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Posted

Discussion topic:
CACO Farm Overhaul by Teabag86
Wiki Link


CACO Farm Overhaul is a complete, lore-friendly upgrade to the farms across Skyrim. The aim is to make the farms feel alive and capable of sustaining the local populace. CACO plants and new vanilla crops have been added and are neatly planted in rows. Farms have been specialized and new work areas added. The Gather Wheat quest has been completely overhauled.

SUMMARY

  • Lore friendly farm overhaul
  • Farm Stay Quest; chores in exchange for food and lodging
  • Unique feel and purpose to farms
  • Organised crops in densely planted rows
  • CACO planted crops: onions, cabbages, peas and blueberries
  • New plant models for vanilla ingredients: apples, garlic, frost mirriam, elves ear and tomatoes
  • All crops marked as owned
  • New livestock: pigs, piglets, rams, sheep, lambs, calves
  • Varied vanilla livestock: 3 cow colors, 4 chicken colors
  • Integration of Heathfire ovens, butter churns and apiaries
  • Lots of idle markers so the farmers stay busy
  • Insect spawn points added to crop areas
  • CACO Absolutely Definitely Required
Posted
7 hours ago, Mousetick said:

Typo in topic title: "CACA". Also, "caca" means poo in French. LOL.

Oops... well, it wasn't a critique about the mod in question, it was just early and before coffee.

Anyway, been playing with this mod for a while and it seems like a nice upgrade to farms. The farms do make more sense now, as far as producing enough food for the population. I haven't tried it in depth yet, because I have been busy sorting out complex parallax mods.

Posted

I like this one as well for ambiance if nothing else. It seems like it could have compatibility issues though. It also can't tip the already-quirky economy.

It also seems unfinished by the look of it. Maybe we'll take it up when CACO gets it's purported overhaul if it is also updated (if that ever happens).

Posted
48 minutes ago, z929669 said:

I like this one as well for ambiance if nothing else. It seems like it could have compatibility issues though. It also can't tip the already-quirky economy.

It also seems unfinished by the look of it. Maybe we'll take it up when CACO gets it's purported overhaul if it is also updated (if that ever happens).

The economy is my fear to. It is bad as it is (would be nice to find a mod adressing the economy a bit)

Posted

I downloaded this mod as soon as it was released because I like the idea very much and it looks nice. After looking at it in MO2 and in xEdit, I had to uninstall it unfortunately without even trying it in-game. Too many landscape/layout/navmesh conflicts with other mods in my list.

It's not finished. The mod comes with textures/assets that are not used. The new "Farm Stay Quest" (chores in exchange for food and lodging) appears to be implemented with one farm only. But it looks promising.

I wish it provided each farm separately rather than all-in-one, I might have picked a few that didn't conflict as much. I may consider ripping it apart myself and keep only a few farms.

I don't think it changes the economy. This mod's gist is mostly for "decoration", enhancing the realism/immersion/world-building.

23 minutes ago, Mercury71 said:

The economy is my fear to. It is bad as it is (would be nice to find a mod adressing the economy a bit)

With Trade & Barter (part of STEP) you can tweak the trading parameters with merchants (higher buy prices, lower sell prices, reduced merchant gold). I'd suggest a mod like SB - Lightweight Economy Overhaul to decrease the quest gold rewards and increase the crime fines. Can be used in combination with T&B, no overlap. It's not configurable like T&B though.

  • +1 1
Posted

My reference to economy was more about adding harvestable plants en masse (even with ownership) ... so not so much about $ here as harvestable resources (like the potions problems with other mods and vanilla). I want alchemy to be hard but rewarding over time.

I too like the concept of this one but would want it to be fully finalized and the MA to carefully manage the landscape edits and provide good patches for all of the major landscape mods (i.e., all those in Step). I really try to avoid unfinished works, since many of them tend to add inconsistency.

Posted

Yeah I get your point. But this mod doesn't really affect the alchemy balance. It adds a lot of easily obtainable food, which is already plentiful in Skyrim. Food, not ingredients for alchemy. It's more of a "survival" issue than an alchemy or economy issue, IMHO.

Even if it were finalized and more compatible, this mod might not be a good fit for STEP, as it's tied to CACACACO, which many users don't want.

  • +1 1
  • Like 1

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