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DynDOLOD 3.00 Alpha 180


sheson

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11 hours ago, British_Werewolf said:

LODGenx64Win.exe failed to generate object LOD for all worldspaces, including Tamriel. The outputs says "LodGenx64Win.exe retrieved E0434352" which this explains as "Install/Update/Repair .Net Framework 4.8 or newer. Install/Update/Repair .NET Runtime 6 or newer." But the installer say that both are up-to-date and can't find anything to repair. Checking the command prompt window and logs doesn't show any error messages, they all look like this: 

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Moved to the DynDOLOD 3 Alpha thread. Read the first post which DynDOLOD log and debug log to also upload when making posts.

https://www.microsoft.com/en-us/download/details.aspx?id=30135
https://dyndolod.info/Help/LODGen. There are two more suggestions for E0434352. Check/post the Windows event log entries.

https://dyndolod.info/Installation-Instructions
Use 7-Zip to unpack the DynDOLOD Standalone archive into a new and empty 'DynDOLOD' directory that is outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game, Data or any mod manager folders. For example C:\Modding\DynDOLOD\.

https://dyndolod.info/Generation-Instructions
Select a dedicated output path. The dedicated output path should be outside of special OS folders like 'Programs Files' or 'Program Files (x86)', User, Documents, Desktop, Download and also not in SteamApps, game or any mod manager folders.

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I disabled majority of mods and loaded mainly Jk's mods with patches.  Bug fixes and utilities like that.  Main mods like interesting, cutting room floor.  Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated.  ENB as well.  Same issue.  New game, new dyndolod and texgen.  I loaded up vanilla game first before adding any mods and water wheel was there.  Add mods and it wasn't.  I was hoping a mod was causing issue, but not sure which of the 223 it is.   Uploaded papyrus log and dyndolod log.  https://ufile.io/tlm89uv5 

I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix).  I will keep updating resources and dyndolod program updated as long as it works, but not NG.

Papyrus.0.log

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22 minutes ago, Kansas72 said:

I disabled majority of mods and loaded mainly Jk's mods with patches.  Bug fixes and utilities like that.  Main mods like interesting, cutting room floor.  Also Enhanced Solitude and Capital Windhelm and White Run, Solitude docks updated.  ENB as well.  Same issue.  New game, new dyndolod and texgen.  I loaded up vanilla game first before adding any mods and water wheel was there.  Add mods and it wasn't.  I was hoping a mod was causing issue, but not sure which of the 223 it is.   Uploaded papyrus log and dyndolod log.  https://ufile.io/tlm89uv5 

I do appreciate your help, but if we can't find fix, I will just go back to using those 2 dll files instead of NG (with large reference fix).  I will keep updating resources and dyndolod program updated as long as it works, but not NG.

Papyrus.0.log 2.93 MB · 0 downloads

If you would only do what I kept begging you to do, the reason for the problem would have been discovered and solved days ago already.

Get DynDOLOD DLL NG and Scripts 3.00 Alpha-3 from https://dyndolod.info/Help/Large-Reference-Bugs-Workarounds

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Sorry about that sir if I missed a step.  Finding all these reports that I didn't even know existed.  And everything else was a lot.  I tried my best.  I did just install your NG alpha 3 and it worked.  If I missed that I was suppose to install that or something else, then yes this issue would have been resolved days ago.  Again I'm sorry.  I really appreciate the time you took to help though.  Sorry if time was wasted.  You are amazing at what you do.  I hope this version helps others out.

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10 hours ago, Rozen said:

Got a new crash report, i am still using the same version you gave me to test with, this time it was the same file type and it pop up a please wait message and did nothing after that i can tell, CPU usage went to 0% after and it made a bug report file.

Here is the logs> https://ufile.io/dstkwq2x

That link only has a DynDOLOD_log.txt. Upload the debug log and bugreport.txt as well.

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36 minutes ago, sheson said:

Let me know what happens with this test version. https://mega.nz/file/wAJAlaRC#CZ3lzXWBMlpHwd1Eg2xodOJo1tvcXjF0sQ2bXDhHsSI

Sorry it toke so long, I found out that ZUPA does not work with AE and had to change it out with Animated Potions, so I ended up having to run loot again, ran texgen to be on the safe side and run nemesis.

It crashed with no bug report this time, deleted the logs it did make and tried again sense it didn't even make the logs that I have been sending.

On run 2 I looked at what logs it is making first and it seems to be making the Dynamic LOD log and Object LOD log first, do you want them? Also, on run 2 it Crashed with the please wait message then gave me an error message Error: OpenGL: invalid operation while processing A07FAA33 (4) while processing textures\lod\rubblepilelod.dds.

Here is the logs> https://ufile.io/f/hfmk4

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50 minutes ago, Rozen said:

Sorry it toke so long, I found out that ZUPA does not work with AE and had to change it out with Animated Potions, so I ended up having to run loot again, ran texgen to be on the safe side and run nemesis.

It crashed with no bug report this time, deleted the logs it did make and tried again sense it didn't even make the logs that I have been sending.

On run 2 I looked at what logs it is making first and it seems to be making the Dynamic LOD log and Object LOD log first, do you want them? Also, on run 2 it Crashed with the please wait message then gave me an error message Error: OpenGL: invalid operation while processing A07FAA33 (4) while processing textures\lod\rubblepilelod.dds.

Here is the logs> https://ufile.io/f/hfmk4

Test what happens with this test version https://mega.nz/file/YJgXSJLA#9YpgdccTNnjRu5YwqPWrhwwN8mbwJoxfOrmXcDmMha0

If this happen to run through upload log and debug log anyway. No other logs are needed.

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47 minutes ago, sheson said:

So far so good. If you find the time, do a couple more runs to be sure and upload the log/debug log even if they always run through.

Okay, will do and just want to say thank you for making this great program/mod.

Run 1 got through logs> https://ufile.io/f/4vc31

I will do the next run now after sending this message.

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