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DynDOLOD not dynamically updating seasonal Tree LODs in game
By tonewheelz,
- DynDOLOD 3
- tree lod
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Question
z929669
Posting here, since I don't think this is a DynDOLOD 3 Alpha issue specifically.
Hoping to get some assistance troubleshooting an issue I have with certain tree LODs scaling incorrectly between LOD and full tree (LOD tree is scaled as expected, but full tree is much smaller). I made the LOD model myself according to standard procedure I've done thousands of times now, so it doesn't seem to be an issue in this regard.
Logs with full/LOD models
My question is rather basic: What --if anything-- impacts LOD tree scale relative to the full tree scale as defined in the plugin? For example, this particular tree's NIF root node is scaled at 2.2, and the child BsTriShape is scaled at 0.8 (same as full model). The plugin reference scales this particular tree at 0.46. How do these two scale sources play together in determining the scale of the loaded tree, and why might that differ for the resulting scale of the LOD model if both are the same? Is scale then 0.46 * 2.2 * 0.8 = 0.8096? I've never seen this inconsistency between LOD and full when LOD is generated properly for the mod list and LO, so I suspect it's an issue with the plugin.
Here's the offending reference:
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