried ACE.

Posted

Thanks.  What is it about SkyRe that you particularly like?

 

Does you mean that SkyProc increases stability as well as allowing for you to create the patches you need?

Posted

Thankfully, Beast Skeletons is a modder's resource, so it's fair game for me to modify.

 

Also, why remove CFM Oni Edition? It works just fine for SkyRe, and it would be compatible with more mods anyway.

Posted
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Thankfully, Beast Skeletons is a modder's resource, so it's fair game for me to modify.

 

Also, why remove CFM Oni Edition? It works just fine for SkyRe, and it would be compatible with more mods anyway.

thanks, updated, I missed changelog of CFM-Oni Edition.
Posted

Also as far as I recall then Acquisitive soul gems does not work with SkyRe because it alters the soul trap spell as well. I do not know if you checked it out or not!

 

Other then a few typos and grammar issues, it is a very nice guide! Glad to see you got it figured out!

Posted
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Also as far as I recall then Acquisitive soul gems does not work with SkyRe because it alters the soul trap spell as well. I do not know if you checked it out or not!

 

Actually, it is, as long as it's loaded under SkyRe_Main.esp. Enhanced Projectile Soul Trap also works with SkyRe. BOSS should sort ASG correctly.

 

And one more thing: BOSS recommends that you uncheck Automatic Perks and Automatic Spells flags in the patch options for ASIS, else crashes and CTDs will happen in game. Also, why not use increased spawns? It works with SkyRe just fine.

Posted

Here are my suggested changes to the patch section:

 

  • Add SUM (Skyproc Unified Manager) to the files. Reason? Using this guide, you'll add quite a lot of SkyProc patchers - so may as well make the job easier.
  • Remove the blocklist change to ASIS.
  • Add these changes to ASIS, suggested by the author of Deadly Dragons to prevent issues with DD and ASIS.
  • Add qotsafan's patchers for SkyRe - using stats.xml and blocklists from there.
  • In the ASIS patcher, only check NPC Potions, Customised AI, and (possibly) Increased Spawns.

Also, shouldn't Blaze of Eventide.esp be added to the Automatic Variants blocklist, to keep Blaze from spawning using a regular horse texture? Just saying.

Posted

I'll report this to the BOSS team. Thanks for telling me.

 

By the way, you've inspired me to make a guide for installing Mature Skin in Skyrim Revisited. Thanks for giving me that idea.

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I'll report this to the BOSS team. Thanks for telling me.

 

By the way, you've inspired me to make a guide for installing Mature Skin in Skyrim Revisited. Thanks for giving me that idea.

Was actually going to look into this tonight myself. As for the rest, I have no comment as I've not tried SkyRe or anything with the guide yet.

 

As for SUM, am going to write something up tonight more than likely.

Posted

Oh, one more thing I forgot to mention: Dynamic Fires is a redundant mod with SkyRe. Why? SkyRe includes Sneak Tools, which itself allows you to extinquish and light fires (therefore, replicating the features of Dynamic Fires). May want to note that down.

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