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SkyHUD (by SkyHUD Team)


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  • 2 months later...
42 minutes ago, ButchDiavolo said:

Question though about SkyHUD: how do we set it up? Just download and install without customisation in the config file?

  • Install as loose files. Pick iHUD compatibility option (I'm not 100% certain it matters, as I no longer use iHUD). Pick Vanilla HUD (pretty sure any preset you choose doesn't matter as DDDM uses its own SkyHUD configuration).
  • Make sure SkyHUD scripts overwrite iHUD scripts if you picked iHUD compatibility option.
  • Make sure DDDM overwrites SkyHUD (DDDM must overwrite everything else UI-wise in general).
  • Don't bother customizing the SkyHUD config file. DDDM provides its own SkyHUD configuration.
  • You can customize DDDM's version of SkyHUD configuration (skyhud.txt) if you wish.

* This should really be discussed in the SkyHUD topic instead of here.

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  • 2 months later...

Added to TRA 1.0 - I am ready for a change of the standard large vanilla UI player bars, large crosshair, and compass. SkyHUD is the best all-around options for those replacements. I have always used SkyHUD through the years in builds and never used iHUD really. But luckily like Mousetick mentioned there is a patch between SkyHUD and iHUD. I would eventually drop iHUD in place of a simple compass hide toggle. I do not see the point of hanging on to iHUD much longer. The one thing I do like about iHUD is the MCM.

Lastly, if and when iHUD gets dropped then this can go in Contextual Crosshair

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