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DynDOLOD 3.00 Alpha 182


sheson

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1 hour ago, trancybrat said:

In what INI? the Seasons of Skyrim INI?

How would that affect the mountain meshes? I'm talking about the statics. I'm not missing the entire LOD, only pieces of it. The mountain statics specifically.

No useful screenshots were provided after request.

In po3_SeasonsOfSkyrim.ini.

Upload C:\Modding\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

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2 hours ago, sheson said:

No useful screenshots were provided after request.

In po3_SeasonsOfSkyrim.ini.

Upload C:\Modding\DynDOLOD\Logs\DynDOLOD_SSE_Object_Report.txt

Not sure what a screenshot would've done. I explained what was missing specifically.

I did the .ini suggestion. No dice.

I've just opted to removing the offending article from my mod list. Causing too much trouble for me.

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5 hours ago, trancybrat said:

Not sure what a screenshot would've done. I explained what was missing specifically.

I did the .ini suggestion. No dice.

I've just opted to removing the offending article from my mod list. Causing too much trouble for me.

Requested screenshots and report file have not been provided.

Screenshots would help everyone else to understand what you mean by "distant mountain mesh being invisible" as that is a pretty broad statement and if paired with a useful screenshot of an affected full as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots provide information which reference, base record(s) are affected to look them up in the log and reports for first troubleshooting steps to determine the actual cause of a problem.

Ignoring requests and giving up by just removing mods is not troubleshooting.

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4 hours ago, TheMoon401 said:

There is something wrong with my road/snow textures but everything else is running fine.

https://ibb.co/wSGgjkJ

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models and their affected LOD.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting to check if something is LOD or not with tll in console to determine what it is actually missing texture. Seems the screenshot shows some full models missing textures.

Check the and the https://dyndolod.info/Help/Summary-Of-Messages for https://dyndolod.info/Messages/File-Not-Found-Textures messages.

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1 hour ago, MarkAim said:

For some reason I'm getting weird textures on distant LODs I'm using the latest version of Dyndolod 165 I'm on ver 1.5.97 here's a screenshot the house have a white texture https://ibb.co/v4MZW7r  https://ibb.co/GkxN8Cn 

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models and their LOD.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting to check if something is LOD or not with tll in console.

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9 hours ago, sheson said:

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to upload when making posts.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots how to make useful screenshots of full models and their LOD.

See https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting to check if something is LOD or not with tll in console.

Sorry for the late reply did some testing this morning without Dyndolod and it seem it not the issue. Ill have to do some testing on my end

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17 hours ago, sheson said:

Requested screenshots and report file have not been provided.

Screenshots would help everyone else to understand what you mean by "distant mountain mesh being invisible" as that is a pretty broad statement and if paired with a useful screenshot of an affected full as explained at https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots provide information which reference, base record(s) are affected to look them up in the log and reports for first troubleshooting steps to determine the actual cause of a problem.

Ignoring requests and giving up by just removing mods is not troubleshooting.

It was not a vague statement, but alright, here:
Cy6bWtq.png

FILvTRP.png

As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. 

Here's the object report file https://ufile.io/y7qn45u6

Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything.

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2 hours ago, trancybrat said:

It was not a vague statement, but alright, here:
Cy6bWtq.png

FILvTRP.png

As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. 

Here's the object report file https://ufile.io/y7qn45u6

Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything.

I believe sheson is asking for general screenshots as you have provided but more importantly, a screenshot of one of the impacted meshes using More Informative Console so that the object IDs and source plugins are shown. The article linked (https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots) also reveals how to get such screens from LOD.

... and how to force an ideal weather to make distant objects clearer.

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37 minutes ago, z929669 said:

I believe sheson is asking for general screenshots as you have provided but more importantly, a screenshot of one of the impacted meshes using More Informative Console so that the object IDs and source plugins are shown. The article linked (https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots) also reveals how to get such screens from LOD.

... and how to force an ideal weather to make distant objects clearer.

the issue is pretty clearly visible here, regardless of weather. Distant mountain meshes are missing, but only in specific areas: you can see clearly the difference between the appearance of the Throat of the World and the ridgeline with the trees.

I'll post the other screenshot with the console info in a moment.

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28 minutes ago, trancybrat said:

the issue is pretty clearly visible here, regardless of weather. Distant mountain meshes are missing, but only in specific areas: you can see clearly the difference between the appearance of the Throat of the World and the ridgeline with the trees.

I'll post the other screenshot with the console info in a moment.

https://imgur.com/a/N5N6Ckf

this album has more images with clearer weather + screenshots with random mountain meshes selected within the console. I'm sorry if the console doesn't really help, it's kind of difficult to tell which affected meshes are invisible at distance and if any aren't. 

I'm really just baffled by this I've never encountered such serious issues using DynDOLOD before. Absolutely no clue what the cause is. I don't have any mods that edit or replace mountain meshes anymore. Only textures.

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I have this error right when DyndoLod has finished loading the plugins, tried reinstalling dyndolod completely again but didin't help at all

 06a267476067011a6c5882a6354ff538.jpg

Any idea how to fix this anyone?

Here's my LODGenx64_SSE_Test_log.txt file

Spoiler

============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.21.30
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.21.32 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.23.26
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.23.28 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.25.45
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.25.47 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.28.04
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.28.05 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.30.09
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.30.10 (00:00:01)
Code: 404

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7 hours ago, trancybrat said:

It was not a vague statement, but alright, here:
Cy6bWtq.png

FILvTRP.png

As you can see, the distant mountain LOD meshes for mountain cliff/peak/etc statics are missing. 

Here's the object report file https://ufile.io/y7qn45u6

Removing ERM didn't even fix it. Something is going wrong within DynDOLOD specifically. Reminder that I tried to disable seasons within the SOS .ini and that didn't change anything.

"every distant mountain mesh being invisible"

From the screenshots II can see the throat of the world has mountain object LOD. Which probably means either not all objects are affected or only specific LOD levels are affected.

The DynDOLOD_SSE_Object_Report.txt you uploaded is from a different generation than the log and debug log, right? The plugin load order changed between generations, without seasons?

3 hours ago, trancybrat said:

https://imgur.com/a/N5N6Ckf

this album has more images with clearer weather + screenshots with random mountain meshes selected within the console. I'm sorry if the console doesn't really help, it's kind of difficult to tell which affected meshes are invisible at distance and if any aren't. 

I'm really just baffled by this I've never encountered such serious issues using DynDOLOD before. Absolutely no clue what the cause is. I don't have any mods that edit or replace mountain meshes anymore. Only textures.

Checking the shown references and base in the screenshots, LOD models were found for all LOD levels and no errors reported.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots
To get closer to LOD, toggle to the free fly camera with tfc in console.
This might help to determine to check if entire LOD for a reference is missing for all LOD levels, or of the LOD is missing for a specific LOD level only.

https://dyndolod.info/FAQ#Entire-LOD-missing
Increase terrain LOD, object LOD or tree LOD distances in the DynDOLOD SkyUI MCM Settings.
Test with default game INIs. Post screenshot of https://dyndolod.info/Help/Mod-Configuration-Menu#Settings

https://dyndolod.info/FAQ#Entire-LOD-missing
Can be caused by [MapMenu] uLockedObjectMapLOD=32 in Skyrim.ini (or SkyrimCustom.INI or a mod INI), especially if there are no object LOD level 32 meshes (which is the vanilla/default). See Trees on the Map for further explanations.

Go to an area that has some objects missing their LOD. Check https://dyndolod.info/Help/Mod-Configuration-Menu#You-Are-Here for the listed Tamriel*.BTO filenames and upload those.
Upload C:\Modding\DynDOLOD\Edit Scripts\Export\LODGen_SSE_Export_Tamriel.txt

 

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3 hours ago, Mirathel said:

I have this error right when DyndoLod has finished loading the plugins, tried reinstalling dyndolod completely again but didin't help at all

 Any idea how to fix this anyone?

Here's my LODGenx64_SSE_Test_log.txt file

Spoiler

============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.21.30
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.21.32 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.23.26
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.23.28 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.25.45
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.25.47 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.28.04
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.28.05 (00:00:01)
Code: 404
============================================================
Skyrim/Fallout Object/Terrain LOD Generator 3.0.18.0
Created by Ehamloptiran and Zilav
Updated by Sheson

Log started at 6.30.09
.NET Version: 4.8
Game Mode: TES5
Worldspace: Test 
Fix Tangents: False, False, False, False
Generate Tangents: True, True, True, True
Generate Vertex Colors: True, True, True, True
Merge Vertex Colors: False, False, False, False
Merge Meshes: True
Grouping: False
Remove Faces under Terrain: False
Remove Faces under Water: False
Use HD Flag: True
Ignore Materials: False
Alpha DoubleSided: False
Default Alpha Threshold: 128
Use Source Alpha Threshold: False
Use Backlight Power: False
Use Decal Flag: False
Specific level: No
Specific quad: No
Max Level: 32
Output: C:\Modding\DynDOLOD\DynDOLOD_Output\
file not found meshes\markerx.nif
Log ended at 6.30.10 (00:00:01)
Code: 404

Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which DynDOLOD log and debug log to uploads when making posts.
As explained use pastebin or zip and upload to a file service.

If the option "Copy this message to clipboard" is available, copy and paste the text instead of posting a screenshot, as explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text

Executing LODGenx64.exe returned error code 194

Use the "Click on this link for additional explanations and help for this message" of the message as explained on the first post and https://dyndolod.info/Official-DynDOLOD-Support-Forum#Read-Log-and-Error-Messages to open https://dyndolod.info/Help/LODGen
194 - File not found
The file(s) mentioned in the log message(s) have not been found.
Make sure the file(s) exist(s) and that nothing prevents LODGen from accessing or reading any file(s).
Make sure that all required BSA files are being loaded and can be accessed.

file not found meshes\markerx.nif

Reinstalling DynDOLOD does not fix file not found errors in the load order.
If I had to guess, vanilla one or more BSA meshes files are missing or not being loaded. Probably because the Skyrim.INI is missing its [Archive] entries.

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