sheson Posted August 10, 2023 Author Share Posted August 10, 2023 6 hours ago, Ran said: Thanks for the response. If there is any testing I can help with, please let me know. I am currently using 3.00 version 127 with Alpha 37 resources and NG Alpha-5. Would any of the changes after version 122 still work with NG 5? The LOD looks great, but just wondering if any of your updates since then are working with the old DLL. Should I keep using the latest Dyndolod 3 updates with NG 5? The https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds#Requirements explain which DynDOLOD DLL NG and Scripts 3 Alpha version is required by which DynDOLOD 3 Alpha version. DynDOLOD DLL NG and Scripts 3 Alpha-5 will not work properly with DynDOLOD 3 Alpha versions 123 and newer. Only Alpha-6 and higher. Link to comment Share on other sites More sharing options...
teadude Posted August 10, 2023 Share Posted August 10, 2023 5 hours ago, sheson said: Read the first post and/or https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and which TexGen/DynDOLOD debug log to also upload. As explained, always use the latest version. https://dyndolod.info/Generation-Instructions#Prerequisites Do not install any 3rd party tree LOD billboards. Use TexGen to generate all desired LOD billboards. https://dyndolod.info/Help/Tree-Grass-LOD-Billboards#3rd-Party-LOD-Billboards hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide Link to comment Share on other sites More sharing options...
sheson Posted August 10, 2023 Author Share Posted August 10, 2023 42 minutes ago, teadude said: hi sheson, here are the logs https://www.mediafire.com/file/ziofbvoaiycxpfy/logs.zip/file i do not think i am using any tree replacers, just mods that make trees smaller. only reach trees have the line issue. i am not using any billboards, only dyndolod resources and requirements. settings used are from the latest step guide Disable TexGen output. In MO2 right window, Data tab, unfold [+] Textures, [+] Terrain, [+] LODGen etc. if there are any files listed at all, they should be removed/hidden in their respective mod folders. Then generate\enable TexGen, generate LOD. If problem happens with no ..\Textures\Terrain\LODGen\ folder listed with TexGen ouput disabled, let me know. Link to comment Share on other sites More sharing options...
teadude Posted August 10, 2023 Share Posted August 10, 2023 (edited) 10 minutes ago, sheson said: Disable TexGen output. In MO2 right window, Data tab, unfold [+] Textures, [+] Terrain, [+] LODGen etc. if there are any files listed at all, they should be removed/hidden in their respective mod folders. Then generate\enable TexGen, generate LOD. If problem happens with no ..\Textures\Terrain\LODGen\ folder listed with TexGen ouput disabled, let me know. ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem. i saw no files under the lodgen folder tree when texgen was disabled Edited August 10, 2023 by teadude Link to comment Share on other sites More sharing options...
sheson Posted August 10, 2023 Author Share Posted August 10, 2023 8 minutes ago, teadude said: ive just come back from generating fresh texgen and fresh dyndolod from scratch and the problem still persists. this time i disabled the mod which made trees smaller as i thought this was causing the problem. i saw no files under the lodgen folder tree when texgen was disabled Upload a screenshot of the full model of an affected tree, with console open, clicking the tree to show its form id etc. with More informative console installed as explained https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Link to comment Share on other sites More sharing options...
teadude Posted August 10, 2023 Share Posted August 10, 2023 11 minutes ago, sheson said: Upload a screenshot of the full model of an affected tree, with console open, clicking the tree to show its form id etc. with More informative console installed as explained https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots Link to comment Share on other sites More sharing options...
sheson Posted August 10, 2023 Author Share Posted August 10, 2023 19 minutes ago, teadude said: In the MO2 right window Data tab, at the bottom is a filter field, enter reachtree01_000b8a73, the tree view should automatically list reachtree01_000b8a73.dds, reachtree01_000b8a73.txt etc. and as the source the TexGen output you generated last. Zip and upload all those files to a file service. Also upload ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from the DynDOLOD output. In MO2 right window Data tab, at the bottom is a filter field, enter reachtree01.nif, the tree view should tell you which mod the model is from. Let me know the mod, best with link to Nexus Link to comment Share on other sites More sharing options...
Ran Posted August 10, 2023 Share Posted August 10, 2023 I was trying to follow the requirements for pairing, but with NG 5 being the only one that works for me, I am unable to use Dyndolodx64 Alpha 121 or 122, as I get the pop up "this version has expired..." then it shuts down. Is there a way to disable the version check, so I can use 121 or 122? Sorry for the confusion, for my previous post I was trying to see which functions were lost by using a higher version of Dyndolodx64 with the old scripts. thanks Link to comment Share on other sites More sharing options...
sheson Posted August 10, 2023 Author Share Posted August 10, 2023 6 minutes ago, Ran said: I was trying to follow the requirements for pairing, but with NG 5 being the only one that works for me, I am unable to use Dyndolodx64 Alpha 121 or 122, as I get the pop up "this version has expired..." then it shuts down. Is there a way to disable the version check, so I can use 121 or 122? Sorry for the confusion, for my previous post I was trying to see which functions were lost by using a higher version of Dyndolodx64 with the old scripts. thanks Use PapyrusUtil VR or DynDOLOD DLL VR for now. Link to comment Share on other sites More sharing options...
teadude Posted August 10, 2023 Share Posted August 10, 2023 4 hours ago, sheson said: In the MO2 right window Data tab, at the bottom is a filter field, enter reachtree01_000b8a73, the tree view should automatically list reachtree01_000b8a73.dds, reachtree01_000b8a73.txt etc. and as the source the TexGen output you generated last. Zip and upload all those files to a file service. Also upload ..\Textures\DynDOLOD\LOD\DynDOLOD_Tamriel.dds from the DynDOLOD output. In MO2 right window Data tab, at the bottom is a filter field, enter reachtree01.nif, the tree view should tell you which mod the model is from. Let me know the mod, best with link to Nexus hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit Link to comment Share on other sites More sharing options...
sheson Posted August 10, 2023 Author Share Posted August 10, 2023 2 hours ago, teadude said: hi sheson. apologies for late reply i had to leave to do something but i think i may have found the culprit. while i went off i reran texgen/dyndolod with this https://www.nexusmods.com/skyrimspecialedition/mods/96484?tab=files disabled and my reach trees came out fine/no lines. i am rerunning texgen and dyndolod again with smallers trees enabled so narrow down the culprit The mod you linked does not contain any billboards, no reachtree01.nif and no textures. All I asked was to make sure there are no 3rd party billboards and to upload a list of specific files and the name of the mod that might be replacing reachtree01.nif. Link to comment Share on other sites More sharing options...
z929669 Posted August 10, 2023 Share Posted August 10, 2023 The latest alpha 132 runs without issue for the latest Step dev build, and the results look good after some brief testing. Using DynDOLOD DLL NG Selected Parent > Child I did not notice any performance hit using Parent > Child either inside Whiterun or outside the gates (similar performance to previous alphas on my system). I'll try Child > Parent at some point to confirm. I believe the doc says the 'Low' setting is effectively what applied in previous alphas, so I will test High & Low at some point for performance/quality comparison. Logs for reference if anyone is interested. Link to comment Share on other sites More sharing options...
teadude Posted August 10, 2023 Share Posted August 10, 2023 3 hours ago, sheson said: The mod you linked does not contain any billboards, no reachtree01.nif and no textures. All I asked was to make sure there are no 3rd party billboards and to upload a list of specific files and the name of the mod that might be replacing reachtree01.nif. apologes. i tried regenning texgen and dyndolod with enhanced vanilla trees thinking i was in the clear but the line problem came up again on reach trees. i am uploading the files now. the lines dont appear if i dont use any tree mods 3 hours ago, sheson said: The mod you linked does not contain any billboards, no reachtree01.nif and no textures. All I asked was to make sure there are no 3rd party billboards and to upload a list of specific files and the name of the mod that might be replacing reachtree01.nif. reachtree01.nif is from https://www.nexusmods.com/skyrimspecialedition/mods/53653 https://www.mediafire.com/file/4dtd4d54t9mttu2/files_for_sheson.zip/file included are the reachtree textres and tamriel dds Link to comment Share on other sites More sharing options...
z929669 Posted August 10, 2023 Share Posted August 10, 2023 5 minutes ago, teadude said: apologes. i tried regenning texgen and dyndolod with enhanced vanilla trees thinking i was in the clear but the line problem came up again on reach trees. i am uploading the files now. the lines dont appear if i dont use any tree mods EVT does touch reach trees BTW. We use Lush for Step, but I haven't noticed this problem. It looks like billboards. A user recently had this issue but with aspens. Maybe you should check those too. TechAngel85 used to partner with SRG on this mod and said to me: Quote This from EVT used to be caused by the text files for 2D LOD having a larger width than the actual LOD; causing the texture to loop. I reported it a long, long time ago with one of the Pines when these were being redone. ... so be sure you are running the latest version and NOT using 3rd-party billboards present in the older versions (which have recently been archived). Link to comment Share on other sites More sharing options...
teadude Posted August 10, 2023 Share Posted August 10, 2023 3 minutes ago, z929669 said: EVT does touch reach trees BTW. We use Lush for Step, but I haven't noticed this problem. It looks like billboards. A user recently had this issue but with aspens. Maybe you should check those too. TechAngel85 used to partner with SRG on this mod and said to me: ... so be sure you are running the latest version and NOT using 3rd-party billboards present in the older versions (which have recently been archived). ah darn ok. i am using the latest version of evt. i will try Lush now and see if the problem persists. aspen trees looked fine for me when i checked and played. the lines appear from far away, and disappear when i get closer Link to comment Share on other sites More sharing options...
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