z929669 Posted August 18, 2023 Share Posted August 18, 2023 Discussion topic: SkyHUD by SkyHUD Team Wiki Link Testing Currently under testing as a requirement of: This is what extends DDDM with added customizable options and gives that mod it's auto-scaling behavior (I think), making Wider MCM Menu obsolete Link to comment Share on other sites More sharing options...
Mousetick Posted November 5, 2023 Share Posted November 5, 2023 42 minutes ago, ButchDiavolo said: Question though about SkyHUD: how do we set it up? Just download and install without customisation in the config file? Install as loose files. Pick iHUD compatibility option (I'm not 100% certain it matters, as I no longer use iHUD). Pick Vanilla HUD (pretty sure any preset you choose doesn't matter as DDDM uses its own SkyHUD configuration). Make sure SkyHUD scripts overwrite iHUD scripts if you picked iHUD compatibility option. Make sure DDDM overwrites SkyHUD (DDDM must overwrite everything else UI-wise in general). Don't bother customizing the SkyHUD config file. DDDM provides its own SkyHUD configuration. You can customize DDDM's version of SkyHUD configuration (skyhud.txt) if you wish. * This should really be discussed in the SkyHUD topic instead of here. 1 Link to comment Share on other sites More sharing options...
D1Z4STR Posted September 14 Share Posted September 14 Added to TRA 1.0 - I am ready for a change of the standard large vanilla UI player bars, large crosshair, and compass. SkyHUD is the best all-around options for those replacements. I have always used SkyHUD through the years in builds and never used iHUD really. But luckily like Mousetick mentioned there is a patch between SkyHUD and iHUD. I would eventually drop iHUD in place of a simple compass hide toggle. I do not see the point of hanging on to iHUD much longer. The one thing I do like about iHUD is the MCM. Lastly, if and when iHUD gets dropped then this can go in Contextual Crosshair Link to comment Share on other sites More sharing options...
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