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Map Snow Shader
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Question
Blackread
I have another LOD related (not necessarily DynDOLOD though) problem that I was hoping you might be able to help with. I have two different colours of dynamic snow on my map:
From inspecting the .bto files in Nifskope it looks like the bright snow is on objects tagged with objSnow, and the dark snow is on objects tagged with objSnowHD. Ideally I would like to have snow that's somewhere between the two in terms of brightness, but I would take anything that has consistent colours.
I am using Better Dynamic Snow 3.5.0 and the plugin is winning all conflicts for the snow materials so they should be consistent as far as I know. What's more this only happens on the map, i.e., LOD32. The other LOD levels have the right coloured dynamic snow. I generated the LOD with Level32 enabled, and I'm using A Clear Map of Skyrim with all the bells and whistles. I also tried changing uLockedObjectMapLOD to 16 in the INI file and it does fix the dynamic snow colours (while "downgrading" the map to LOD16 of course), so it would seem it's something specific to LOD32.
Here are the logs for the output that the screenshot was taken from: https://mega.nz/file/dGsRXKwJ#_fpzVNJvzMed6VUtOwbSxemUmdG46hFONvZGk2ls6V0
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