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Automating properly disabled objects
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Question
Katarsi
There are mods that just slap "Initially Disabled" as a record flag when they want to disable certain objects (clutter, flora), and call it a day - which is not a good practice. PlayerRef is missing, with "set enable state to opposite of parent", as well as Z axis at -30000. AFAIK, this is a proper practice when you want to correctly disable an object.
Instead of going through every single object that has this shortcoming, and correcting (patching) it manually, is there a chance of a xEdit script that could automate this process? As in, click on a plugin, apply the script, and it assigns the missing values to initially disabled objects that don't have them. It would save hours of work.
Edited by Katarsi12 answers to this question
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