dionysist Posted September 3, 2023 Share Posted September 3, 2023 26 minutes ago, sheson said: Try this test version https://mega.nz/file/lJ4CTRJY#yMEdGCSbM7w_2s8wFBCRPa5N-ueCArpntkHYiwdXhEQ That should fix it. Confirmed the issue is resolved. Thank you for the quick response. Link to comment Share on other sites More sharing options...
Ylikollikas Posted September 3, 2023 Share Posted September 3, 2023 (edited) Having another issue with seasons. Basically when running around during winter I often get around 10-30 second freezes during which audio plays and then the game continues. Happens most often in Whiterun tundra but I got it few times in Falkreath as well. Disabling DynDOLOD output removes the issue. I tested po3's seasons of skyrim plugin versions 1.7.2 and 1.7.5.2 and happened with both. The output was generated with latest version of dyndolod 3 alpha 140 and latest dyndolod NG plugin and resources. The following logs are with DynDOLOD generated for winter only and only for Tamriel worldspace, but I encountered the same issue when I generated for all seasons and all worldspaces, which was also on DynDOLOD version 140 with latest DynDOLOD NG as well as resources. Any other information I can provide? Papyrus.0.log DynDOLOD_SSE_log TexGen_SSE_log DynDOLOD_SSE_Debug_log and TexGen_SSE_Debug_log (Had to upload on Google drive because the files are too big to be accepted by any text sharing service.) EDIT: Seems like uploaded the wrong log on the last link, uploading correct one. EDIT 2: The link is now updated with correct logs. Edited September 3, 2023 by Ylikollikas Link to comment Share on other sites More sharing options...
sheson Posted September 3, 2023 Author Share Posted September 3, 2023 47 minutes ago, Ylikollikas said: Having another issue with seasons. Basically when running around during winter I often get around 10-30 second freezes during which audio plays and then the game continues. Happens most often in Whiterun tundra but I got it few times in Falkreath as well. Disabling DynDOLOD output removes the issue. I tested po3's seasons of skyrim plugin versions 1.7.2 and 1.7.5.2 and happened with both. The output was generated with latest version of dyndolod 3 alpha 140 and latest dyndolod NG plugin and resources. The following logs are with DynDOLOD generated for winter only and only for Tamriel worldspace, but I encountered the same issue when I generated for all seasons and all worldspaces, which was also on DynDOLOD version 140 with latest DynDOLOD NG as well as resources. Any other information I can provide? Papyrus.0.log DynDOLOD_SSE_log TexGen_SSE_log DynDOLOD_SSE_Debug_log and TexGen_SSE_Debug_log (Had to upload on Google drive because the files are too big to be accepted by any text sharing service.) EDIT: Seems like uploaded the wrong log on the last link, uploading correct one. EDIT 2: The link is now updated with correct logs. You did remove the old DynDOLOD installation before unpacking the latest standalone into it? Also upload C:\Users\Ninjo\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log What season is active? What happens if you force a season or none? What happens if you disable the Seasons of Skyrim mod with the po3_SeasonsOfSkyrim.dll? Provide a list of all mods that overwrite DynDOLOD Resources SE. https://dyndolod.info/Installation-Instructions Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations. https://dyndolod.info/Mods/Waterfalls For best visuals and performance typically do not install any 3rd party LOD resources - remove them if necessary. Link to comment Share on other sites More sharing options...
Ylikollikas Posted September 3, 2023 Share Posted September 3, 2023 The active season was Winter. The same issue happens with forcing winter in po3 seasons ini file or just using console command set gamemonth to enter any of the winter months. If I disable seasons from seasons of skyrim mod completely then the issue doesn't appear either. DynDOLOD.log Mods that overwrite DynDOLOD Resources SE: Spoiler - Dyndolod NG (obviously) Meshes and textures: - Beyond Skyrim - Bruma SE Meshes only: - 3D Riften Trellis and Roofs - Animated Ice Floes - BOS - Bright Waterfall Fix for ENB Dyndolod (I will now remove and regenerate after reading from that link that it should not be used.) - ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On - Riften of Reverie - Parallax Meshes - Spice of Life - Orc Longhouses - Rudy HQ - More Dramatic Red Mountain Plume - Rudy HQ Nordic Ruins - Mrf's Markarth - Water for ENB - Northern Farmhouses for DynDOLOD - Icy Mesh Remaster Textures only: - HD LODs Textures SE - Skyland AIO - Underground - a dungeon texture overhaul 1 hour ago, sheson said: You did remove the old DynDOLOD installation before unpacking the latest standalone into it? Sorry forgot to answer to this in my initial reply. But yes I did. Link to comment Share on other sites More sharing options...
sock12 Posted September 3, 2023 Share Posted September 3, 2023 Alright sorry for taking so long, was generating seasons also. But the generation succeeded, thank you so much. The failed object LOD worldspace is Spring Valley from an outdated mod, "The World of Rudra". I'll upload those logs too just in case you need. Here's the logs: Ufile.io - 1693767421. Link to comment Share on other sites More sharing options...
sheson Posted September 3, 2023 Author Share Posted September 3, 2023 1 hour ago, Ylikollikas said: The active season was Winter. The same issue happens with forcing winter in po3 seasons ini file or just using console command set gamemonth to enter any of the winter months. If I disable seasons from seasons of skyrim mod completely then the issue doesn't appear either. DynDOLOD.log Mods that overwrite DynDOLOD Resources SE: Reveal hidden contents - Dyndolod NG (obviously) Meshes and textures: - Beyond Skyrim - Bruma SE Meshes only: - 3D Riften Trellis and Roofs - Animated Ice Floes - BOS - Bright Waterfall Fix for ENB Dyndolod (I will now remove and regenerate after reading from that link that it should not be used.) - ERM - Enhanced Rocks and Mountains - DynDOLOD Add-On - Riften of Reverie - Parallax Meshes - Spice of Life - Orc Longhouses - Rudy HQ - More Dramatic Red Mountain Plume - Rudy HQ Nordic Ruins - Mrf's Markarth - Water for ENB - Northern Farmhouses for DynDOLOD - Icy Mesh Remaster Textures only: - HD LODs Textures SE - Skyland AIO - Underground - a dungeon texture overhaul Sorry forgot to answer to this in my initial reply. But yes I did. If you force no season or any other season the issue goes away as well? Upload DynDOLOD_SSE_ModelsUsed_Tamriel*.txt What is the total file size of all *WIN.BTO compared to the default *.BTO in ..\meshes\terrain\tamriel\objects\? Does using tll in console to disable all LOD make a difference? DynDOLOD Resources SE should overwrite Beyond Skyrim - Bruma SE Spice of Life - Orc Strongholds SE Mrf's Markarth Water for ENB Uninstall LOD for DYNDOLOD Experimental Need Test. Those are not LOD models but full models. See if it makes a difference. Seasonal Landscapes - Unfrozen.esp also includes LOD models that are just renamed full models, hide them. They might only be used at summer season, you could cross check with the log file above it they are used in winter. Link to comment Share on other sites More sharing options...
Ylikollikas Posted September 3, 2023 Share Posted September 3, 2023 8 hours ago, sheson said: If you force no season or any other season the issue goes away as well? Yes DynDOLOD_SSE_ModelsUsed_Tamriel 8 hours ago, sheson said: What is the total file size of all *WIN.BTO compared to the default *.BTO in ..\meshes\terrain\tamriel\objects\? My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned. 8 hours ago, sheson said: Does using tll in console to disable all LOD make a difference? Yup, seems like the freezes don't happen at all if I do this. 8 hours ago, Ylikollikas said: My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned. Update on this. The freezing issue was not resolved with these steps. Size for WIN.BTO files is 6.59GB and default .BTO files 6.34GB. Link to comment Share on other sites More sharing options...
Gratis_monsta Posted September 3, 2023 Share Posted September 3, 2023 Hi, got this error with Alpha-141: "Error: Plugin load order too high to copy record into DynDOLOD.esm TSR_TeldrynSerious.esp [CELL:67944051] (in TSRVampWorldspace "Shattered Crypt" [WRLD:67939A2E])" Debug Log Link to comment Share on other sites More sharing options...
CyborgArmGUn Posted September 4, 2023 Share Posted September 4, 2023 Same Error as Gratis_monsta: [Window Title] DynDOLOD [Main Instruction] Error: Plugin load order too high to copy record into DynDOLOD.esm TSR_TeldrynSerious.esp [CELL:4E944051] (in TSRVampWorldspace "Shattered Crypt" [WRLD:4E939A2E]) [Content] Click on this link for additional explanations and help for this message For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum. [Exit DynDOLOD] [Footer] Online Help | Support Forum | Copy message to clipboard Logs Link to comment Share on other sites More sharing options...
sheson Posted September 4, 2023 Author Share Posted September 4, 2023 8 hours ago, Ylikollikas said: Yes DynDOLOD_SSE_ModelsUsed_Tamriel My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned. Yup, seems like the freezes don't happen at all if I do this. Do a binary search with the *WIN.BTO then. Hide an entire LOD levels (first number after Tamriel). If it does not change anything put it back and remove another until you only have the files of a LOD lvel that contribute to the problem. Hide half the remaining files. If problem goes a way, unhide them and hide the other half. Repeat until you only have one file or maybe a couple files left. Upload the problematic file Link to comment Share on other sites More sharing options...
sheson Posted September 4, 2023 Author Share Posted September 4, 2023 @Gratis_monsta @CyborgArmGUn This should be fixed in Alpha-142. 1 Link to comment Share on other sites More sharing options...
CyborgArmGUn Posted September 4, 2023 Share Posted September 4, 2023 Thanks, testing it sheson, let you know. Link to comment Share on other sites More sharing options...
Jackal99 Posted September 4, 2023 Share Posted September 4, 2023 I strongly recommend testing before releasing any new version. sorry this reply but this is my feedback. Link to comment Share on other sites More sharing options...
leostevano Posted September 4, 2023 Share Posted September 4, 2023 1 hour ago, Jackal99 said: I strongly recommend testing before releasing any new version. sorry this reply but this is my feedback. This is literally alpha... We are all testing it...... 2 Link to comment Share on other sites More sharing options...
Mousetick Posted September 4, 2023 Share Posted September 4, 2023 Skyrim SE / DynDOLOD 3a142 / Resources 3a42 / DLL NG + Scripts 3a12 The dynamic LOD of the Icerunner ship from Save the Icerunner docked in Solitude harbor is visible when viewed from Tamriel worldspace, but not when viewed from the Solitude worldspace. https://dyndolod.info/Help/Child-Parent-Worldspace-Copies addresses references with object LOD, but doesn't mention dynamic LOD. So I'm assuming they're not supported. I'd appreciate it if you could clarify this point and hint at whether this is something you might try to address in the future. This report is provided for your information and asking for your thoughts. Thanks in advance. The Legacy of the Dragonborn museum in Solitude has 2 exterior balconies: 1 on the first floor, in Tamriel; and the other 1 on the second floor, in SolitudeWorld. View from Tamriel balcony | Harbor with Icerunner | LODs off View from Solitude balcony | Harbor with missing Icerunner | LODs off Dynamic LOD in Tamriel | Full Model* * By the way, do you know why the console shows the original ship [REFR:2E000C3A] is defined by DynDOLOD.esm? It's actually defined by SaveTheIcerunner.esp: ??? The Icerunner ship is located in cell -16,22 which is part of SolitudeWorld and has been processed by DynDOLOD for Parent > Child copies: Full logs here https://drive.google.com/file/d/13ztLnWFIIBlL459vnhVIwrB4B32ywMF-/view Thanks. 1 hour ago, Mousetick said: https://dyndolod.info/Help/Child-Parent-Worldspace-Copies addresses references with object LOD, but doesn't mention dynamic LOD. So I'm assuming they're not supported. I'd appreciate it if you could clarify this point and hint at whether this is something you might try to address in the future. Never mind, I don't know how to read: Quote Individual Child Worldspace Configuration NoDynamicLOD - this setting disables showing any dynamic LOD from the parent worldspace when the player is in the child worldspace. It's set to zero in DynDOLOD_SSE_childworld_SolitudeWorld.ini: ; set to 1 to not enable dynamic LOD in this child worldspace NoDynamicLOD=0 So maybe there's a bug, or I'm not understanding what the effect of this setting is supposed to be. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now