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DynDOLOD 3.00 Alpha 182


sheson

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Having another issue with seasons. Basically when running around during winter I often get around 10-30 second freezes during which audio plays and then the game continues. Happens most often in Whiterun tundra but I got it few times in Falkreath as well. Disabling DynDOLOD output removes the issue. I tested po3's seasons of skyrim plugin versions 1.7.2 and 1.7.5.2 and happened with both. The output was generated with latest version of dyndolod 3 alpha 140 and latest dyndolod NG plugin and resources.

The following logs are with DynDOLOD generated for winter only and only for Tamriel worldspace, but I encountered the same issue when I generated for all seasons and all worldspaces, which was also on DynDOLOD version 140 with latest DynDOLOD NG as well as resources.

Any other information I can provide?

Papyrus.0.log

DynDOLOD_SSE_log

TexGen_SSE_log

DynDOLOD_SSE_Debug_log and TexGen_SSE_Debug_log (Had to upload on Google drive because the files are too big to be accepted by any text sharing service.)

EDIT: Seems like uploaded the wrong log on the last link, uploading correct one.

EDIT 2: The link is now updated with correct logs.

Edited by Ylikollikas
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47 minutes ago, Ylikollikas said:

Having another issue with seasons. Basically when running around during winter I often get around 10-30 second freezes during which audio plays and then the game continues. Happens most often in Whiterun tundra but I got it few times in Falkreath as well. Disabling DynDOLOD output removes the issue. I tested po3's seasons of skyrim plugin versions 1.7.2 and 1.7.5.2 and happened with both. The output was generated with latest version of dyndolod 3 alpha 140 and latest dyndolod NG plugin and resources.

The following logs are with DynDOLOD generated for winter only and only for Tamriel worldspace, but I encountered the same issue when I generated for all seasons and all worldspaces, which was also on DynDOLOD version 140 with latest DynDOLOD NG as well as resources.

Any other information I can provide?

Papyrus.0.log

DynDOLOD_SSE_log

TexGen_SSE_log

DynDOLOD_SSE_Debug_log and TexGen_SSE_Debug_log (Had to upload on Google drive because the files are too big to be accepted by any text sharing service.)

EDIT: Seems like uploaded the wrong log on the last link, uploading correct one.

EDIT 2: The link is now updated with correct logs.

You did remove the old DynDOLOD installation before unpacking the latest standalone into it?

Also upload C:\Users\Ninjo\Documents\My Games\Skyrim Special Edition\SKSE\DynDOLOD.log

What season is active? What happens if you force a season or none?
What happens if you disable the Seasons of Skyrim mod with the po3_SeasonsOfSkyrim.dll?

Provide a list of all mods that overwrite DynDOLOD Resources SE.
https://dyndolod.info/Installation-Instructions
Install the Core Files from either DynDOLOD Resources or DynDOLOD Resources SE depending on the used game version as any other mod. Typically overwrite everything else unless another mod specifically instructs to overwrite DynDOLOD Resources. Refer to Load/Overwrite Orders for detailed explanations.
https://dyndolod.info/Mods/Waterfalls
For best visuals and performance typically do not install any 3rd party LOD resources - remove them if necessary.

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The active season was Winter. The same issue happens with forcing winter in po3 seasons ini file or just using console command set gamemonth to enter any of the winter months. If I disable seasons from seasons of skyrim mod completely then the issue doesn't appear either.

DynDOLOD.log

Mods that overwrite DynDOLOD Resources SE:

 

 

1 hour ago, sheson said:

You did remove the old DynDOLOD installation before unpacking the latest standalone into it?

Sorry forgot to answer to this in my initial reply. But yes I did.

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1 hour ago, Ylikollikas said:

The active season was Winter. The same issue happens with forcing winter in po3 seasons ini file or just using console command set gamemonth to enter any of the winter months. If I disable seasons from seasons of skyrim mod completely then the issue doesn't appear either.

DynDOLOD.log

Mods that overwrite DynDOLOD Resources SE:

Sorry forgot to answer to this in my initial reply. But yes I did.

If you force no season or any other season the issue goes away as well?

Upload DynDOLOD_SSE_ModelsUsed_Tamriel*.txt
What is the total file size of all *WIN.BTO compared to the default *.BTO in ..\meshes\terrain\tamriel\objects\?

Does using tll in console to disable all LOD make a difference?

DynDOLOD Resources SE should overwrite
Beyond Skyrim - Bruma SE
Spice of Life - Orc Strongholds SE
Mrf's Markarth
Water for ENB

Uninstall LOD for DYNDOLOD Experimental Need Test. Those are not LOD models but full models. See if it makes a difference.
Seasonal Landscapes - Unfrozen.esp also includes LOD models that are just renamed full models, hide them. They might only be used at summer season, you could cross check with the log file above it they are used in winter.

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8 hours ago, sheson said:

If you force no season or any other season the issue goes away as well?

Yes

DynDOLOD_SSE_ModelsUsed_Tamriel

8 hours ago, sheson said:

What is the total file size of all *WIN.BTO compared to the default *.BTO in ..\meshes\terrain\tamriel\objects\?

My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned.

8 hours ago, sheson said:

Does using tll in console to disable all LOD make a difference?

Yup, seems like the freezes don't happen at all if I do this.

 

8 hours ago, Ylikollikas said:

My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned.

Update on this. The freezing issue was not resolved with these steps. Size for WIN.BTO files is 6.59GB and default .BTO files 6.34GB.

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Same Error as Gratis_monsta:

[Window Title]
DynDOLOD

[Main Instruction]
Error: Plugin load order too high to copy record into DynDOLOD.esm TSR_TeldrynSerious.esp [CELL:4E944051] (in TSRVampWorldspace "Shattered Crypt" [WRLD:4E939A2E])

[Content]


Click on this link for additional explanations and help for this message

For qualified help and advice or to report a problem make a post on the official DynDOLOD support forum.

[Exit DynDOLOD]

[Footer]
Online Help | Support Forum | Copy message to clipboard

Logs

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8 hours ago, Ylikollikas said:

Yes

DynDOLOD_SSE_ModelsUsed_Tamriel

My latest run was winter only just for quick test if removing the Bright Waterfall Fix for ENB Dyndolod would've fixed the issue (it didn't), so I don't have default BTOs currently. I will do default + winter season run next and report back. I will also hide/remove the files you mentioned.

Yup, seems like the freezes don't happen at all if I do this.

Do a binary search with the *WIN.BTO then.
Hide an entire LOD levels (first number after Tamriel). If it does not change anything put it back and remove another until you only have the files of a LOD lvel that contribute to the problem.
Hide half the remaining files. If problem goes a way, unhide them and hide the other half.
Repeat until you only have one file or maybe a couple files left.

Upload the problematic file

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Skyrim SE / DynDOLOD 3a142 / Resources 3a42 / DLL NG + Scripts 3a12

The dynamic LOD of the Icerunner ship from Save the Icerunner docked in Solitude harbor is visible when viewed from Tamriel worldspace, but not when viewed from the Solitude worldspace.

https://dyndolod.info/Help/Child-Parent-Worldspace-Copies addresses references with object LOD, but doesn't mention dynamic LOD. So I'm assuming they're not supported. I'd appreciate it if you could clarify this point and hint at whether this is something you might try to address in the future.

This report is provided for your information and asking for your thoughts. Thanks in advance.

 

The Legacy of the Dragonborn museum in Solitude has 2 exterior balconies: 1 on the first floor, in Tamriel; and the other 1 on the second floor, in SolitudeWorld.

View from Tamriel balcony | Harbor with Icerunner | LODs off

image.jpegimage.jpegimage.jpeg

View from Solitude balcony | Harbor with missing Icerunner | LODs off

image.jpegimage.jpegimage.jpeg

Dynamic LOD in Tamriel | Full Model*

image.jpegimage.jpeg

* By the way, do you know why the console shows the original ship [REFR:2E000C3A] is defined by DynDOLOD.esm? It's actually defined by SaveTheIcerunner.esp:

image.png ???

The Icerunner ship is located in cell -16,22 which is part of SolitudeWorld and has been processed by DynDOLOD for Parent > Child copies:

image.png

Full logs here https://drive.google.com/file/d/13ztLnWFIIBlL459vnhVIwrB4B32ywMF-/view

Thanks.

 

1 hour ago, Mousetick said:

https://dyndolod.info/Help/Child-Parent-Worldspace-Copies addresses references with object LOD, but doesn't mention dynamic LOD. So I'm assuming they're not supported. I'd appreciate it if you could clarify this point and hint at whether this is something you might try to address in the future.

Never mind, I don't know how to read:

Quote

Individual Child Worldspace Configuration

NoDynamicLOD - this setting disables showing any dynamic LOD from the parent worldspace when the player is in the child worldspace.

It's set to zero in DynDOLOD_SSE_childworld_SolitudeWorld.ini:

; set to 1 to not enable dynamic LOD in this child worldspace
NoDynamicLOD=0

So maybe there's a bug, or I'm not understanding what the effect of this setting is supposed to be.

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